..
default_mouse_cursor.xpm
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rasterizer.cpp
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
rasterizer.h
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
shader_language.cpp
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
shader_language.h
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
shader_types.cpp
WIP particle system
2017-01-01 22:16:52 -03:00
shader_types.h
-the new shader language seems to work
2016-10-07 11:31:18 -03:00
visual_server_canvas.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
visual_server_canvas.h
Improvement to y_sort: make clear which item has to be drawn first
2017-01-03 10:35:30 +01:00
visual_server_global.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
visual_server_global.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
visual_server_light_baker.cpp
work in progress global illumination
2016-12-20 00:21:07 -03:00
visual_server_light_baker.h
work in progress global illumination
2016-12-20 00:21:07 -03:00
visual_server_raster.cpp
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
visual_server_raster.h
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
visual_server_scene.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
visual_server_scene.h
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
visual_server_viewport.cpp
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
visual_server_viewport.h
WIP particle system
2017-01-01 22:16:52 -03:00