b8ddaf9c33
EngineDebugger is the new interface to access the debugger. It tries to be as agnostic as possible on the data that various subsystems can expose. It allows 2 types of interactions: - Profilers: A subsystem can register a profiler, assigning it a unique name. That name can be used to activate the profiler or add data to it. The registered profiler can be composed of up to 3 functions: - Toggle: called when the profiler is activated/deactivated. - Add: called whenever data is added to the debugger (via `EngineDebugger::profiler_add_frame_data`) - Tick: called every frame (during idle), receives frame times. - Captures: (Only relevant in remote debugger for now) A subsystem can register a capture, assigning it a unique name. When receiving a message, the remote debugger will check if it starts with `[prefix]:` and call the associated capture with name `prefix`. Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new profiler system. Port SceneDebugger and RemoteDebugger to the new capture system. The LocalDebugger also uses the new profiler system for scripts profiling.
2216 lines
78 KiB
C++
2216 lines
78 KiB
C++
/*************************************************************************/
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/* main.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "main.h"
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#include "core/crypto/crypto.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/input_map.h"
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#include "core/io/file_access_network.h"
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#include "core/io/file_access_pack.h"
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#include "core/io/file_access_zip.h"
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#include "core/io/image_loader.h"
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#include "core/io/ip.h"
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#include "core/io/resource_loader.h"
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#include "core/message_queue.h"
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#include "core/os/dir_access.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "core/register_core_types.h"
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#include "core/translation.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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#include "drivers/register_driver_types.h"
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#include "main/app_icon.gen.h"
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#include "main/input_default.h"
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#include "main/main_timer_sync.h"
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#include "main/performance.h"
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#include "main/splash.gen.h"
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#include "main/splash_editor.gen.h"
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#include "main/tests/test_main.h"
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#include "modules/register_module_types.h"
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#include "platform/register_platform_apis.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/viewport.h"
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#include "scene/register_scene_types.h"
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#include "scene/resources/packed_scene.h"
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#include "servers/arvr_server.h"
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#include "servers/audio_server.h"
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#include "servers/camera_server.h"
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#include "servers/navigation_2d_server.h"
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#include "servers/navigation_server.h"
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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#include "servers/register_server_types.h"
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#ifdef TOOLS_ENABLED
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#include "editor/doc/doc_data.h"
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#include "editor/doc/doc_data_class_path.gen.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/progress_dialog.h"
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#include "editor/project_manager.h"
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#endif
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/* Static members */
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// Singletons
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// Initialized in setup()
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static Engine *engine = NULL;
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static ProjectSettings *globals = NULL;
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static InputMap *input_map = NULL;
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static TranslationServer *translation_server = NULL;
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static Performance *performance = NULL;
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static PackedData *packed_data = NULL;
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#ifdef MINIZIP_ENABLED
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static ZipArchive *zip_packed_data = NULL;
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#endif
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static FileAccessNetworkClient *file_access_network_client = NULL;
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static MessageQueue *message_queue = NULL;
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// Initialized in setup2()
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static AudioServer *audio_server = NULL;
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static CameraServer *camera_server = NULL;
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static ARVRServer *arvr_server = NULL;
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static PhysicsServer *physics_server = NULL;
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static Physics2DServer *physics_2d_server = NULL;
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static NavigationServer *navigation_server = NULL;
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static Navigation2DServer *navigation_2d_server = NULL;
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// We error out if setup2() doesn't turn this true
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static bool _start_success = false;
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// Drivers
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static int video_driver_idx = -1;
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static int audio_driver_idx = -1;
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// Engine config/tools
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static bool editor = false;
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static bool project_manager = false;
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static String locale;
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static bool show_help = false;
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static bool auto_quit = false;
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static OS::ProcessID allow_focus_steal_pid = 0;
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#ifdef TOOLS_ENABLED
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static bool auto_build_solutions = false;
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#endif
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// Display
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static OS::VideoMode video_mode;
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static int init_screen = -1;
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static bool init_fullscreen = false;
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static bool init_maximized = false;
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static bool init_windowed = false;
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static bool init_always_on_top = false;
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static bool init_use_custom_pos = false;
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static Vector2 init_custom_pos;
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static bool force_lowdpi = false;
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// Debug
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static bool use_debug_profiler = false;
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#ifdef DEBUG_ENABLED
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static bool debug_collisions = false;
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static bool debug_navigation = false;
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#endif
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static int frame_delay = 0;
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static bool disable_render_loop = false;
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static int fixed_fps = -1;
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static bool print_fps = false;
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/* Helper methods */
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// Used by Mono module, should likely be registered in Engine singleton instead
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// FIXME: This is also not 100% accurate, `project_manager` is only true when it was requested,
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// but not if e.g. we fail to load and project and fallback to the manager.
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bool Main::is_project_manager() {
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return project_manager;
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}
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static String unescape_cmdline(const String &p_str) {
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return p_str.replace("%20", " ");
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}
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static String get_full_version_string() {
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String hash = String(VERSION_HASH);
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if (hash.length() != 0)
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hash = "." + hash.left(9);
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return String(VERSION_FULL_BUILD) + hash;
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}
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// FIXME: Could maybe be moved to PhysicsServerManager and Physics2DServerManager directly
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// to have less code in main.cpp.
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void initialize_physics() {
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/// 3D Physics Server
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physics_server = PhysicsServerManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServerManager::setting_property_name));
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if (!physics_server) {
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// Physics server not found, Use the default physics
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physics_server = PhysicsServerManager::new_default_server();
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}
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ERR_FAIL_COND(!physics_server);
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physics_server->init();
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/// 2D Physics server
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physics_2d_server = Physics2DServerManager::new_server(ProjectSettings::get_singleton()->get(Physics2DServerManager::setting_property_name));
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if (!physics_2d_server) {
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// Physics server not found, Use the default physics
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physics_2d_server = Physics2DServerManager::new_default_server();
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}
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ERR_FAIL_COND(!physics_2d_server);
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physics_2d_server->init();
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}
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void finalize_physics() {
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physics_server->finish();
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memdelete(physics_server);
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physics_2d_server->finish();
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memdelete(physics_2d_server);
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}
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void initialize_navigation_server() {
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ERR_FAIL_COND(navigation_server != NULL);
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navigation_server = NavigationServerManager::new_default_server();
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navigation_2d_server = memnew(Navigation2DServer);
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}
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void finalize_navigation_server() {
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memdelete(navigation_server);
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navigation_server = NULL;
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memdelete(navigation_2d_server);
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navigation_2d_server = NULL;
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}
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//#define DEBUG_INIT
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#ifdef DEBUG_INIT
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#define MAIN_PRINT(m_txt) print_line(m_txt)
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#else
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#define MAIN_PRINT(m_txt)
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#endif
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void Main::print_help(const char *p_binary) {
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print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
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OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n");
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OS::get_singleton()->print("(c) 2007-2020 Juan Linietsky, Ariel Manzur.\n");
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OS::get_singleton()->print("(c) 2014-2020 Godot Engine contributors.\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary);
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("General options:\n");
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OS::get_singleton()->print(" -h, --help Display this help message.\n");
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OS::get_singleton()->print(" --version Display the version string.\n");
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OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
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OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Run options:\n");
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
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OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
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#endif
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OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
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OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
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OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
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OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
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OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
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OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
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OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
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OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
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OS::get_singleton()->print(" --audio-driver <driver> Audio driver (");
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for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
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if (i != 0)
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OS::get_singleton()->print(", ");
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OS::get_singleton()->print("'%s'", OS::get_singleton()->get_audio_driver_name(i));
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}
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OS::get_singleton()->print(").\n");
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OS::get_singleton()->print(" --video-driver <driver> Video driver (");
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for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
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if (i != 0)
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OS::get_singleton()->print(", ");
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OS::get_singleton()->print("'%s'", OS::get_singleton()->get_video_driver_name(i));
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}
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OS::get_singleton()->print(").\n");
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OS::get_singleton()->print("\n");
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#ifndef SERVER_ENABLED
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OS::get_singleton()->print("Display options:\n");
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OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n");
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OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n");
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OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n");
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OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n");
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OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
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OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
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OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
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OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n");
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OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
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OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
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OS::get_singleton()->print("\n");
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#endif
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OS::get_singleton()->print("Debug options:\n");
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OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
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OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
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OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
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OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
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OS::get_singleton()->print(" --remote-debug <address> Remote debug (<host/IP>:<port> address).\n");
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#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
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OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
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OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
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#endif
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OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
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OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
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OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
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OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
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OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
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OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Standalone tools:\n");
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OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
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OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
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OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
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OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
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OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
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OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
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OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
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OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
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#ifdef DEBUG_METHODS_ENABLED
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OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
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#endif
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OS::get_singleton()->print(" --test <test> Run a unit test (");
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const char **test_names = tests_get_names();
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const char *comma = "";
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while (*test_names) {
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OS::get_singleton()->print("%s'%s'", comma, *test_names);
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test_names++;
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comma = ", ";
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}
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OS::get_singleton()->print(").\n");
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#endif
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}
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/* Engine initialization
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*
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* Consists of several methods that are called by each platform's specific main(argc, argv).
