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rasterizer.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer.h
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_language.cpp
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Ensure implicit conversions for scalar constants work in shaders, closes #26239
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2019-02-26 23:21:37 -03:00 |
shader_language.h
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
shader_types.cpp
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Merge pull request #24539 from BastiaanOlij/override_gl_position
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2019-01-04 15:40:05 +01:00 |
shader_types.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_canvas.cpp
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Fix style issues from recent commits
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2019-03-03 12:45:20 +01:00 |
visual_server_canvas.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_globals.cpp
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Drivers, main, servers: Ensure classes match their header filename
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2019-02-12 14:39:47 +01:00 |
visual_server_globals.h
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Drivers, main, servers: Ensure classes match their header filename
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2019-02-12 14:39:47 +01:00 |
visual_server_light_baker.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_light_baker.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_raster.cpp
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Properly redraw if something animated is visible
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2019-03-03 13:43:54 -03:00 |
visual_server_raster.h
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |
visual_server_scene.cpp
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Clean up blend shape support in GLES2 and GLES3.
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2019-03-01 16:01:44 -03:00 |
visual_server_scene.h
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Core: Ensure classes match their header filename
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2019-02-12 13:34:25 +01:00 |
visual_server_viewport.cpp
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Use item_shadow_mask for LightOccluder2D culling
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2019-02-25 22:58:14 +01:00 |
visual_server_viewport.h
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Fix #25641 by not shifting a negative value.
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2019-03-05 21:18:46 +01:00 |
visual_server_wrap_mt.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_wrap_mt.h
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |