411ee71b4d
This new name also makes its purpose a little clearer This is a step towards fixing #56
579 lines
13 KiB
C++
579 lines
13 KiB
C++
/*************************************************************************/
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/* sprite.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sprite.h"
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#include "core/core_string_names.h"
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#include "scene/scene_string_names.h"
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#include "scene/main/viewport.h"
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#include "os/os.h"
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void Sprite::edit_set_pivot(const Point2& p_pivot) {
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set_offset(p_pivot);
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}
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Point2 Sprite::edit_get_pivot() const {
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return get_offset();
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}
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bool Sprite::edit_has_pivot() const {
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return true;
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}
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void Sprite::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_DRAW: {
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if (texture.is_null())
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return;
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RID ci = get_canvas_item();
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/*
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texture->draw(ci,Point2());
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break;
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*/
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Size2 s;
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Rect2 src_rect;
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if (region) {
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s=region_rect.size;
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src_rect=region_rect;
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} else {
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s = Size2(texture->get_size());
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s=s/Size2(hframes,vframes);
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src_rect.size=s;
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src_rect.pos.x+=float(frame%hframes)*s.x;
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src_rect.pos.y+=float(frame/hframes)*s.y;
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}
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Point2 ofs=offset;
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if (centered)
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ofs-=s/2;
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if (Engine::get_singleton()->get_use_pixel_snap()) {
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ofs=ofs.floor();
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}
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Rect2 dst_rect(ofs,s);
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if (hflip)
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dst_rect.size.x=-dst_rect.size.x;
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if (vflip)
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dst_rect.size.y=-dst_rect.size.y;
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texture->draw_rect_region(ci,dst_rect,src_rect);
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} break;
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}
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}
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void Sprite::set_texture(const Ref<Texture>& p_texture) {
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if (p_texture==texture)
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return;
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#ifdef DEBUG_ENABLED
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if (texture.is_valid()) {
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texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
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}
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#endif
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texture=p_texture;
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#ifdef DEBUG_ENABLED
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if (texture.is_valid()) {
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texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
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texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
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}
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#endif
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update();
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emit_signal("texture_changed");
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item_rect_changed();
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}
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Ref<Texture> Sprite::get_texture() const {
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return texture;
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}
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void Sprite::set_centered(bool p_center) {
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centered=p_center;
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update();
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item_rect_changed();
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}
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bool Sprite::is_centered() const {
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return centered;
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}
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void Sprite::set_offset(const Point2& p_offset) {
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offset=p_offset;
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update();
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item_rect_changed();
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_change_notify("offset");
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}
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Point2 Sprite::get_offset() const {
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return offset;
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}
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void Sprite::set_flip_h(bool p_flip) {
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hflip=p_flip;
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update();
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}
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bool Sprite::is_flipped_h() const {
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return hflip;
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}
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void Sprite::set_flip_v(bool p_flip) {
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vflip=p_flip;
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update();
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}
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bool Sprite::is_flipped_v() const {
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return vflip;
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}
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void Sprite::set_region(bool p_region) {
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if (p_region==region)
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return;
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region=p_region;
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update();
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}
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bool Sprite::is_region() const{
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return region;
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}
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void Sprite::set_region_rect(const Rect2& p_region_rect) {
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if (region_rect==p_region_rect)
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return;
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region_rect=p_region_rect;
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if (region)
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item_rect_changed();
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_change_notify("region_rect");
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}
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Rect2 Sprite::get_region_rect() const {
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return region_rect;
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}
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void Sprite::set_frame(int p_frame) {
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ERR_FAIL_INDEX(p_frame,vframes*hframes);
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if (frame != p_frame)
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item_rect_changed();
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frame=p_frame;
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_change_notify("frame");
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emit_signal(SceneStringNames::get_singleton()->frame_changed);
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}
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int Sprite::get_frame() const {
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return frame;
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}
