virtualx-engine/modules/gdnative/godot/godot_plane.cpp
2017-04-09 21:07:53 +02:00

77 lines
3.2 KiB
C++

/*************************************************************************/
/* godot_plane.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_plane.h"
#include "math/plane.h"
#ifdef __cplusplus
extern "C" {
#endif
void _plane_api_anchor() {
}
void GDAPI godot_plane_new(godot_plane *p_pl) {
Plane *pl = (Plane *)p_pl;
*pl = Plane();
}
void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) {
Plane *pl = (Plane *)p_pl;
const Vector3 *normal = (const Vector3 *)p_normal;
*pl = Plane(*normal, p_d);
}
void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) {
Plane *pl = (Plane *)p_pl;
const Vector3 *normal = (const Vector3 *)p_normal;
pl->set_normal(*normal);
}
godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) {
const Plane *pl = (const Plane *)p_pl;
const Vector3 normal = pl->get_normal();
godot_vector3 *v3 = (godot_vector3 *)&normal;
return *v3;
}
void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) {
Plane *pl = (Plane *)p_pl;
pl->d = p_d;
}
godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) {
const Plane *pl = (const Plane *)p_pl;
return pl->d;
}
#ifdef __cplusplus
}
#endif