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* To fully understand engine init, one should therefore start from the platform's main and
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* see how it calls into the Main class' methods.
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*
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* The initialization is typically done in 3 steps (with the setup2 step triggered either
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* automatically by setup, or manually in the platform's main).
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*
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* - setup(execpath, argc, argv, p_second_phase) is the main entry point for all platforms,
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* responsible for the initialization of all low level singletons and core types, and parsing
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* command line arguments to configure things accordingly.
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* If p_second_phase is true, it will chain into setup2() (default behaviour). This is
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* disabled on some platforms (Android, iOS, UWP) which trigger the second step in their
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* own time.
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*
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* - setup2(p_main_tid_override) registers high level servers and singletons, displays the
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* boot splash, then registers higher level types (scene, editor, etc.).
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*
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* - start() is the last step and that's where command line tools can run, or the main loop
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* can be created eventually and the project settings put into action. That's also where
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* the editor node is created, if relevant.
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* start() does it own argument parsing for a subset of the command line arguments described
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* in help, it's a bit messy and should be globalized with the setup() parsing somehow.
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*/
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Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
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OS::get_singleton()->initialize_core();
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engine = memnew(Engine);
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ClassDB::init();
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MAIN_PRINT("Main: Initialize CORE");
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register_core_types();
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register_core_driver_types();
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MAIN_PRINT("Main: Initialize Globals");
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Thread::_main_thread_id = Thread::get_caller_id();
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globals = memnew(ProjectSettings);
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input_map = memnew(InputMap);
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register_core_settings(); //here globals is present
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translation_server = memnew(TranslationServer);
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performance = memnew(Performance);
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ClassDB::register_class<Performance>();
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engine->add_singleton(Engine::Singleton("Performance", performance));
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GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
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MAIN_PRINT("Main: Parse CMDLine");
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/* argument parsing and main creation */
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List<String> args;
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List<String> main_args;
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for (int i = 0; i < argc; i++) {
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args.push_back(String::utf8(argv[i]));
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}
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List<String>::Element *I = args.front();
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I = args.front();
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while (I) {
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I->get() = unescape_cmdline(I->get().strip_edges());
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I = I->next();
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}
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I = args.front();
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String video_driver = "";
|
|
String audio_driver = "";
|
|
String project_path = ".";
|
|
bool upwards = false;
|
|
String debug_uri = "";
|
|
bool skip_breakpoints = false;
|
|
String main_pack;
|
|
bool quiet_stdout = false;
|
|
int rtm = -1;
|
|
|
|
String remotefs;
|
|
String remotefs_pass;
|
|
|
|
Vector<String> breakpoints;
|
|
bool use_custom_res = true;
|
|
bool force_res = false;
|
|
bool saw_vsync_via_compositor_override = false;
|
|
#ifdef TOOLS_ENABLED
|
|
bool found_project = false;
|
|
#endif
|
|
|
|
packed_data = PackedData::get_singleton();
|
|
if (!packed_data)
|
|
packed_data = memnew(PackedData);
|
|
|
|
#ifdef MINIZIP_ENABLED
|
|
|
|
//XXX: always get_singleton() == 0x0
|
|
zip_packed_data = ZipArchive::get_singleton();
|
|
//TODO: remove this temporary fix
|
|
if (!zip_packed_data) {
|
|
zip_packed_data = memnew(ZipArchive);
|
|
}
|
|
|
|
packed_data->add_pack_source(zip_packed_data);
|
|
#endif
|
|
|
|
I = args.front();
|
|
while (I) {
|
|
|
|
List<String>::Element *N = I->next();
|
|
|
|
if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help
|
|
|
|
show_help = true;
|
|
goto error;
|
|
|
|
} else if (I->get() == "--version") {
|
|
|
|
print_line(get_full_version_string());
|
|
goto error;
|
|
|
|
} else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output
|
|
|
|
OS::get_singleton()->_verbose_stdout = true;
|
|
} else if (I->get() == "--quiet") { // quieter output
|
|
|
|
quiet_stdout = true;
|
|
|
|
} else if (I->get() == "--audio-driver") { // audio driver
|
|
|
|
if (I->next()) {
|
|
|
|
audio_driver = I->next()->get();
|
|
|
|
bool found = false;
|
|
for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
|
|
if (audio_driver == OS::get_singleton()->get_audio_driver_name(i)) {
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
OS::get_singleton()->print("Unknown audio driver '%s', aborting.\nValid options are ", audio_driver.utf8().get_data());
|
|
|
|
for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
|
|
if (i == OS::get_singleton()->get_audio_driver_count() - 1) {
|
|
OS::get_singleton()->print(" and ");
|
|
} else if (i != 0) {
|
|
OS::get_singleton()->print(", ");
|
|
}
|
|
|
|
OS::get_singleton()->print("'%s'", OS::get_singleton()->get_audio_driver_name(i));
|
|
}
|
|
|
|
OS::get_singleton()->print(".\n");
|
|
|
|
goto error;
|
|
}
|
|
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing audio driver argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
|
|
} else if (I->get() == "--video-driver") { // force video driver
|
|
|
|
if (I->next()) {
|
|
|
|
video_driver = I->next()->get();
|
|
|
|
bool found = false;
|
|
for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
|
|
if (video_driver == OS::get_singleton()->get_video_driver_name(i)) {
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
OS::get_singleton()->print("Unknown video driver '%s', aborting.\nValid options are ", video_driver.utf8().get_data());
|
|
|
|
for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
|
|
if (i == OS::get_singleton()->get_video_driver_count() - 1) {
|
|
OS::get_singleton()->print(" and ");
|
|
} else if (i != 0) {
|
|
OS::get_singleton()->print(", ");
|
|
}
|
|
|
|
OS::get_singleton()->print("'%s'", OS::get_singleton()->get_video_driver_name(i));
|
|
}
|
|
|
|
OS::get_singleton()->print(".\n");
|
|
|
|
goto error;
|
|
}
|
|
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing video driver argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
#ifndef SERVER_ENABLED
|
|
} else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen
|
|
|
|
init_fullscreen = true;
|
|
} else if (I->get() == "-m" || I->get() == "--maximized") { // force maximized window
|
|
|
|
init_maximized = true;
|
|
video_mode.maximized = true;
|
|
|
|
} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
|
|
|
|
init_windowed = true;
|
|
} else if (I->get() == "--gpu-abort") { // force windowed window
|
|
|
|
Engine::singleton->abort_on_gpu_errors = true;
|
|
} else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window
|
|
|
|
init_always_on_top = true;
|
|
} else if (I->get() == "--resolution") { // force resolution
|
|
|
|
if (I->next()) {
|
|
|
|
String vm = I->next()->get();
|
|
|
|
if (vm.find("x") == -1) { // invalid parameter format
|
|
|
|
OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n", vm.utf8().get_data());
|
|
goto error;
|
|
}
|
|
|
|
int w = vm.get_slice("x", 0).to_int();
|
|
int h = vm.get_slice("x", 1).to_int();
|
|
|
|
if (w <= 0 || h <= 0) {
|
|
|
|
OS::get_singleton()->print("Invalid resolution '%s', width and height must be above 0.\n", vm.utf8().get_data());
|
|
goto error;
|
|
}
|
|
|
|
video_mode.width = w;
|
|
video_mode.height = h;
|
|
force_res = true;
|
|
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing resolution argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
|
|
} else if (I->get() == "--position") { // set window position
|
|
|
|
if (I->next()) {
|
|
|
|
String vm = I->next()->get();
|
|
|
|
if (vm.find(",") == -1) { // invalid parameter format
|
|
|
|
OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n", vm.utf8().get_data());
|
|
goto error;
|
|
}
|
|
|
|
int x = vm.get_slice(",", 0).to_int();
|
|
int y = vm.get_slice(",", 1).to_int();
|
|
|
|
init_custom_pos = Point2(x, y);
|
|
init_use_custom_pos = true;
|
|
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing position argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
|
|
} else if (I->get() == "--low-dpi") { // force low DPI (macOS only)
|
|
|
|
force_lowdpi = true;
|
|
} else if (I->get() == "--no-window") { // disable window creation (Windows only)
|
|
|
|
OS::get_singleton()->set_no_window_mode(true);
|
|
} else if (I->get() == "--enable-vsync-via-compositor") {
|
|
|
|
video_mode.vsync_via_compositor = true;
|
|
saw_vsync_via_compositor_override = true;
|
|
} else if (I->get() == "--disable-vsync-via-compositor") {
|
|
|
|
video_mode.vsync_via_compositor = false;
|
|
saw_vsync_via_compositor_override = true;
|
|
#endif
|
|
} else if (I->get() == "--profiling") { // enable profiling
|
|
|
|
use_debug_profiler = true;
|
|
|
|
} else if (I->get() == "-l" || I->get() == "--language") { // language
|
|
|
|
if (I->next()) {
|
|
|
|
locale = I->next()->get();
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing language argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
|
|
} else if (I->get() == "--remote-fs") { // remote filesystem
|
|
|
|
if (I->next()) {
|
|
|
|
remotefs = I->next()->get();
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing remote filesystem address, aborting.\n");
|
|
goto error;
|
|
}
|
|
} else if (I->get() == "--remote-fs-password") { // remote filesystem password
|
|
|
|
if (I->next()) {
|
|
|
|
remotefs_pass = I->next()->get();
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing remote filesystem password, aborting.\n");
|
|
goto error;
|
|
}
|
|
} else if (I->get() == "--render-thread") { // render thread mode
|
|
|
|
if (I->next()) {
|
|
|
|
if (I->next()->get() == "safe")
|
|
rtm = OS::RENDER_THREAD_SAFE;
|
|
else if (I->next()->get() == "unsafe")
|
|
rtm = OS::RENDER_THREAD_UNSAFE;
|
|
else if (I->next()->get() == "separate")
|
|
rtm = OS::RENDER_SEPARATE_THREAD;
|
|
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing render thread mode argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
} else if (I->get() == "-e" || I->get() == "--editor") { // starts editor
|
|
|
|
editor = true;
|
|
} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
|
|
|
|
project_manager = true;
|
|
} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
|
|
|
|
auto_build_solutions = true;
|
|
editor = true;
|
|
#ifdef DEBUG_METHODS_ENABLED
|
|
} else if (I->get() == "--gdnative-generate-json-api") {
|
|
// Register as an editor instance to use low-end fallback if relevant.
|
|
editor = true;
|
|
|
|
// We still pass it to the main arguments since the argument handling itself is not done in this function
|
|
main_args.push_back(I->get());
|
|
#endif
|
|
} else if (I->get() == "--export" || I->get() == "--export-debug" || I->get() == "--export-pack") { // Export project
|
|
|
|
editor = true;
|
|
main_args.push_back(I->get());
|
|
#endif
|
|
} else if (I->get() == "--path") { // set path of project to start or edit
|
|
|
|
if (I->next()) {
|
|
|
|
String p = I->next()->get();
|
|
if (OS::get_singleton()->set_cwd(p) == OK) {
|
|
//nothing
|
|
} else {
|
|
project_path = I->next()->get(); //use project_path instead
|
|
}
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing relative or absolute path, aborting.\n");
|
|
goto error;
|
|
}
|
|
} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
|
|
upwards = true;
|
|
} else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
|
|
auto_quit = true;
|
|
} else if (I->get().ends_with("project.godot")) {
|
|
String path;
|
|
String file = I->get();
|
|
int sep = MAX(file.find_last("/"), file.find_last("\\"));
|
|
if (sep == -1)
|
|
path = ".";
|
|
else {
|
|
path = file.substr(0, sep);
|
|
}
|
|
if (OS::get_singleton()->set_cwd(path) == OK) {
|
|
// path already specified, don't override
|
|
} else {
|
|
project_path = path;
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
editor = true;
|
|
#endif
|
|
} else if (I->get() == "-b" || I->get() == "--breakpoints") { // add breakpoints
|
|
|
|
if (I->next()) {
|
|
|
|
String bplist = I->next()->get();
|
|
breakpoints = bplist.split(",");
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing list of breakpoints, aborting.\n");
|
|
goto error;
|
|
}
|
|
|
|
} else if (I->get() == "--frame-delay") { // force frame delay
|
|
|
|
if (I->next()) {
|
|
|
|
frame_delay = I->next()->get().to_int();
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing frame delay argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
|
|
} else if (I->get() == "--time-scale") { // force time scale
|
|
|
|
if (I->next()) {
|
|
|
|
Engine::get_singleton()->set_time_scale(I->next()->get().to_double());
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing time scale argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
|
|
} else if (I->get() == "--main-pack") {
|
|
|
|
if (I->next()) {
|
|
|
|
main_pack = I->next()->get();
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing path to main pack file, aborting.\n");
|
|
goto error;
|
|
};
|
|
|
|
} else if (I->get() == "-d" || I->get() == "--debug") {
|
|
debug_uri = "local://";
|
|
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
|
|
} else if (I->get() == "--debug-collisions") {
|
|
debug_collisions = true;
|
|
} else if (I->get() == "--debug-navigation") {
|
|
debug_navigation = true;
|
|
#endif
|
|
} else if (I->get() == "--remote-debug") {
|
|
if (I->next()) {
|
|
|
|
debug_uri = I->next()->get();
|
|
if (debug_uri.find(":") == -1) { // wrong address
|
|
OS::get_singleton()->print("Invalid debug host address, it should be of the form <host/IP>:<port>.\n");
|
|
goto error;
|
|
}
|
|
debug_uri = "tcp://" + debug_uri; // will support multiple protocols eventually.
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing remote debug host address, aborting.\n");
|
|
goto error;
|
|
}
|
|
} else if (I->get() == "--allow_focus_steal_pid") { // not exposed to user
|
|
if (I->next()) {
|
|
|
|
allow_focus_steal_pid = I->next()->get().to_int64();
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing editor PID argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
} else if (I->get() == "--disable-render-loop") {
|
|
disable_render_loop = true;
|
|
} else if (I->get() == "--fixed-fps") {
|
|
if (I->next()) {
|
|
fixed_fps = I->next()->get().to_int();
|
|
N = I->next()->next();
|
|
} else {
|
|
OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
|
|
goto error;
|
|
}
|
|
} else if (I->get() == "--print-fps") {
|
|
print_fps = true;
|
|
} else if (I->get() == "--disable-crash-handler") {
|
|
OS::get_singleton()->disable_crash_handler();
|
|
} else if (I->get() == "--skip-breakpoints") {
|
|
skip_breakpoints = true;
|
|
} else {
|
|
main_args.push_back(I->get());
|
|
}
|
|
|
|
I = N;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (editor && project_manager) {
|
|
OS::get_singleton()->print("Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n");
|
|
goto error;
|
|
}
|
|
#endif
|
|
|
|
// Network file system needs to be configured before globals, since globals are based on the
|
|
// 'project.godot' file which will only be available through the network if this is enabled
|
|
FileAccessNetwork::configure();
|
|
if (remotefs != "") {
|
|
|
|
file_access_network_client = memnew(FileAccessNetworkClient);
|
|
int port;
|
|
if (remotefs.find(":") != -1) {
|
|
port = remotefs.get_slicec(':', 1).to_int();
|
|
remotefs = remotefs.get_slicec(':', 0);
|
|
} else {
|
|
port = 6010;
|
|
}
|
|
|
|
Error err = file_access_network_client->connect(remotefs, port, remotefs_pass);
|
|
if (err) {
|
|
OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port);
|
|
goto error;
|
|
}
|
|
|
|
FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
|
|
}
|
|
|
|
if (globals->setup(project_path, main_pack, upwards) == OK) {
|
|
#ifdef TOOLS_ENABLED
|
|
found_project = true;
|
|
#endif
|
|
} else {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
editor = false;
|
|
#else
|
|
const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
|
|
OS::get_singleton()->print("%s", error_msg.ascii().get_data());
|
|
OS::get_singleton()->alert(error_msg);
|
|
|
|
goto error;
|
|
#endif
|
|
}
|
|
|
|
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/multithreaded_server/rid_pool_prealloc", PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1")); // No negative and limit to 500 due to crashes
|
|
GLOBAL_DEF("network/limits/debugger/max_chars_per_second", 32768);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_chars_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_chars_per_second", PROPERTY_HINT_RANGE, "0, 4096, 1, or_greater"));
|
|
GLOBAL_DEF("network/limits/debugger/max_queued_messages", 2048);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_queued_messages", PropertyInfo(Variant::INT, "network/limits/debugger/max_queued_messages", PROPERTY_HINT_RANGE, "0, 8192, 1, or_greater"));
|
|
GLOBAL_DEF("network/limits/debugger/max_errors_per_second", 400);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_errors_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_errors_per_second", PROPERTY_HINT_RANGE, "0, 200, 1, or_greater"));
|
|
GLOBAL_DEF("network/limits/debugger/max_warnings_per_second", 400);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_warnings_per_second", PropertyInfo(Variant::INT, "network/limits/debugger/max_warnings_per_second", PROPERTY_HINT_RANGE, "0, 200, 1, or_greater"));
|
|
|
|
EngineDebugger::initialize(debug_uri, skip_breakpoints, breakpoints);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (editor) {
|
|
packed_data->set_disabled(true);
|
|
globals->set_disable_feature_overrides(true);
|
|
}
|
|
|
|
#endif
|
|
|
|
GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
|
|
GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt");
|
|
GLOBAL_DEF("logging/file_logging/max_log_files", 10);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("logging/file_logging/max_log_files", PropertyInfo(Variant::INT, "logging/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater")); //no negative numbers
|
|
if (FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && GLOBAL_GET("logging/file_logging/enable_file_logging")) {
|
|
String base_path = GLOBAL_GET("logging/file_logging/log_path");
|
|
int max_files = GLOBAL_GET("logging/file_logging/max_log_files");
|
|
OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files)));
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (editor) {
|
|
Engine::get_singleton()->set_editor_hint(true);
|
|
main_args.push_back("--editor");
|
|
if (!init_windowed) {
|
|
init_maximized = true;
|
|
video_mode.maximized = true;
|
|
}
|
|
}
|
|
|
|
if (!project_manager && !editor) {
|
|
// Determine if the project manager should be requested
|
|
project_manager = main_args.size() == 0 && !found_project;
|
|
}
|
|
#endif
|
|
|
|
if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
|
|
#ifdef TOOLS_ENABLED
|
|
if (!editor && !project_manager) {
|
|
#endif
|
|
OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
|
|
goto error;
|
|
#ifdef TOOLS_ENABLED
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (editor || project_manager) {
|
|
Engine::get_singleton()->set_editor_hint(true);
|
|
use_custom_res = false;
|
|
input_map->load_default(); //keys for editor
|
|
} else {
|
|
input_map->load_from_globals(); //keys for game
|
|
}
|
|
|
|
if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {
|
|
quiet_stdout = true;
|
|
}
|
|
if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stderr"))) {
|
|
_print_error_enabled = false;
|
|
};
|
|
|
|
if (quiet_stdout)
|
|
_print_line_enabled = false;
|
|
|
|
OS::get_singleton()->set_cmdline(execpath, main_args);
|
|
|
|
