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shaders
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Changed variable name in shader because it was too generic
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2020-02-11 12:06:05 +01:00 |
rasterizer_canvas_rd.cpp
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Fix Vector3 ambiguities and out of bounds init.
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2020-02-11 12:03:39 +01:00 |
rasterizer_canvas_rd.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_effects_rd.cpp
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
rasterizer_effects_rd.h
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
rasterizer_rd.cpp
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More GIProbe work and fixes
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2020-02-11 12:03:49 +01:00 |
rasterizer_rd.h
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
rasterizer_scene_forward_rd.cpp
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
rasterizer_scene_forward_rd.h
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Improved Voxel AO settings.
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2020-02-11 12:05:05 +01:00 |
rasterizer_scene_rd.cpp
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
rasterizer_scene_rd.h
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
rasterizer_storage_rd.cpp
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Improved Voxel AO settings.
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2020-02-11 12:05:05 +01:00 |
rasterizer_storage_rd.h
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Improved Voxel AO settings.
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2020-02-11 12:05:05 +01:00 |
render_pipeline_vertex_format_cache_rd.cpp
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
render_pipeline_vertex_format_cache_rd.h
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
SCsub
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shader_compiler_rd.cpp
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
shader_compiler_rd.h
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
shader_rd.cpp
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |
shader_rd.h
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |