virtualx-engine/modules/mono/glue
Ignacio Roldán Etcheverry 0e63185651 C#: Fix Vector4 in godot_variant and missing marshaling
Vector4 and Vector4i were implemented incorrectly in godot_variant.
They were also missing their respective Variant conversion callbacks
(used for generic collections).

Took the chance to remove unnecessary native calls for creating
Variant from Vector4, as now it can be done from C# (which is faster).
2022-08-31 23:43:28 +02:00
..
GodotSharp C#: Fix Vector4 in godot_variant and missing marshaling 2022-08-31 23:43:28 +02:00
runtime_interop.cpp C#: Fix Vector4 in godot_variant and missing marshaling 2022-08-31 23:43:28 +02:00
runtime_interop.h C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00