GLOBAL_DEF("rendering/quality/driver/driver_name", "Vulkan");
|
|
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "Vulkan,GLES2"));
|
|
if (video_driver == "") {
|
|
video_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
|
|
}
|
|
|
|
// Assigning here even though it's GLES2-specific, to be sure that it appears in docs
|
|
GLOBAL_DEF("rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround", false);
|
|
|
|
GLOBAL_DEF("display/window/size/width", 1024);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width", PropertyInfo(Variant::INT, "display/window/size/width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution
|
|
GLOBAL_DEF("display/window/size/height", 600);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/height", PropertyInfo(Variant::INT, "display/window/size/height", PROPERTY_HINT_RANGE, "0,4320,or_greater")); // 8K resolution
|
|
GLOBAL_DEF("display/window/size/resizable", true);
|
|
GLOBAL_DEF("display/window/size/borderless", false);
|
|
GLOBAL_DEF("display/window/size/fullscreen", false);
|
|
GLOBAL_DEF("display/window/size/always_on_top", false);
|
|
GLOBAL_DEF("display/window/size/test_width", 0);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_width", PropertyInfo(Variant::INT, "display/window/size/test_width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution
|
|
GLOBAL_DEF("display/window/size/test_height", 0);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_height", PropertyInfo(Variant::INT, "display/window/size/test_height", PROPERTY_HINT_RANGE, "0,4320,or_greater")); // 8K resolution
|
|
|
|
if (use_custom_res) {
|
|
|
|
if (!force_res) {
|
|
video_mode.width = GLOBAL_GET("display/window/size/width");
|
|
video_mode.height = GLOBAL_GET("display/window/size/height");
|
|
|
|
if (globals->has_setting("display/window/size/test_width") && globals->has_setting("display/window/size/test_height")) {
|
|
|
|
int tw = globals->get("display/window/size/test_width");
|
|
if (tw > 0) {
|
|
video_mode.width = tw;
|
|
}
|
|
int th = globals->get("display/window/size/test_height");
|
|
if (th > 0) {
|
|
video_mode.height = th;
|
|
}
|
|
}
|
|
}
|
|
|
|
video_mode.resizable = GLOBAL_GET("display/window/size/resizable");
|
|
video_mode.borderless_window = GLOBAL_GET("display/window/size/borderless");
|
|
video_mode.fullscreen = GLOBAL_GET("display/window/size/fullscreen");
|
|
video_mode.always_on_top = GLOBAL_GET("display/window/size/always_on_top");
|
|
}
|
|
|
|
if (!force_lowdpi) {
|
|
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
|
|
}
|
|
|
|
video_mode.use_vsync = GLOBAL_DEF_RST("display/window/vsync/use_vsync", true);
|
|
OS::get_singleton()->_use_vsync = video_mode.use_vsync;
|
|
|
|
if (!saw_vsync_via_compositor_override) {
|
|
// If one of the command line options to enable/disable vsync via the
|
|
// window compositor ("--enable-vsync-via-compositor" or
|
|
// "--disable-vsync-via-compositor") was present then it overrides the
|
|
// project setting.
|
|
video_mode.vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", false);
|
|
}
|
|
|
|
OS::get_singleton()->_vsync_via_compositor = video_mode.vsync_via_compositor;
|
|
|
|
OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
|
|
video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
|
|
|
|
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
|
|
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
|
|
|
|
if (editor || project_manager) {
|
|
// The editor and project manager always detect and use hiDPI if needed
|
|
OS::get_singleton()->_allow_hidpi = true;
|
|
OS::get_singleton()->_allow_layered = false;
|
|
}
|
|
|
|
Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
|
|
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
|
|
if (rtm == -1) {
|
|
rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
|
|
}
|
|
|
|
if (rtm >= 0 && rtm < 3) {
|
|
if (editor) {
|
|
rtm = OS::RENDER_THREAD_SAFE;
|
|
}
|
|
OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
|
|
}
|
|
|
|
/* Determine audio and video drivers */
|
|
|
|
for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
|
|
|
|
if (video_driver == OS::get_singleton()->get_video_driver_name(i)) {
|
|
|
|
video_driver_idx = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (video_driver_idx < 0) {
|
|
video_driver_idx = 0;
|
|
}
|
|
|
|
if (audio_driver == "") { // specified in project.godot
|
|
audio_driver = GLOBAL_DEF_RST("audio/driver", OS::get_singleton()->get_audio_driver_name(0));
|
|
}
|
|
|
|
for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
|
|
|
|
if (audio_driver == OS::get_singleton()->get_audio_driver_name(i)) {
|
|
|
|
audio_driver_idx = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (audio_driver_idx < 0) {
|
|
audio_driver_idx = 0;
|
|
}
|
|
|
|
{
|
|
String orientation = GLOBAL_DEF("display/window/handheld/orientation", "landscape");
|
|
|
|
if (orientation == "portrait")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_PORTRAIT);
|
|
else if (orientation == "reverse_landscape")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_LANDSCAPE);
|
|
else if (orientation == "reverse_portrait")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_PORTRAIT);
|
|
else if (orientation == "sensor_landscape")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_LANDSCAPE);
|
|
else if (orientation == "sensor_portrait")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_PORTRAIT);
|
|
else if (orientation == "sensor")
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR);
|
|
else
|
|
OS::get_singleton()->set_screen_orientation(OS::SCREEN_LANDSCAPE);
|
|
}
|
|
|
|
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
|
|
ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps", PropertyInfo(Variant::INT, "physics/common/physics_fps", PROPERTY_HINT_RANGE, "1,120,1,or_greater"));
|
|
Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
|
|
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
|
|
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", PropertyInfo(Variant::INT, "debug/settings/fps/force_fps", PROPERTY_HINT_RANGE, "0,120,1,or_greater"));
|
|
|
|
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
|
|
|
|
if (!OS::get_singleton()->_verbose_stdout) //overridden
|
|
OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
|
|
|
|
if (frame_delay == 0) {
|
|
frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("application/run/frame_delay_msec", PropertyInfo(Variant::INT, "application/run/frame_delay_msec", PROPERTY_HINT_RANGE, "0,100,1,or_greater")); // No negative numbers
|
|
}
|
|
|
|
OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false));
|
|
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 6900)); // Roughly 144 FPS
|
|
ProjectSettings::get_singleton()->set_custom_property_info("application/run/low_processor_mode_sleep_usec", PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater")); // No negative numbers
|
|
|
|
GLOBAL_DEF("display/window/ios/hide_home_indicator", true);
|
|
|
|
Engine::get_singleton()->set_frame_delay(frame_delay);
|
|
|
|
message_queue = memnew(MessageQueue);
|
|
|
|
if (p_second_phase)
|
|
return setup2();
|
|
|
|
return OK;
|
|
|
|
error:
|
|
|
|
video_driver = "";
|
|
audio_driver = "";
|
|
project_path = "";
|
|
|
|
args.clear();
|
|
main_args.clear();
|
|
|
|
if (show_help)
|
|
print_help(execpath);
|
|
|
|
EngineDebugger::deinitialize();
|
|
|
|
if (performance)
|
|
memdelete(performance);
|
|
if (input_map)
|
|
memdelete(input_map);
|
|
if (translation_server)
|
|
memdelete(translation_server);
|
|
if (globals)
|
|
memdelete(globals);
|
|
if (engine)
|
|
memdelete(engine);
|
|
if (packed_data)
|
|
memdelete(packed_data);
|
|
if (file_access_network_client)
|
|
memdelete(file_access_network_client);
|
|
|
|
unregister_core_driver_types();
|
|
unregister_core_types();
|
|
|
|
OS::get_singleton()->_cmdline.clear();
|
|
|
|
if (message_queue)
|
|
memdelete(message_queue);
|
|
OS::get_singleton()->finalize_core();
|
|
locale = String();
|
|
|
|
return ERR_INVALID_PARAMETER;
|
|
}
|
|
|
|
Error Main::setup2(Thread::ID p_main_tid_override) {
|
|
|
|
preregister_module_types();
|
|
preregister_server_types();
|
|
|
|
// Print engine name and version
|
|
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
|
|
|
|
if (p_main_tid_override) {
|
|
Thread::_main_thread_id = p_main_tid_override;
|
|
}
|
|
|
|
Error err = OS::get_singleton()->initialize(video_mode, video_driver_idx, audio_driver_idx);
|
|
if (err != OK) {
|
|
return err;
|
|
}
|
|
|
|
print_line(" "); //add a blank line for readability
|
|
|
|
if (init_use_custom_pos) {
|
|
OS::get_singleton()->set_window_position(init_custom_pos);
|
|
}
|
|
|
|
// right moment to create and initialize the audio server
|
|
|
|
audio_server = memnew(AudioServer);
|
|
audio_server->init();
|
|
|
|
// also init our arvr_server from here
|
|
arvr_server = memnew(ARVRServer);
|
|
|
|
register_core_singletons();
|
|
|
|
MAIN_PRINT("Main: Setup Logo");
|
|
|
|
#ifdef JAVASCRIPT_ENABLED
|
|
bool show_logo = false;
|
|
#else
|
|
bool show_logo = true;
|
|
#endif
|
|
|
|
if (init_screen != -1) {
|
|
OS::get_singleton()->set_current_screen(init_screen);
|
|
}
|
|
if (init_windowed) {
|
|
//do none..
