Virtualx Game Engine. Forked from Godot 3.6
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Michael Macha 0e52ffeb69
Remove pointer to deprecated class page, from Skeleton3D
SkeletonIK3D is now deprecated, but Skeleton3D is recommending looking into its use for complicated inverse kinematics. What's worse, the removed line is not perfectly clear for non-developers and people less experienced with the engine, and could still stand to be improved.
2023-12-19 04:46:34 -07:00
.github Merge pull request #70315 from RandomShaper/d3d12_mesa 2023-12-12 21:58:57 +01:00
core Merge pull request #86059 from alesliehughes/dynamic_bvh_memmove 2023-12-18 18:18:13 +01:00
doc Remove pointer to deprecated class page, from Skeleton3D 2023-12-19 04:46:34 -07:00
drivers Merge pull request #86018 from BastiaanOlij/fix_gles_stereo_sky 2023-12-13 10:32:23 +01:00
editor Merge pull request #86280 from Calinou/editor-input-map-editor-action-edit-title 2023-12-18 18:18:24 +01:00
main Merge pull request #70315 from RandomShaper/d3d12_mesa 2023-12-12 21:58:57 +01:00
misc Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
modules Merge pull request #86209 from YuriSizov/main-fix-editor-only-module-classes 2023-12-16 17:50:07 +01:00
platform Merge pull request #83987 from bruvzg/macos_window_and_help 2023-12-18 18:17:41 +01:00
scene Merge pull request #85966 from Kimau/claire/expose_mouseover 2023-12-18 18:17:57 +01:00
servers Merge pull request #83987 from bruvzg/macos_window_and_help 2023-12-18 18:17:41 +01:00
tests Merge pull request #84782 from rsburke4/image-fix 2023-12-12 00:17:42 +01:00
thirdparty Mention etcpak changes in thirdparty/README.md 2023-12-17 10:05:16 +01:00
.clang-format
.clang-tidy
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Header format commits to .git-blame-ignore-revs 2023-07-18 09:28:56 -05:00
.gitattributes
.gitignore SCons: Update mypy 2023-12-11 15:59:06 -06:00
.lgtm.yml
.mailmap Update AUTHORS list 2023-11-16 17:39:44 +01:00
AUTHORS.md Update AUTHORS list 2023-11-16 17:39:44 +01:00
CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt Merge pull request #70315 from RandomShaper/d3d12_mesa 2023-12-12 21:58:57 +01:00
DONORS.md Update DONORS list with Dev Fund 2023-11-21 15:26:20 +01:00
gles3_builders.py SCons: Update mypy 2023-12-11 15:59:06 -06:00
glsl_builders.py SCons: Update mypy 2023-12-11 15:59:06 -06:00
icon.png
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon_outlined.png
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt
logo.png
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py use venv if detected when building godot.sln 2023-11-26 23:25:13 +01:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Add option in SCons to copy environment variables 2023-12-15 10:59:26 -03:00
scu_builders.py SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
version.py Bump version to 4.3-dev 2023-11-29 23:00:27 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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