virtualx-engine/scene/animation/animation_tree.compat.inc
2023-09-29 08:23:57 +09:00

64 lines
3.7 KiB
C++

/**************************************************************************/
/* animation_tree.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
void AnimationTree::_set_process_callback_bind_compat_80813(AnimationTree::AnimationProcessCallback p_mode) {
set_callback_mode_process(static_cast<AnimationMixer::AnimationCallbackModeProcess>(static_cast<int>(p_mode)));
}
AnimationTree::AnimationProcessCallback AnimationTree::_get_process_callback_bind_compat_80813() const {
return static_cast<AnimationProcessCallback>(static_cast<int>(get_callback_mode_process()));
}
void AnimationTree::_set_tree_root_bind_compat_80813(const Ref<AnimationNode> &p_root) {
const Ref<AnimationRootNode> rn = Ref<AnimationRootNode>(p_root.ptr());
if (rn.is_null()) {
return;
}
return (set_root_animation_node(rn));
}
Ref<AnimationNode> AnimationTree::_get_tree_root_bind_compat_80813() const {
const Ref<AnimationRootNode> rn = Ref<AnimationNode>(get_root_animation_node().ptr());
return rn;
}
void AnimationTree::_bind_compatibility_methods() {
ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationTree::_set_process_callback_bind_compat_80813);
ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationTree::_get_process_callback_bind_compat_80813);
ClassDB::bind_compatibility_method(D_METHOD("set_tree_root", "root"), &AnimationTree::_set_tree_root_bind_compat_80813);
ClassDB::bind_compatibility_method(D_METHOD("get_tree_root"), &AnimationTree::_get_tree_root_bind_compat_80813);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
}
#endif // DISABLE_DEPRECATED