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void Sprite::set_vframes(int p_amount) {
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ERR_FAIL_COND(p_amount<1);
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vframes=p_amount;
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update();
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item_rect_changed();
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_change_notify("frame");
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}
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int Sprite::get_vframes() const {
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return vframes;
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}
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void Sprite::set_hframes(int p_amount) {
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ERR_FAIL_COND(p_amount<1);
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hframes=p_amount;
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update();
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item_rect_changed();
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_change_notify("frame");
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}
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int Sprite::get_hframes() const {
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return hframes;
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}
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Rect2 Sprite::get_item_rect() const {
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if (texture.is_null())
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return Rect2(0,0,1,1);
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/*
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if (texture.is_null())
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return CanvasItem::get_item_rect();
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*/
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Size2i s;
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if (region) {
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s=region_rect.size;
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} else {
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s = texture->get_size();
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s=s/Point2(hframes,vframes);
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}
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Point2 ofs=offset;
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if (centered)
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ofs-=s/2;
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if (s==Size2(0,0))
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s=Size2(1,1);
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return Rect2(ofs,s);
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}
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void Sprite::_validate_property(PropertyInfo& property) const {
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if (property.name=="frame") {
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property.hint=PROPERTY_HINT_SPRITE_FRAME;
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property.hint_string="0,"+itos(vframes*hframes-1)+",1";
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}
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}
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void Sprite::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_texture","texture:Texture"),&Sprite::set_texture);
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ClassDB::bind_method(D_METHOD("get_texture:Texture"),&Sprite::get_texture);
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ClassDB::bind_method(D_METHOD("set_centered","centered"),&Sprite::set_centered);
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ClassDB::bind_method(D_METHOD("is_centered"),&Sprite::is_centered);
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ClassDB::bind_method(D_METHOD("set_offset","offset"),&Sprite::set_offset);
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ClassDB::bind_method(D_METHOD("get_offset"),&Sprite::get_offset);
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ClassDB::bind_method(D_METHOD("set_flip_h","flip_h"),&Sprite::set_flip_h);
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ClassDB::bind_method(D_METHOD("is_flipped_h"),&Sprite::is_flipped_h);
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ClassDB::bind_method(D_METHOD("set_flip_v","flip_v"),&Sprite::set_flip_v);
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ClassDB::bind_method(D_METHOD("is_flipped_v"),&Sprite::is_flipped_v);
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ClassDB::bind_method(D_METHOD("set_region","enabled"),&Sprite::set_region);
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ClassDB::bind_method(D_METHOD("is_region"),&Sprite::is_region);
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ClassDB::bind_method(D_METHOD("set_region_rect","rect"),&Sprite::set_region_rect);
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ClassDB::bind_method(D_METHOD("get_region_rect"),&Sprite::get_region_rect);
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ClassDB::bind_method(D_METHOD("set_frame","frame"),&Sprite::set_frame);
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ClassDB::bind_method(D_METHOD("get_frame"),&Sprite::get_frame);
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ClassDB::bind_method(D_METHOD("set_vframes","vframes"),&Sprite::set_vframes);
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ClassDB::bind_method(D_METHOD("get_vframes"),&Sprite::get_vframes);
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ClassDB::bind_method(D_METHOD("set_hframes","hframes"),&Sprite::set_hframes);
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ClassDB::bind_method(D_METHOD("get_hframes"),&Sprite::get_hframes);
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ADD_SIGNAL(MethodInfo("frame_changed"));
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ADD_SIGNAL(MethodInfo("texture_changed"));
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ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), "set_texture","get_texture");
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ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), "set_centered","is_centered");
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ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), "set_offset","get_offset");
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ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "flip_h"), "set_flip_h","is_flipped_h");
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ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "flip_v"), "set_flip_v","is_flipped_v");
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ADD_PROPERTYNO( PropertyInfo( Variant::INT, "vframes",PROPERTY_HINT_RANGE,"1,16384,1"), "set_vframes","get_vframes");
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ADD_PROPERTYNO( PropertyInfo( Variant::INT, "hframes",PROPERTY_HINT_RANGE,"1,16384,1"), "set_hframes","get_hframes");
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ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), "set_frame","get_frame");
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ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "region"), "set_region","is_region");
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ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), "set_region_rect","get_region_rect");
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}
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Sprite::Sprite() {
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centered=true;
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hflip=false;
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vflip=false;
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region=false;
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frame=0;
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vframes=1;
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hframes=1;
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}
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//////////////////////////// VPSPRITE
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///
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///
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///
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#if 0
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void ViewportSprite::edit_set_pivot(const Point2& p_pivot) {
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set_offset(p_pivot);
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}
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Point2 ViewportSprite::edit_get_pivot() const {
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return get_offset();
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}
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bool ViewportSprite::edit_has_pivot() const {
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return true;
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}
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void ViewportSprite::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!viewport_path.is_empty()) {
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Node *n = get_node(viewport_path);
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ERR_FAIL_COND(!n);
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Viewport *vp=n->cast_to<Viewport>();
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ERR_FAIL_COND(!vp);
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Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
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texture=rtt;
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texture->connect("changed",this,"update");
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item_rect_changed();
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (texture.is_valid()) {
