virtualx-engine/platform/linuxbsd
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
..
export
context_gl_x11.cpp
context_gl_x11.h
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
detect.py
detect_prime_x11.cpp
detect_prime_x11.h
display_server_x11.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
display_server_x11.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
godot_linuxbsd.cpp
joypad_linux.cpp Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
joypad_linux.h Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_linuxbsd.cpp Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
os_linuxbsd.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_linuxbsd_builders.py
SCsub
vulkan_context_x11.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
vulkan_context_x11.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00