c4f6ab85b0
UDP sockets can be "connected" to filter packets from a specific source. In case of a bound socket (e.g. server), a new socket can be created on the same address/port that will receive all packets that are not filtered by a more specific socket (e.g. the previously connect socket). This way, a UDPServer can listen to new packets, and return a new PacketPeerUDP when receiving one, knowing that is a "new client".
359 lines
10 KiB
C++
359 lines
10 KiB
C++
/*************************************************************************/
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/* packet_peer_udp.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "packet_peer_udp.h"
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#include "core/io/ip.h"
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void PacketPeerUDP::set_blocking_mode(bool p_enable) {
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blocking = p_enable;
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}
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void PacketPeerUDP::set_broadcast_enabled(bool p_enabled) {
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broadcast = p_enabled;
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if (_sock.is_valid() && _sock->is_open())
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_sock->set_broadcasting_enabled(p_enabled);
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}
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Error PacketPeerUDP::join_multicast_group(IP_Address p_multi_address, String p_if_name) {
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ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
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ERR_FAIL_COND_V(!p_multi_address.is_valid(), ERR_INVALID_PARAMETER);
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if (!_sock->is_open()) {
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IP::Type ip_type = p_multi_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
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Error err = _sock->open(NetSocket::TYPE_UDP, ip_type);
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ERR_FAIL_COND_V(err != OK, err);
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_sock->set_blocking_enabled(false);
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_sock->set_broadcasting_enabled(broadcast);
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}
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return _sock->join_multicast_group(p_multi_address, p_if_name);
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}
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Error PacketPeerUDP::leave_multicast_group(IP_Address p_multi_address, String p_if_name) {
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ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
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ERR_FAIL_COND_V(!_sock->is_open(), ERR_UNCONFIGURED);
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return _sock->leave_multicast_group(p_multi_address, p_if_name);
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}
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String PacketPeerUDP::_get_packet_ip() const {
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return get_packet_address();
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}
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Error PacketPeerUDP::_set_dest_address(const String &p_address, int p_port) {
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IP_Address ip;
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if (p_address.is_valid_ip_address()) {
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ip = p_address;
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} else {
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ip = IP::get_singleton()->resolve_hostname(p_address);
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if (!ip.is_valid())
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return ERR_CANT_RESOLVE;
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}
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set_dest_address(ip, p_port);
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return OK;
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}
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int PacketPeerUDP::get_available_packet_count() const {
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// TODO we should deprecate this, and expose poll instead!
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Error err = const_cast<PacketPeerUDP *>(this)->_poll();
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if (err != OK)
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return -1;
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return queue_count;
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}
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Error PacketPeerUDP::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
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Error err = _poll();
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if (err != OK)
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return err;
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if (queue_count == 0)
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return ERR_UNAVAILABLE;
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uint32_t size = 0;
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uint8_t ipv6[16];
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rb.read(ipv6, 16, true);
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packet_ip.set_ipv6(ipv6);
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rb.read((uint8_t *)&packet_port, 4, true);
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rb.read((uint8_t *)&size, 4, true);
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rb.read(packet_buffer, size, true);
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--queue_count;
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*r_buffer = packet_buffer;
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r_buffer_size = size;
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return OK;
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}
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Error PacketPeerUDP::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
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ERR_FAIL_COND_V(!peer_addr.is_valid(), ERR_UNCONFIGURED);
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Error err;
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int sent = -1;
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if (!_sock->is_open()) {
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IP::Type ip_type = peer_addr.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
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err = _sock->open(NetSocket::TYPE_UDP, ip_type);
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ERR_FAIL_COND_V(err != OK, err);
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_sock->set_blocking_enabled(false);
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_sock->set_broadcasting_enabled(broadcast);
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}
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do {
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if (connected) {
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err = _sock->send(p_buffer, p_buffer_size, sent);
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} else {
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err = _sock->sendto(p_buffer, p_buffer_size, sent, peer_addr, peer_port);
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}
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if (err != OK) {
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if (err != ERR_BUSY)
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return FAILED;
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else if (!blocking)
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return ERR_BUSY;
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// Keep trying to send full packet
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continue;
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}
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return OK;
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} while (sent != p_buffer_size);
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return OK;
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}
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int PacketPeerUDP::get_max_packet_size() const {
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return 512; // uhm maybe not
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}
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Error PacketPeerUDP::listen(int p_port, const IP_Address &p_bind_address, int p_recv_buffer_size) {
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ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
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ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
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ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
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Error err;
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IP::Type ip_type = IP::TYPE_ANY;
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if (p_bind_address.is_valid())
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ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
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err = _sock->open(NetSocket::TYPE_UDP, ip_type);
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if (err != OK)
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return ERR_CANT_CREATE;
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_sock->set_blocking_enabled(false);
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_sock->set_reuse_address_enabled(true);
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_sock->set_broadcasting_enabled(broadcast);
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err = _sock->bind(p_bind_address, p_port);
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if (err != OK) {
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_sock->close();
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return err;
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}
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rb.resize(nearest_shift(p_recv_buffer_size));
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return OK;
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}
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Error PacketPeerUDP::connect_socket(Ref<NetSocket> p_sock) {
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Error err;
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int read = 0;
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uint16_t r_port;
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IP_Address r_ip;
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err = p_sock->recvfrom(recv_buffer, sizeof(recv_buffer), read, r_ip, r_port, true);
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ERR_FAIL_COND_V(err != OK, err);
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err = p_sock->connect_to_host(r_ip, r_port);
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ERR_FAIL_COND_V(err != OK, err);
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_sock = p_sock;
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peer_addr = r_ip;
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peer_port = r_port;
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packet_ip = peer_addr;
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packet_port = peer_port;
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connected = true;
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return OK;
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}
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Error PacketPeerUDP::connect_to_host(const IP_Address &p_host, int p_port) {
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ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
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ERR_FAIL_COND_V(!p_host.is_valid(), ERR_INVALID_PARAMETER);
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Error err;
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if (!_sock->is_open()) {
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IP::Type ip_type = p_host.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
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err = _sock->open(NetSocket::TYPE_UDP, ip_type);
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ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN);
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_sock->set_blocking_enabled(false);
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}
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err = _sock->connect_to_host(p_host, p_port);
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// I see no reason why we should get ERR_BUSY (wouldblock/eagain) here.
