..
a_star.cpp
Change the neighbours vector to a set in AStar
2018-06-27 22:36:38 -07:00
a_star.h
Change the neighbours vector to a set in AStar
2018-06-27 22:36:38 -07:00
aabb.cpp
Removed unnecessary assignments
2018-07-24 09:51:03 +02:00
aabb.h
Polished 3D selection
2018-06-13 17:52:37 +02:00
audio_frame.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
audio_frame.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
bsp_tree.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
bsp_tree.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
camera_matrix.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
camera_matrix.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
delaunay.cpp
Added auto triangle generation in blend space, using Delaunay.
2018-06-21 22:48:47 -03:00
delaunay.h
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
face3.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
face3.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
geometry.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
geometry.h
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
math_2d.cpp
Vector3::round, Vector2::round & Vector2::ceil methods were added.
2018-05-04 12:43:50 +03:00
math_2d.h
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00
math_defs.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
math_funcs.cpp
Update wrap functions
2018-03-06 10:34:37 +03:00
math_funcs.h
[Core] [Math] Fix fposmod() function
2018-06-10 15:06:44 -05:00
matrix3.cpp
Merge pull request #19193 from tagcup/quat_norm
2018-06-25 10:58:04 -03:00
matrix3.h
Fixed Basis -> Quat conversions, added a few safety checks.
2018-05-27 14:15:47 -04:00
octree.h
Fix typos in code and docs with codespell
2018-01-18 22:01:42 +01:00
plane.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
plane.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
quat.cpp
Fixed Basis -> Quat conversions, added a few safety checks.
2018-05-27 14:15:47 -04:00
quat.h
Fixed Basis -> Quat conversions, added a few safety checks.
2018-05-27 14:15:47 -04:00
quick_hull.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
quick_hull.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
transform.cpp
Fixed Basis -> Quat conversions, added a few safety checks.
2018-05-27 14:15:47 -04:00
transform.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
triangle_mesh.cpp
Polished 3D selection
2018-06-13 17:52:37 +02:00
triangle_mesh.h
Polished 3D selection
2018-06-13 17:52:37 +02:00
triangulate.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
triangulate.h
Allow degenerate triangles in polygon triangulation when necessary.
2018-02-28 22:46:56 -05:00
vector3.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
vector3.h
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00