e2c6daf7ef
- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process. |
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.. | ||
audio | ||
camera | ||
debugger | ||
display | ||
extensions | ||
movie_writer | ||
navigation | ||
rendering | ||
text | ||
xr | ||
audio_server.cpp | ||
audio_server.h | ||
camera_server.cpp | ||
camera_server.h | ||
display_server.cpp | ||
display_server.h | ||
display_server_headless.h | ||
navigation_server_2d.cpp | ||
navigation_server_2d.h | ||
navigation_server_2d_dummy.h | ||
navigation_server_3d.cpp | ||
navigation_server_3d.h | ||
navigation_server_3d_dummy.h | ||
physics_server_2d.cpp | ||
physics_server_2d.h | ||
physics_server_2d_dummy.h | ||
physics_server_2d_wrap_mt.cpp | ||
physics_server_2d_wrap_mt.h | ||
physics_server_3d.cpp | ||
physics_server_3d.h | ||
physics_server_3d_dummy.h | ||
physics_server_3d_wrap_mt.cpp | ||
physics_server_3d_wrap_mt.h | ||
register_server_types.cpp | ||
register_server_types.h | ||
rendering_server.compat.inc | ||
rendering_server.cpp | ||
rendering_server.h | ||
SCsub | ||
server_wrap_mt_common.h | ||
text_server.compat.inc | ||
text_server.cpp | ||
text_server.h | ||
xr_server.compat.inc | ||
xr_server.cpp | ||
xr_server.h |