virtualx-engine/platform/bb10
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
..
bar Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
export -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
audio_driver_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_bb10.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
bbutil.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bbutil.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
detect.py scons: Reorder options for clarity 2016-11-03 07:45:08 +01:00
godot_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
os_bb10.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
payment_service.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
payment_service.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00