virtualx-engine/editor/debugger/editor_performance_profiler.h
simpu bfadb882b1 Added Custom Performance Monitor and feature to read intermediate values of Monitor
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`

The value can be viewed in the `Monitor` tab of Debugger.

Text before `/` is used to categorize the custom monitor.

`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`

User can click on the graph of monitors to read the value at that point.

Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30

90 lines
3.8 KiB
C++

/*************************************************************************/
/* editor_performance_profiler.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
#ifndef EDITOR_PERFORMANCE_PROFILER_H
#define EDITOR_PERFORMANCE_PROFILER_H
#include "core/map.h"
#include "core/ordered_hash_map.h"
#include "main/performance.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
class EditorPerformanceProfiler : public HSplitContainer {
GDCLASS(EditorPerformanceProfiler, HSplitContainer);
private:
class Monitor {
public:
String name;
String base;
List<float> history;
float max = 0.0f;
TreeItem *item = nullptr;
Performance::MonitorType type = Performance::MONITOR_TYPE_QUANTITY;
int frame_index = 0;
Monitor();
Monitor(String p_name, String p_base, int p_frame_index, Performance::MonitorType p_type, TreeItem *p_item);
void update_value(float p_value);
void reset();
};
OrderedHashMap<StringName, Monitor> monitors;
Map<StringName, TreeItem *> base_map;
Tree *monitor_tree;
Control *monitor_draw;
Label *info_message;
StringName marker_key;
int marker_frame;
const int MARGIN = 4;
const int POINT_SEPARATION = 5;
const int MARKER_MARGIN = 2;
static String _create_label(float p_value, Performance::MonitorType p_type);
void _monitor_select();
void _monitor_draw();
void _build_monitor_tree();
TreeItem *_get_monitor_base(const StringName &p_base_name);
TreeItem *_create_monitor_item(const StringName &p_monitor_name, TreeItem *p_base);
void _marker_input(const Ref<InputEvent> &p_event);
public:
void reset();
void update_monitors(const Vector<StringName> &p_names);
void add_profile_frame(const Vector<float> &p_values);
List<float> *get_monitor_data(const StringName &p_name);
EditorPerformanceProfiler();
};
#endif // EDITOR_PERFORMANCE_PROFILER_H