|
|
} else if (init_maximized) {
|
|
OS::get_singleton()->set_window_maximized(true);
|
|
} else if (init_fullscreen) {
|
|
OS::get_singleton()->set_window_fullscreen(true);
|
|
}
|
|
if (init_always_on_top) {
|
|
OS::get_singleton()->set_window_always_on_top(true);
|
|
}
|
|
|
|
if (allow_focus_steal_pid) {
|
|
OS::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid);
|
|
}
|
|
|
|
register_server_types();
|
|
|
|
MAIN_PRINT("Main: Load Remaps");
|
|
|
|
Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3));
|
|
VisualServer::get_singleton()->set_default_clear_color(clear);
|
|
|
|
if (show_logo) { //boot logo!
|
|
String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String());
|
|
bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true);
|
|
bool boot_logo_filter = GLOBAL_DEF("application/boot_splash/use_filter", true);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image", PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"));
|
|
|
|
Ref<Image> boot_logo;
|
|
|
|
boot_logo_path = boot_logo_path.strip_edges();
|
|
|
|
if (boot_logo_path != String()) {
|
|
boot_logo.instance();
|
|
Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
|
|
if (load_err)
|
|
ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
|
|
}
|
|
|
|
Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
|
|
if (boot_logo.is_valid()) {
|
|
OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
|
|
VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter);
|
|
|
|
} else {
|
|
#ifndef NO_DEFAULT_BOOT_LOGO
|
|
MAIN_PRINT("Main: Create bootsplash");
|
|
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
|
|
Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
|
|
#else
|
|
Ref<Image> splash = memnew(Image(boot_splash_png));
|
|
#endif
|
|
|
|
MAIN_PRINT("Main: ClearColor");
|
|
VisualServer::get_singleton()->set_default_clear_color(boot_bg_color);
|
|
MAIN_PRINT("Main: Image");
|
|
VisualServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
|
|
#endif
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Ref<Image> icon = memnew(Image(app_icon_png));
|
|
OS::get_singleton()->set_icon(icon);
|
|
#endif
|
|
}
|
|
|
|
MAIN_PRINT("Main: DCC");
|
|
VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)));
|
|
MAIN_PRINT("Main: END");
|
|
|
|
GLOBAL_DEF("application/config/icon", String());
|
|
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp"));
|
|
|
|
GLOBAL_DEF("application/config/macos_native_icon", String());
|
|
ProjectSettings::get_singleton()->set_custom_property_info("application/config/macos_native_icon", PropertyInfo(Variant::STRING, "application/config/macos_native_icon", PROPERTY_HINT_FILE, "*.icns"));
|
|
|
|
GLOBAL_DEF("application/config/windows_native_icon", String());
|
|
ProjectSettings::get_singleton()->set_custom_property_info("application/config/windows_native_icon", PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico"));
|
|
|
|
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
|
|
if (id) {
|
|
if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) {
|
|
if (!OS::get_singleton()->has_touchscreen_ui_hint()) {
|
|
//only if no touchscreen ui hint, set emulation
|
|
id->set_emulate_touch_from_mouse(true);
|
|
}
|
|
}
|
|
|
|
id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
|
|
}
|
|
|
|
MAIN_PRINT("Main: Load Remaps");
|
|
|
|
MAIN_PRINT("Main: Load Scene Types");
|
|
|
|
register_scene_types();
|
|
|
|
GLOBAL_DEF("display/mouse_cursor/custom_image", String());
|
|
GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2());
|
|
GLOBAL_DEF("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp"));
|
|
|
|
if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) {
|
|
|
|
Ref<Texture2D> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image"));
|
|
if (cursor.is_valid()) {
|
|
Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
|
|
Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
|
|
}
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
ClassDB::set_current_api(ClassDB::API_EDITOR);
|
|
EditorNode::register_editor_types();
|
|
|
|
ClassDB::set_current_api(ClassDB::API_CORE);
|
|
|
|
#endif
|
|
|
|
MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts");
|
|
|
|
register_platform_apis();
|
|
register_module_types();
|
|
|
|
camera_server = CameraServer::create();
|
|
|
|
initialize_physics();
|
|
initialize_navigation_server();
|
|
register_server_singletons();
|
|
|
|
register_driver_types();
|
|
|
|
// This loads global classes, so it must happen before custom loaders and savers are registered
|
|
ScriptServer::init_languages();
|
|
|
|
MAIN_PRINT("Main: Load Translations");
|
|
|
|
translation_server->setup(); //register translations, load them, etc.
|
|
if (locale != "") {
|
|
|
|
translation_server->set_locale(locale);
|
|
}
|
|
translation_server->load_translations();
|
|
ResourceLoader::load_translation_remaps(); //load remaps for resources
|
|
|
|
ResourceLoader::load_path_remaps();
|
|
|
|
audio_server->load_default_bus_layout();
|
|
|
|
if (use_debug_profiler && EngineDebugger::is_active()) {
|
|
// Start the "scripts" profiler, used in local debugging.
|
|
// We could add more, and make the CLI arg require a comma-separated list of profilers.
|
|
EngineDebugger::get_singleton()->profiler_enable("scripts", true);
|
|
}
|
|
_start_success = true;
|
|
locale = String();
|
|
|
|
ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
|
|
|
|
print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE)));
|
|
print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
|
|
MAIN_PRINT("Main: Done");
|
|
|
|
return OK;
|
|
}
|
|
|
|
// everything the main loop needs to know about frame timings
|
|
static MainTimerSync main_timer_sync;
|
|
|
|
bool Main::start() {
|
|
|
|
ERR_FAIL_COND_V(!_start_success, false);
|
|
|
|
bool hasicon = false;
|
|
String doc_tool;
|
|
List<String> removal_docs;
|
|
String positional_arg;
|
|
String game_path;
|
|
String script;
|
|
String test;
|
|
bool check_only = false;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
bool doc_base = true;
|
|
String _export_preset;
|
|
bool export_debug = false;
|
|
bool export_pack_only = false;
|
|
#endif
|
|
|
|
main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
|
|
|
|
List<String> args = OS::get_singleton()->get_cmdline_args();
|
|
for (int i = 0; i < args.size(); i++) {
|
|
//parameters that do not have an argument to the right
|
|
if (args[i] == "--check-only") {
|
|
check_only = true;
|
|
#ifdef TOOLS_ENABLED
|
|
} else if (args[i] == "--no-docbase") {
|
|
doc_base = false;
|
|
} else if (args[i] == "-e" || args[i] == "--editor") {
|
|
editor = true;
|
|
} else if (args[i] == "-p" || args[i] == "--project-manager") {
|
|
project_manager = true;
|
|
#endif
|
|
} else if (args[i].length() && args[i][0] != '-' && positional_arg == "") {
|
|
positional_arg = args[i];
|
|
|
|
if (args[i].ends_with(".scn") || args[i].ends_with(".tscn") || args[i].ends_with(".escn")) {
|
|
// Only consider the positional argument to be a scene path if it ends with
|
|
// a file extension associated with Godot scenes. This makes it possible
|
|
// for projects to parse command-line arguments for custom CLI arguments
|
|
// or other file extensions without trouble. This can be used to implement
|
|
// "drag-and-drop onto executable" logic, which can prove helpful
|
|
// for non-game applications.
