..
default_theme
Improve VisualScript UX
2018-07-24 13:59:28 -07:00
animation.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
animation.h
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
audio_stream_sample.cpp
Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis...
2018-05-01 12:19:15 +02:00
audio_stream_sample.h
Expose audio streams get_length()
2018-01-22 20:35:33 +01:00
bit_mask.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
bit_mask.h
Fix typos with codespell
2018-02-21 19:46:06 +01:00
bounds.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
bounds.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
box_shape.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
box_shape.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
canvas.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
canvas.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
capsule_shape.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
capsule_shape.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
capsule_shape_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
capsule_shape_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
circle_shape_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
circle_shape_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
color_ramp.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
color_ramp.h
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
concave_polygon_shape.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
concave_polygon_shape.h
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
concave_polygon_shape_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
concave_polygon_shape_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
convex_polygon_shape.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
convex_polygon_shape.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
convex_polygon_shape_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
convex_polygon_shape_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
curve.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
curve.h
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
cylinder_shape.cpp
added cylinder shape support
2018-07-01 11:16:54 +02:00
cylinder_shape.h
added cylinder shape support
2018-07-01 11:16:54 +02:00
dynamic_font.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
dynamic_font.h
Always emit dynamic font change in update_oversampling
2018-05-08 19:01:15 +07:00
dynamic_font_stb.cpp
Perfect FreeType-based outlines for DynamicFonts
2018-05-08 13:45:24 +07:00
dynamic_font_stb.h
Perfect FreeType-based outlines for DynamicFonts
2018-05-08 13:45:24 +07:00
environment.cpp
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
environment.h
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
font.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
font.h
Perfect FreeType-based outlines for DynamicFonts
2018-05-08 13:45:24 +07:00
material.cpp
Add disable ambient light flag to shaders and materials
2018-07-17 21:30:43 +02:00
material.h
Add disable ambient light flag to shaders and materials
2018-07-17 21:30:43 +02:00
mesh.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
mesh.h
Implemented Soft body
2018-07-23 20:50:23 +02:00
mesh_data_tool.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
mesh_data_tool.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
mesh_library.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
mesh_library.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
multimesh.cpp
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
multimesh.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
packed_scene.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
packed_scene.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
physics_material.cpp
Implemented physics material
2018-05-11 03:23:09 +02:00
physics_material.h
Implemented physics material
2018-05-11 03:23:09 +02:00
plane_shape.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
plane_shape.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
polygon_path_finder.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
polygon_path_finder.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
primitive_meshes.cpp
Merge pull request #19487 from JFonS/better_3d_select
2018-06-13 18:49:35 +02:00
primitive_meshes.h
Added a simpler way to flip faces, closes #17373 and closes #17369
2018-05-07 18:55:05 -03:00
ray_shape.cpp
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
ray_shape.h
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
rectangle_shape_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
rectangle_shape_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
room.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
room.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_format_text.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
scene_format_text.h
Ability to import .escn files, which is just a .tscn but with forced import.
2018-01-30 11:04:22 -03:00
SCsub
Move other lone thirdparty files to thirdparty/misc
2017-04-28 21:19:25 +02:00
segment_shape_2d.cpp
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
segment_shape_2d.h
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
shader.cpp
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
shader.h
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
shader_graph.cpp
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
shader_graph.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
shape.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
shape.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
shape_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
shape_2d.h
Fixes collisions shape selection
2018-02-22 20:48:25 +01:00
shape_line_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
shape_line_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
sky_box.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
sky_box.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
space_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
space_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
sphere_shape.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
sphere_shape.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
style_box.cpp
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
style_box.h
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
surface_tool.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
surface_tool.h
Added flip switch to generate_normals
2018-02-19 22:40:34 +03:00
text_file.cpp
Allow opening and editing of any utf_8 file in script editor
2018-07-22 11:55:56 +01:00
text_file.h
Allow opening and editing of any utf_8 file in script editor
2018-07-22 11:55:56 +01:00
texture.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
texture.h
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
theme.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
theme.h
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
2018-07-02 15:08:35 -03:00
tile_set.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
tile_set.h
Restore support for minimal 3x3 autotile sets
2018-05-17 09:49:14 -04:00
video_stream.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
video_stream.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
visual_shader.cpp
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
visual_shader.h
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
visual_shader_nodes.cpp
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
2018-07-17 18:31:22 -03:00
visual_shader_nodes.h
Several name fixes for visual shader
2018-07-15 17:28:06 +03:00
world.cpp
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
world.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
world_2d.cpp
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
world_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00