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texture->disconnect("changed",this,"update");
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texture=Ref<Texture>();
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}
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} break;
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case NOTIFICATION_DRAW: {
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if (texture.is_null())
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return;
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RID ci = get_canvas_item();
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/*
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texture->draw(ci,Point2());
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break;
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*/
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Size2i s;
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Rect2i src_rect;
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s = texture->get_size();
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src_rect.size=s;
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Point2 ofs=offset;
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if (centered)
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ofs-=s/2;
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if (OS::get_singleton()->get_use_pixel_snap()) {
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ofs=ofs.floor();
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}
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Rect2 dst_rect(ofs,s);
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texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
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} break;
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}
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}
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void ViewportSprite::set_viewport_path(const NodePath& p_viewport) {
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viewport_path=p_viewport;
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update();
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if (!is_inside_tree())
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return;
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if (texture.is_valid()) {
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texture->disconnect("changed",this,"update");
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texture=Ref<Texture>();
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}
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if (viewport_path.is_empty())
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return;
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Node *n = get_node(viewport_path);
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ERR_FAIL_COND(!n);
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Viewport *vp=n->cast_to<Viewport>();
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ERR_FAIL_COND(!vp);
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Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
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texture=rtt;
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if (texture.is_valid()) {
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texture->connect("changed",this,"update");
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}
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item_rect_changed();
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}
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NodePath ViewportSprite::get_viewport_path() const {
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return viewport_path;
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}
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void ViewportSprite::set_centered(bool p_center) {
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centered=p_center;
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update();
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item_rect_changed();
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}
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bool ViewportSprite::is_centered() const {
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return centered;
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}
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void ViewportSprite::set_offset(const Point2& p_offset) {
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offset=p_offset;
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update();
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item_rect_changed();
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}
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Point2 ViewportSprite::get_offset() const {
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return offset;
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}
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void ViewportSprite::set_modulate(const Color& p_color) {
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modulate=p_color;
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update();
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}
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Color ViewportSprite::get_modulate() const{
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return modulate;
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}
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Rect2 ViewportSprite::get_item_rect() const {
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if (texture.is_null())
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return Rect2(0,0,1,1);
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/*
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if (texture.is_null())
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return CanvasItem::get_item_rect();
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*/
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Size2i s;
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s = texture->get_size();
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Point2 ofs=offset;
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if (centered)
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ofs-=s/2;
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if (s==Size2(0,0))
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s=Size2(1,1);
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return Rect2(ofs,s);
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}
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String ViewportSprite::get_configuration_warning() const {
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if (!has_node(viewport_path) || !get_node(viewport_path) || !get_node(viewport_path)->cast_to<Viewport>()) {
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return TTR("Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode.");
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} else {
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Node *n = get_node(viewport_path);
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if (n) {
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Viewport *vp = n->cast_to<Viewport>();
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if (!vp->is_set_as_render_target()) {
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return TTR("The Viewport set in the path property must be set as 'render target' in order for this sprite to work.");
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}
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}
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}
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return String();
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}
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void ViewportSprite::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_viewport_path","path"),&ViewportSprite::set_viewport_path);
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ClassDB::bind_method(D_METHOD("get_viewport_path"),&ViewportSprite::get_viewport_path);
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ClassDB::bind_method(D_METHOD("set_centered","centered"),&ViewportSprite::set_centered);
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ClassDB::bind_method(D_METHOD("is_centered"),&ViewportSprite::is_centered);
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ClassDB::bind_method(D_METHOD("set_offset","offset"),&ViewportSprite::set_offset);
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ClassDB::bind_method(D_METHOD("get_offset"),&ViewportSprite::get_offset);
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ClassDB::bind_method(D_METHOD("set_modulate","modulate"),&ViewportSprite::set_modulate);
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ClassDB::bind_method(D_METHOD("get_modulate"),&ViewportSprite::get_modulate);
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ADD_PROPERTYNZ( PropertyInfo( Variant::NODE_PATH, "viewport"), "set_viewport_path","get_viewport_path");
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ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), "set_centered","is_centered");
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ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), "set_offset","get_offset");
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ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), "set_modulate","get_modulate");
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}
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ViewportSprite::ViewportSprite() {
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centered=true;
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modulate=Color(1,1,1,1);
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}
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#endif
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