virtualx-engine/scene/main
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
..
canvas_layer.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
canvas_layer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
http_request.cpp Move VERSION_MKSTRING logic to version.h 2017-04-20 12:14:34 +02:00
http_request.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
instance_placeholder.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
instance_placeholder.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
node.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
node.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
resource_preloader.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_preloader.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_tree.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
scene_tree.h Clean up normalmapping, make sure tangents are imported correctly. 2017-07-03 10:45:34 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
timer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
viewport.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
viewport.h -Fix freezes caused by etccomp2, closes #9183 2017-06-16 21:49:37 -03:00