66 lines
3.2 KiB
C++
66 lines
3.2 KiB
C++
/*************************************************************************/
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/* godot_plane.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_PLANE_H
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#define GODOT_PLANE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
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typedef struct godot_plane {
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uint8_t _dont_touch_that[16];
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} godot_plane;
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#endif
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#include "godot_vector3.h"
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void GDAPI godot_plane_new(godot_plane *p_pl);
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void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d);
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// @Incomplete
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// These are additional valid constructors
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// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
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// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal);
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// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
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void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal);
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godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl);
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godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl);
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void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_PLANE_H
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