106 lines
3.9 KiB
C++
106 lines
3.9 KiB
C++
/*************************************************************************/
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/* godot_quat.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "godot_quat.h"
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#include "math/quat.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _quat_api_anchor() {
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}
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void GDAPI godot_quat_new(godot_quat *p_quat) {
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Quat *quat = (Quat *)p_quat;
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*quat = Quat();
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}
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void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w) {
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Quat *quat = (Quat *)p_quat;
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*quat = Quat(x, y, z, w);
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}
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void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle) {
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Quat *quat = (Quat *)p_quat;
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const Vector3 *axis = (const Vector3 *)p_axis;
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*quat = Quat(*axis, p_angle);
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}
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void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1) {
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Quat *quat = (Quat *)p_quat;
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const Vector3 *v0 = (const Vector3 *)p_v0;
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const Vector3 *v1 = (const Vector3 *)p_v1;
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*quat = Quat(*v0, *v1);
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}
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godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat) {
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Quat *quat = (Quat *)p_quat;
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Vector3 euler = quat->get_euler();
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return *(godot_vector3 *)&euler;
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}
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void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler) {
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Quat *quat = (Quat *)p_quat;
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const Vector3 *euler = (const Vector3 *)p_euler;
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quat->set_euler(*euler);
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}
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godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx) {
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Quat *quat = (Quat *)p_quat;
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switch (p_idx) {
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case 0:
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return &quat->x;
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case 1:
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return &quat->y;
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case 2:
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return &quat->z;
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default:
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return &quat->y;
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}
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}
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godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx) {
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const Quat *quat = (const Quat *)p_quat;
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switch (p_idx) {
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case 0:
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return quat->x;
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case 1:
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return quat->y;
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case 2:
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return quat->z;
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default:
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return quat->y;
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}
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}
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#ifdef __cplusplus
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}
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#endif
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