..
api
Fix expected argument count for Callable
call errors
2023-09-29 20:00:10 +03:00
doc_classes
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
export
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
js
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
.eslintrc.engine.js
[Web] Add feature detection helpers to JS Engine class.
2022-09-17 11:21:17 +02:00
.eslintrc.html.js
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
.eslintrc.js
[Web] Rename JavaScript platform to Web.
2022-08-29 11:52:00 +02:00
.eslintrc.libs.js
[Web] Rename JavaScript platform to Web.
2022-08-29 11:52:00 +02:00
audio_driver_web.cpp
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
audio_driver_web.h
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
detect.py
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
display_server_web.cpp
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
display_server_web.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
dom_keys.inc
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
emscripten_helpers.py
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
godot_audio.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
godot_js.h
[Web] Add IME input support.
2023-12-15 19:11:10 +02:00
godot_webgl2.h
Add MSAA support for WebXR
2023-12-11 09:01:24 -06:00
http_client_web.cpp
[Web] Always return -1 as body length in HTTPClientWeb.
2023-07-24 08:57:02 +02:00
http_client_web.h
[Web] Always return -1 as body length in HTTPClientWeb.
2023-07-24 08:57:02 +02:00
javascript_bridge_singleton.cpp
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
2023-10-09 23:22:22 +02:00
os_web.cpp
Add proxy_to_pthread
option to platform=web
2023-10-09 11:50:01 -04:00
os_web.h
Add proxy_to_pthread
option to platform=web
2023-10-09 11:50:01 -04:00
package-lock.json
[Web] Update npm packages
2023-07-31 21:43:59 +02:00
package.json
[Web] Update npm packages
2023-07-31 21:43:59 +02:00
platform_config.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_gl.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
README.md
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
SCsub
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
serve.py
[Web] Add the "serve" and "run" scons targets.
2022-10-12 22:29:35 +02:00
web_main.cpp
Add proxy_to_pthread
option to platform=web
2023-10-09 11:50:01 -04:00
web_runtime.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00