0e29f7974b
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. |
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.. | ||
audio_effect_amplify.cpp | ||
audio_effect_amplify.h | ||
audio_effect_chorus.cpp | ||
audio_effect_chorus.h | ||
audio_effect_compressor.cpp | ||
audio_effect_compressor.h | ||
audio_effect_delay.cpp | ||
audio_effect_delay.h | ||
audio_effect_distortion.cpp | ||
audio_effect_distortion.h | ||
audio_effect_eq.cpp | ||
audio_effect_eq.h | ||
audio_effect_filter.cpp | ||
audio_effect_filter.h | ||
audio_effect_limiter.cpp | ||
audio_effect_limiter.h | ||
audio_effect_panner.cpp | ||
audio_effect_panner.h | ||
audio_effect_phaser.cpp | ||
audio_effect_phaser.h | ||
audio_effect_pitch_shift.cpp | ||
audio_effect_pitch_shift.h | ||
audio_effect_reverb.cpp | ||
audio_effect_reverb.h | ||
audio_effect_stereo_enhance.cpp | ||
audio_effect_stereo_enhance.h | ||
eq.cpp | ||
eq.h | ||
reverb.cpp | ||
reverb.h | ||
SCsub |