..
rasterizer_rd
doc: Sync classref with current source
2020-02-12 12:37:13 +01:00
rasterizer.cpp
Rewrote large part of rendering, omni and spot shadows now work.
2020-02-11 12:01:18 +01:00
rasterizer.h
Fixes friend declaration tag mismatch
2020-02-12 17:41:30 +08:00
rendering_device.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
rendering_device.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
SCsub
Custom material support seems complete.
2020-02-11 11:53:29 +01:00
shader_language.cpp
Implementation of 'struct' for shaders
2020-02-11 20:00:42 +03:00
shader_language.h
Implementation of 'struct' for shaders
2020-02-11 20:00:42 +03:00
shader_types.cpp
Base 3D engine done, still untested, though.
2020-02-11 11:59:25 +01:00
shader_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp
Visual GPU profiler and related profiling support in Vulkan.
2020-02-11 12:01:26 +01:00
visual_server_canvas.h
Custom material support seems complete.
2020-02-11 11:53:29 +01:00
visual_server_globals.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_globals.h
Custom material support seems complete.
2020-02-11 11:53:29 +01:00
visual_server_light_baker.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_light_baker.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_raster.cpp
Fix crash after rebase on the master branch
2020-02-11 12:06:20 +01:00
visual_server_raster.h
Added normalmap guided roughness mipmap generator, and a global roughness limiter.
2020-02-11 12:16:01 +01:00
visual_server_scene.cpp
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
visual_server_scene.h
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
visual_server_viewport.cpp
Re-implemented screen space ambient occlusion
2020-02-11 12:15:46 +01:00
visual_server_viewport.h
Reflection probes working
2020-02-11 12:01:21 +01:00
visual_server_wrap_mt.cpp
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
visual_server_wrap_mt.h
Added normalmap guided roughness mipmap generator, and a global roughness limiter.
2020-02-11 12:16:01 +01:00