|
|
game_path = args[i];
|
|
}
|
|
}
|
|
//parameters that have an argument to the right
|
|
else if (i < (args.size() - 1)) {
|
|
bool parsed_pair = true;
|
|
if (args[i] == "-s" || args[i] == "--script") {
|
|
script = args[i + 1];
|
|
} else if (args[i] == "--test") {
|
|
test = args[i + 1];
|
|
#ifdef TOOLS_ENABLED
|
|
} else if (args[i] == "--doctool") {
|
|
doc_tool = args[i + 1];
|
|
for (int j = i + 2; j < args.size(); j++)
|
|
removal_docs.push_back(args[j]);
|
|
} else if (args[i] == "--export") {
|
|
editor = true; //needs editor
|
|
_export_preset = args[i + 1];
|
|
} else if (args[i] == "--export-debug") {
|
|
editor = true; //needs editor
|
|
_export_preset = args[i + 1];
|
|
export_debug = true;
|
|
} else if (args[i] == "--export-pack") {
|
|
editor = true;
|
|
_export_preset = args[i + 1];
|
|
export_pack_only = true;
|
|
#endif
|
|
} else {
|
|
// The parameter does not match anything known, don't skip the next argument
|
|
parsed_pair = false;
|
|
}
|
|
if (parsed_pair) {
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
String main_loop_type;
|
|
#ifdef TOOLS_ENABLED
|
|
if (doc_tool != "") {
|
|
|
|
Engine::get_singleton()->set_editor_hint(true); // Needed to instance editor-only classes for their default values
|
|
|
|
{
|
|
DirAccessRef da = DirAccess::open(doc_tool);
|
|
ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a base Godot build directory.");
|
|
}
|
|
DocData doc;
|
|
doc.generate(doc_base);
|
|
|
|
DocData docsrc;
|
|
Map<String, String> doc_data_classes;
|
|
Set<String> checked_paths;
|
|
print_line("Loading docs...");
|
|
|
|
for (int i = 0; i < _doc_data_class_path_count; i++) {
|
|
String path = doc_tool.plus_file(_doc_data_class_paths[i].path);
|
|
String name = _doc_data_class_paths[i].name;
|
|
doc_data_classes[name] = path;
|
|
if (!checked_paths.has(path)) {
|
|
checked_paths.insert(path);
|
|
|
|
// Create the module documentation directory if it doesn't exist
|
|
DirAccess *da = DirAccess::create_for_path(path);
|
|
da->make_dir_recursive(path);
|
|
memdelete(da);
|
|
|
|
docsrc.load_classes(path);
|
|
print_line("Loading docs from: " + path);
|
|
}
|
|
}
|
|
|
|
String index_path = doc_tool.plus_file("doc/classes");
|
|
// Create the main documentation directory if it doesn't exist
|
|
DirAccess *da = DirAccess::create_for_path(index_path);
|
|
da->make_dir_recursive(index_path);
|
|
memdelete(da);
|
|
|
|
docsrc.load_classes(index_path);
|
|
checked_paths.insert(index_path);
|
|
print_line("Loading docs from: " + index_path);
|
|
|
|
print_line("Merging docs...");
|
|
doc.merge_from(docsrc);
|
|
for (Set<String>::Element *E = checked_paths.front(); E; E = E->next()) {
|
|
print_line("Erasing old docs at: " + E->get());
|
|
DocData::erase_classes(E->get());
|
|
}
|
|
|
|
print_line("Generating new docs...");
|
|
doc.save_classes(index_path, doc_data_classes);
|
|
|
|
return false;
|
|
}
|
|
|
|
if (_export_preset != "") {
|
|
if (positional_arg == "") {
|
|
String err = "Command line includes export parameter option, but no destination path was given.\n";
|
|
err += "Please specify the binary's file path to export to. Aborting export.";
|
|
ERR_PRINT(err);
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") {
|
|
game_path = GLOBAL_DEF("application/run/main_scene", "");
|
|
}
|
|
|
|
MainLoop *main_loop = NULL;
|
|
if (editor) {
|
|
main_loop = memnew(SceneTree);
|
|
};
|
|
|
|
if (test != "") {
|
|
#ifdef TOOLS_ENABLED
|
|
main_loop = test_main(test, args);
|
|
|
|
if (!main_loop)
|
|
return false;
|
|
#endif
|
|
|
|
} else if (script != "") {
|
|
|
|
Ref<Script> script_res = ResourceLoader::load(script);
|
|
ERR_FAIL_COND_V_MSG(script_res.is_null(), false, "Can't load script: " + script);
|
|
|
|
if (check_only) {
|
|
if (!script_res->is_valid()) {
|
|
OS::get_singleton()->set_exit_code(1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (script_res->can_instance() /*&& script_res->inherits_from("SceneTreeScripted")*/) {
|
|
|
|
StringName instance_type = script_res->get_instance_base_type();
|
|
Object *obj = ClassDB::instance(instance_type);
|
|
MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
|
|
if (!script_loop) {
|
|
if (obj)
|
|
memdelete(obj);
|
|
ERR_FAIL_V_MSG(false, "Can't load script '" + script + "', it does not inherit from a MainLoop type.");
|
|
}
|
|
|
|
script_loop->set_init_script(script_res);
|
|
main_loop = script_loop;
|
|
} else {
|
|
|
|
return false;
|
|
}
|
|
|
|
} else {
|
|
main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "");
|
|
}
|
|
|
|
if (!main_loop && main_loop_type == "")
|
|
main_loop_type = "SceneTree";
|
|
|
|
if (!main_loop) {
|
|
if (!ClassDB::class_exists(main_loop_type)) {
|
|
OS::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type);
|
|
return false;
|
|
} else {
|
|
|
|
Object *ml = ClassDB::instance(main_loop_type);
|
|
ERR_FAIL_COND_V_MSG(!ml, false, "Can't instance MainLoop type.");
|
|
|
|
main_loop = Object::cast_to<MainLoop>(ml);
|
|
if (!main_loop) {
|
|
|
|
memdelete(ml);
|
|
ERR_FAIL_V_MSG(false, "Invalid MainLoop type.");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (main_loop->is_class("SceneTree")) {
|
|
|
|
SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (debug_collisions) {
|
|
sml->set_debug_collisions_hint(true);
|
|
}
|
|
if (debug_navigation) {
|
|
sml->set_debug_navigation_hint(true);
|
|
}
|
|
#endif
|
|
|
|
ResourceLoader::add_custom_loaders();
|
|
ResourceSaver::add_custom_savers();
|
|
|
|
if (!project_manager && !editor) { // game
|
|
if (game_path != "" || script != "") {
|
|
//autoload
|
|
List<PropertyInfo> props;
|
|
ProjectSettings::get_singleton()->get_property_list(&props);
|
|
|
|
//first pass, add the constants so they exist before any script is loaded
|
|
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
String s = E->get().name;
|
|
if (!s.begins_with("autoload/"))
|
|
continue;
|
|
String name = s.get_slicec('/', 1);
|
|
String path = ProjectSettings::get_singleton()->get(s);
|
|
bool global_var = false;
|
|
if (path.begins_with("*")) {
|
|
global_var = true;
|
|
}
|
|
|
|
if (global_var) {
|
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
|
ScriptServer::get_language(i)->add_global_constant(name, Variant());
|
|
}
|
|
}
|
|
}
|
|
|
|
//second pass, load into global constants
|
|
List<Node *> to_add;
|
|
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
String s = E->get().name;
|
|
if (!s.begins_with("autoload/"))
|
|
continue;
|
|
String name = s.get_slicec('/', 1);
|
|
String path = ProjectSettings::get_singleton()->get(s);
|
|
bool global_var = false;
|
|
if (path.begins_with("*")) {
|
|
global_var = true;
|
|
path = path.substr(1, path.length() - 1);
|
|
}
|
|
|
|
RES res = ResourceLoader::load(path);
|
|
ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + path);
|
|
Node *n = NULL;
|
|
if (res->is_class("PackedScene")) {
|
|
Ref<PackedScene> ps = res;
|
|
n = ps->instance();
|
|
} else if (res->is_class("Script")) {
|
|
Ref<Script> script_res = res;
|
|
StringName ibt = script_res->get_instance_base_type();
|
|
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
|
|
ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + path);
|
|
|
|
Object *obj = ClassDB::instance(ibt);
|
|
|
|
ERR_CONTINUE_MSG(obj == NULL, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
|
|
|
|
n = Object::cast_to<Node>(obj);
|
|
n->set_script(script_res);
|
|
}
|
|
|
|
ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + path);
|
|
n->set_name(name);
|
|
|
|
//defer so references are all valid on _ready()
|
|
to_add.push_back(n);
|
|
|
|
if (global_var) {
|
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
|
ScriptServer::get_language(i)->add_global_constant(name, n);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) {
|
|
|
|
sml->get_root()->add_child(E->get());
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
EditorNode *editor_node = NULL;
|
|
if (editor) {
|
|
editor_node = memnew(EditorNode);
|
|
sml->get_root()->add_child(editor_node);
|
|
|
|
if (_export_preset != "") {
|
|
editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only);
|
|
game_path = ""; // Do not load anything.
