virtualx-engine/scene
Eoin O'Neill 0e7c2ea331
Attempt to fix rich text label effects processing even when
the node is invisible.

ISSUE:47687
(cherry picked from commit c4f976b38b)
2021-05-14 10:17:17 +02:00
..
2d TileMap::world_to_map Ensure half offset is added according to the returned value 2021-05-09 17:15:44 +02:00
3d Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
animation fix unintentional object rotation by animation tree 2021-05-09 17:48:45 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
gui Attempt to fix rich text label effects processing even when 2021-05-14 10:17:17 +02:00
main Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
resources Merge pull request #47310 from mortarroad/3.x-fix-particles-material-spread 2021-05-11 09:10:31 +02:00
register_scene_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00