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// This is UDP, so connect is only used to tell the OS to which socket
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// it shuold deliver packets when multiple are bound on the same address/port.
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if (err != OK) {
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close();
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ERR_FAIL_V_MSG(FAILED, "Unable to connect");
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}
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connected = true;
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peer_addr = p_host;
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peer_port = p_port;
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// Flush any packet we might still have in queue.
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rb.clear();
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return OK;
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}
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bool PacketPeerUDP::is_connected_to_host() const {
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return connected;
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}
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void PacketPeerUDP::close() {
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if (_sock.is_valid())
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_sock->close();
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rb.resize(16);
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queue_count = 0;
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connected = false;
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}
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Error PacketPeerUDP::wait() {
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ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
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return _sock->poll(NetSocket::POLL_TYPE_IN, -1);
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}
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Error PacketPeerUDP::_poll() {
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ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
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if (!_sock->is_open()) {
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return FAILED;
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}
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Error err;
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int read;
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IP_Address ip;
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uint16_t port;
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while (true) {
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if (connected) {
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err = _sock->recv(recv_buffer, sizeof(recv_buffer), read);
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ip = peer_addr;
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port = peer_port;
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} else {
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err = _sock->recvfrom(recv_buffer, sizeof(recv_buffer), read, ip, port);
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}
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if (err != OK) {
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if (err == ERR_BUSY)
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break;
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return FAILED;
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}
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if (rb.space_left() < read + 24) {
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#ifdef TOOLS_ENABLED
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WARN_PRINT("Buffer full, dropping packets!");
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#endif
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continue;
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}
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uint32_t port32 = port;
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rb.write(ip.get_ipv6(), 16);
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rb.write((uint8_t *)&port32, 4);
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rb.write((uint8_t *)&read, 4);
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rb.write(recv_buffer, read);
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++queue_count;
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}
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return OK;
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}
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bool PacketPeerUDP::is_listening() const {
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return _sock.is_valid() && _sock->is_open();
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}
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IP_Address PacketPeerUDP::get_packet_address() const {
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return packet_ip;
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}
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int PacketPeerUDP::get_packet_port() const {
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return packet_port;
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}
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void PacketPeerUDP::set_dest_address(const IP_Address &p_address, int p_port) {
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ERR_FAIL_COND_MSG(connected, "Destination address cannot be set for connected sockets");
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peer_addr = p_address;
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peer_port = p_port;
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}
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void PacketPeerUDP::_bind_methods() {
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ClassDB::bind_method(D_METHOD("listen", "port", "bind_address", "recv_buf_size"), &PacketPeerUDP::listen, DEFVAL("*"), DEFVAL(65536));
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ClassDB::bind_method(D_METHOD("close"), &PacketPeerUDP::close);
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ClassDB::bind_method(D_METHOD("wait"), &PacketPeerUDP::wait);
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ClassDB::bind_method(D_METHOD("is_listening"), &PacketPeerUDP::is_listening);
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ClassDB::bind_method(D_METHOD("connect_to_host", "host", "port"), &PacketPeerUDP::connect_to_host);
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ClassDB::bind_method(D_METHOD("is_connected_to_host"), &PacketPeerUDP::is_connected_to_host);
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ClassDB::bind_method(D_METHOD("get_packet_ip"), &PacketPeerUDP::_get_packet_ip);
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ClassDB::bind_method(D_METHOD("get_packet_port"), &PacketPeerUDP::get_packet_port);
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ClassDB::bind_method(D_METHOD("set_dest_address", "host", "port"), &PacketPeerUDP::_set_dest_address);
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ClassDB::bind_method(D_METHOD("set_broadcast_enabled", "enabled"), &PacketPeerUDP::set_broadcast_enabled);
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ClassDB::bind_method(D_METHOD("join_multicast_group", "multicast_address", "interface_name"), &PacketPeerUDP::join_multicast_group);
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ClassDB::bind_method(D_METHOD("leave_multicast_group", "multicast_address", "interface_name"), &PacketPeerUDP::leave_multicast_group);
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}
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PacketPeerUDP::PacketPeerUDP() :
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packet_port(0),
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queue_count(0),
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peer_port(0),
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connected(false),
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blocking(true),
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broadcast(false),
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_sock(Ref<NetSocket>(NetSocket::create())) {
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rb.resize(16);
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}
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PacketPeerUDP::~PacketPeerUDP() {
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close();
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}
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