|
|
}
|
|
}
|
|
#endif
|
|
|
|
{
|
|
|
|
int directional_atlas_size = GLOBAL_GET("rendering/quality/directional_shadow/size");
|
|
VisualServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size);
|
|
}
|
|
|
|
if (!editor && !project_manager) {
|
|
//standard helpers that can be changed from main config
|
|
|
|
String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
|
|
String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
|
|
Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0));
|
|
real_t stretch_shrink = GLOBAL_DEF("display/window/stretch/shrink", 1.0);
|
|
|
|
SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
|
|
if (stretch_mode == "2d")
|
|
sml_sm = SceneTree::STRETCH_MODE_2D;
|
|
else if (stretch_mode == "viewport")
|
|
sml_sm = SceneTree::STRETCH_MODE_VIEWPORT;
|
|
|
|
SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE;
|
|
if (stretch_aspect == "keep")
|
|
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP;
|
|
else if (stretch_aspect == "keep_width")
|
|
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH;
|
|
else if (stretch_aspect == "keep_height")
|
|
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT;
|
|
else if (stretch_aspect == "expand")
|
|
sml_aspect = SceneTree::STRETCH_ASPECT_EXPAND;
|
|
|
|
sml->set_screen_stretch(sml_sm, sml_aspect, stretch_size, stretch_shrink);
|
|
|
|
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
|
|
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
|
|
String appname = ProjectSettings::get_singleton()->get("application/config/name");
|
|
appname = TranslationServer::get_singleton()->translate(appname);
|
|
OS::get_singleton()->set_window_title(appname);
|
|
|
|
int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
|
|
int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv");
|
|
int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv");
|
|
int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv");
|
|
int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv");
|
|
|
|
sml->get_root()->set_shadow_atlas_size(shadow_atlas_size);
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q0_subdiv));
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q1_subdiv));
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q2_subdiv));
|
|
sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q3_subdiv));
|
|
|
|
bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
|
|
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
|
|
|
|
bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
|
|
sml->set_use_font_oversampling(font_oversampling);
|
|
|
|
int texture_filter = GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1);
|
|
int texture_repeat = GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0);
|
|
sml->get_root()->set_default_canvas_item_texture_filter(Viewport::DefaultCanvasItemTextureFilter(texture_filter));
|
|
sml->get_root()->set_default_canvas_item_texture_repeat(Viewport::DefaultCanvasItemTextureRepeat(texture_repeat));
|
|
|
|
} else {
|
|
|
|
GLOBAL_DEF("display/window/stretch/mode", "disabled");
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport"));
|
|
GLOBAL_DEF("display/window/stretch/aspect", "ignore");
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height,expand"));
|
|
GLOBAL_DEF("display/window/stretch/shrink", 1.0);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink", PropertyInfo(Variant::FLOAT, "display/window/stretch/shrink", PROPERTY_HINT_RANGE, "1.0,8.0,0.1"));
|
|
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
|
|
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
|
|
GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
|
|
GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
|
|
|
|
GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("rendering/canvas_textures/default_texture_filter", PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"));
|
|
GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("rendering/canvas_textures/default_texture_repeat", PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"));
|
|
}
|
|
|
|
String local_game_path;
|
|
if (game_path != "" && !project_manager) {
|
|
|
|
local_game_path = game_path.replace("\\", "/");
|
|
|
|
if (!local_game_path.begins_with("res://")) {
|
|
bool absolute = (local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':');
|
|
|
|
if (!absolute) {
|
|
|
|
if (ProjectSettings::get_singleton()->is_using_datapack()) {
|
|
|
|
local_game_path = "res://" + local_game_path;
|
|
|
|
} else {
|
|
int sep = local_game_path.find_last("/");
|
|
|
|
if (sep == -1) {
|
|
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
|
local_game_path = da->get_current_dir().plus_file(local_game_path);
|
|
memdelete(da);
|
|
} else {
|
|
|
|
DirAccess *da = DirAccess::open(local_game_path.substr(0, sep));
|
|
if (da) {
|
|
local_game_path = da->get_current_dir().plus_file(local_game_path.substr(sep + 1, local_game_path.length()));
|
|
memdelete(da);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
local_game_path = ProjectSettings::get_singleton()->localize_path(local_game_path);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (editor) {
|
|
|
|
if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
|
|
Error serr = editor_node->load_scene(local_game_path);
|
|
if (serr != OK)
|
|
ERR_PRINT("Failed to load scene");
|
|
}
|
|
OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
|
|
}
|
|
#endif
|
|
if (!editor) {
|
|
OS::get_singleton()->set_context(OS::CONTEXT_ENGINE);
|
|
}
|
|
}
|
|
|
|
if (!project_manager && !editor) { // game
|
|
|
|
// Load SSL Certificates from Project Settings (or builtin).
|
|
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
|
|
|
|
if (game_path != "") {
|
|
Node *scene = NULL;
|
|
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
|
|
if (scenedata.is_valid())
|
|
scene = scenedata->instance();
|
|
|
|
ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path);
|
|
sml->add_current_scene(scene);
|
|
|
|
#ifdef OSX_ENABLED
|
|
String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()");
|
|
if (mac_iconpath != "") {
|
|
OS::get_singleton()->set_native_icon(mac_iconpath);
|
|
hasicon = true;
|
|
}
|
|
#endif
|
|
|
|
#ifdef WINDOWS_ENABLED
|
|
String win_iconpath = GLOBAL_DEF("application/config/windows_native_icon", "Variant()");
|
|
if (win_iconpath != "") {
|
|
OS::get_singleton()->set_native_icon(win_iconpath);
|
|
hasicon = true;
|
|
}
|
|
#endif
|
|
|
|
String iconpath = GLOBAL_DEF("application/config/icon", "Variant()");
|
|
if ((iconpath != "") && (!hasicon)) {
|
|
Ref<Image> icon;
|
|
icon.instance();
|
|
if (ImageLoader::load_image(iconpath, icon) == OK) {
|
|
OS::get_singleton()->set_icon(icon);
|
|
hasicon = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (project_manager || (script == "" && test == "" && game_path == "" && !editor)) {
|
|
|
|
Engine::get_singleton()->set_editor_hint(true);
|
|
ProjectManager *pmanager = memnew(ProjectManager);
|
|
ProgressDialog *progress_dialog = memnew(ProgressDialog);
|
|
pmanager->add_child(progress_dialog);
|
|
sml->get_root()->add_child(pmanager);
|
|
OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
|
|
project_manager = true;
|
|
}
|
|
|
|
if (project_manager || editor) {
|
|
// Hide console window if requested (Windows-only).
|
|
bool hide_console = EditorSettings::get_singleton()->get_setting("interface/editor/hide_console_window");
|
|
OS::get_singleton()->set_console_visible(!hide_console);
|
|
|
|
// Load SSL Certificates from Editor Settings (or builtin)
|
|
Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (!hasicon) {
|
|
Ref<Image> icon = memnew(Image(app_icon_png));
|
|
OS::get_singleton()->set_icon(icon);
|
|
}
|
|
|
|
OS::get_singleton()->set_main_loop(main_loop);
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Main iteration
|
|
*
|
|
* This is the iteration of the engine's game loop, advancing the state of physics,
|
|
* rendering and audio.
|
|
* It's called directly by the platform's OS::run method, where the loop is created
|
|
* and monitored.
|
|
*
|
|
* The OS implementation can impact its draw step with the Main::force_redraw() method.
|
|
*/
|
|
|
|
uint64_t Main::last_ticks = 0;
|
|
uint64_t Main::target_ticks = 0;
|
|
uint32_t Main::frames = 0;
|
|
uint32_t Main::frame = 0;
|
|
bool Main::force_redraw_requested = false;
|
|
int Main::iterating = 0;
|
|
bool Main::is_iterating() {
|
|
return iterating > 0;
|
|
}
|
|
|
|
// For performance metrics.
