77 lines
3.2 KiB
C++
77 lines
3.2 KiB
C++
/*************************************************************************/
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/* godot_plane.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "godot_plane.h"
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#include "math/plane.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _plane_api_anchor() {
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}
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void GDAPI godot_plane_new(godot_plane *p_pl) {
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Plane *pl = (Plane *)p_pl;
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*pl = Plane();
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}
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void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) {
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Plane *pl = (Plane *)p_pl;
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const Vector3 *normal = (const Vector3 *)p_normal;
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*pl = Plane(*normal, p_d);
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}
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void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) {
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Plane *pl = (Plane *)p_pl;
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const Vector3 *normal = (const Vector3 *)p_normal;
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pl->set_normal(*normal);
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}
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godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) {
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const Plane *pl = (const Plane *)p_pl;
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const Vector3 normal = pl->get_normal();
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godot_vector3 *v3 = (godot_vector3 *)&normal;
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return *v3;
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}
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void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) {
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Plane *pl = (Plane *)p_pl;
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pl->d = p_d;
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}
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godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) {
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const Plane *pl = (const Plane *)p_pl;
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return pl->d;
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}
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#ifdef __cplusplus
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}
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#endif
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