|
|
static uint64_t physics_process_max = 0;
|
|
static uint64_t idle_process_max = 0;
|
|
|
|
bool Main::iteration() {
|
|
|
|
//for now do not error on this
|
|
//ERR_FAIL_COND_V(iterating, false);
|
|
|
|
iterating++;
|
|
|
|
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
|
|
Engine::get_singleton()->_frame_ticks = ticks;
|
|
main_timer_sync.set_cpu_ticks_usec(ticks);
|
|
main_timer_sync.set_fixed_fps(fixed_fps);
|
|
|
|
uint64_t ticks_elapsed = ticks - last_ticks;
|
|
|
|
int physics_fps = Engine::get_singleton()->get_iterations_per_second();
|
|
float frame_slice = 1.0 / physics_fps;
|
|
|
|
float time_scale = Engine::get_singleton()->get_time_scale();
|
|
|
|
MainFrameTime advance = main_timer_sync.advance(frame_slice, physics_fps);
|
|
double step = advance.idle_step;
|
|
double scaled_step = step * time_scale;
|
|
|
|
Engine::get_singleton()->_frame_step = step;
|
|
Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction;
|
|
|
|
uint64_t physics_process_ticks = 0;
|
|
uint64_t idle_process_ticks = 0;
|
|
|
|
frame += ticks_elapsed;
|
|
|
|
last_ticks = ticks;
|
|
|
|
static const int max_physics_steps = 8;
|
|
if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) {
|
|
step -= (advance.physics_steps - max_physics_steps) * frame_slice;
|
|
advance.physics_steps = max_physics_steps;
|
|
}
|
|
|
|
bool exit = false;
|
|
|
|
Engine::get_singleton()->_in_physics = true;
|
|
|
|
for (int iters = 0; iters < advance.physics_steps; ++iters) {
|
|
|
|
uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
|
|
|
|
PhysicsServer::get_singleton()->sync();
|
|
PhysicsServer::get_singleton()->flush_queries();
|
|
|
|
Physics2DServer::get_singleton()->sync();
|
|
Physics2DServer::get_singleton()->flush_queries();
|
|
|
|
if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) {
|
|
exit = true;
|
|
break;
|
|
}
|
|
|
|
NavigationServer::get_singleton_mut()->process(frame_slice * time_scale);
|
|
|
|
message_queue->flush();
|
|
|
|
PhysicsServer::get_singleton()->step(frame_slice * time_scale);
|
|
|
|
Physics2DServer::get_singleton()->end_sync();
|
|
Physics2DServer::get_singleton()->step(frame_slice * time_scale);
|
|
|
|
message_queue->flush();
|
|
|
|
physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
|
|
physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
|
|
Engine::get_singleton()->_physics_frames++;
|
|
}
|
|
|
|
Engine::get_singleton()->_in_physics = false;
|
|
|
|
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
|
|
|
|
if (OS::get_singleton()->get_main_loop()->idle(step * time_scale)) {
|
|
exit = true;
|
|
}
|
|
message_queue->flush();
|
|
|
|
VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
|
|
|
|
if (OS::get_singleton()->can_draw() && !disable_render_loop) {
|
|
|
|
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
|
|
if (VisualServer::get_singleton()->has_changed()) {
|
|
VisualServer::get_singleton()->draw(true, scaled_step); // flush visual commands
|
|
Engine::get_singleton()->frames_drawn++;
|
|
}
|
|
} else {
|
|
VisualServer::get_singleton()->draw(true, scaled_step); // flush visual commands
|
|
Engine::get_singleton()->frames_drawn++;
|
|
force_redraw_requested = false;
|
|
}
|
|
}
|
|
|
|
idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin;
|
|
idle_process_max = MAX(idle_process_ticks, idle_process_max);
|
|
uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
|
|
|
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
|
ScriptServer::get_language(i)->frame();
|
|
}
|
|
|
|
AudioServer::get_singleton()->update();
|
|
|
|
if (EngineDebugger::is_active())
|
|
EngineDebugger::get_singleton()->iteration(frame_time, idle_process_ticks, physics_process_ticks, frame_slice);
|
|
|
|
frames++;
|
|
Engine::get_singleton()->_idle_frames++;
|
|
|
|
if (frame > 1000000) {
|
|
|
|
if (editor || project_manager) {
|
|
if (print_fps) {
|
|
print_line("Editor FPS: " + itos(frames));
|
|
}
|
|
} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
|
|
print_line("Game FPS: " + itos(frames));
|
|
}
|
|
|
|
Engine::get_singleton()->_fps = frames;
|
|
performance->set_process_time(USEC_TO_SEC(idle_process_max));
|
|
performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
|
|
idle_process_max = 0;
|
|
physics_process_max = 0;
|
|
|
|
frame %= 1000000;
|
|
frames = 0;
|
|
}
|
|
|
|
iterating--;
|
|
|
|
if (fixed_fps != -1)
|
|
return exit;
|
|
|
|
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
|
|
OS::get_singleton()->delay_usec(OS::get_singleton()->get_low_processor_usage_mode_sleep_usec()); //apply some delay to force idle time
|
|
else {
|
|
uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
|
|
if (frame_delay)
|
|
OS::get_singleton()->delay_usec(Engine::get_singleton()->get_frame_delay() * 1000);
|
|
}
|
|
|
|
int target_fps = Engine::get_singleton()->get_target_fps();
|
|
if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
|
|
uint64_t time_step = 1000000L / target_fps;
|
|
target_ticks += time_step;
|
|
uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
|
|
if (current_ticks < target_ticks) OS::get_singleton()->delay_usec(target_ticks - current_ticks);
|
|
current_ticks = OS::get_singleton()->get_ticks_usec();
|
|
target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step);
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (auto_build_solutions) {
|
|
auto_build_solutions = false;
|
|
// Only relevant when running the editor.
|
|
if (!editor) {
|
|
ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but no project is being edited. Aborting.");
|
|
}
|
|
if (!EditorNode::get_singleton()->call_build()) {
|
|
ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but the build callback failed. Aborting.");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return exit || auto_quit;
|
|
}
|
|
|
|
void Main::force_redraw() {
|
|
force_redraw_requested = true;
|
|
}
|
|
|
|
/* Engine deinitialization
|
|
*
|
|
* Responsible for freeing all the memory allocated by previous setup steps,
|
|
* so that the engine closes cleanly without leaking memory or crashing.
|
|
* The order matters as some of those steps are linked with each other.
|
|
*/
|
|
void Main::cleanup() {
|
|
|
|
ERR_FAIL_COND(!_start_success);
|
|
|
|
EngineDebugger::deinitialize();
|
|
|
|
ResourceLoader::remove_custom_loaders();
|
|
ResourceSaver::remove_custom_savers();
|
|
|
|
message_queue->flush();
|
|
memdelete(message_queue);
|
|
|
|
OS::get_singleton()->delete_main_loop();
|
|
|
|
OS::get_singleton()->_cmdline.clear();
|
|
OS::get_singleton()->_execpath = "";
|
|
OS::get_singleton()->_local_clipboard = "";
|
|
|
|
ResourceLoader::clear_translation_remaps();
|
|
ResourceLoader::clear_path_remaps();
|
|
|
|
ScriptServer::finish_languages();
|
|
|
|
// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
|
|
VisualServer::get_singleton()->sync();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
EditorNode::unregister_editor_types();
|
|
#endif
|
|
|
|
if (arvr_server) {
|
|
// cleanup now before we pull the rug from underneath...
|
|
memdelete(arvr_server);
|
|
}
|
|
|
|
ImageLoader::cleanup();
|
|
|
|
unregister_driver_types();
|
|
unregister_module_types();
|
|
unregister_platform_apis();
|
|
unregister_scene_types();
|
|
unregister_server_types();
|
|
|
|
if (audio_server) {
|
|
audio_server->finish();
|
|
memdelete(audio_server);
|
|
}
|
|
|
|
if (camera_server) {
|
|
memdelete(camera_server);
|
|
}
|
|
|
|
OS::get_singleton()->finalize();
|
|
finalize_physics();
|
|
finalize_navigation_server();
|
|
|
|
if (packed_data)
|
|
memdelete(packed_data);
|
|
if (file_access_network_client)
|
|
memdelete(file_access_network_client);
|
|
if (performance)
|
|
memdelete(performance);
|
|
if (input_map)
|
|
memdelete(input_map);
|
|
if (translation_server)
|
|
memdelete(translation_server);
|
|
if (globals)
|
|
memdelete(globals);
|
|
if (engine)
|
|
memdelete(engine);
|
|
|
|
if (OS::get_singleton()->is_restart_on_exit_set()) {
|
|
//attempt to restart with arguments
|
|
String exec = OS::get_singleton()->get_executable_path();
|
|
List<String> args = OS::get_singleton()->get_restart_on_exit_arguments();
|
|
OS::ProcessID pid = 0;
|
|
OS::get_singleton()->execute(exec, args, false, &pid);
|
|
OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory)
|
|
}
|
|
|
|
unregister_core_driver_types();
|
|
unregister_core_types();
|
|
|
|
OS::get_singleton()->finalize_core();
|
|
}
|