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canvas.glsl
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Exposure emulated *Unorm4x8 glsl functions in non-android builds
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2022-12-04 14:05:14 -08:00 |
canvas_occlusion.glsl
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Add 2D shadows and canvas SDF to OpenGL3 renderer
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2022-10-28 11:33:23 -07:00 |
canvas_sdf.glsl
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Add 2D shadows and canvas SDF to OpenGL3 renderer
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2022-10-28 11:33:23 -07:00 |
canvas_uniforms_inc.glsl
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Fix error in Web builds that resulting in 2D
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2022-10-14 11:18:27 -07:00 |
copy.glsl
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Add 2D lights to OpenGL3 canvas renderer
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2022-10-12 17:55:01 -07:00 |
cube_to_dp.glsl
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
cubemap_filter.glsl
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Add GPUParticles to the OpenGL3 renderer.
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2022-11-14 23:28:25 -08:00 |
effect_blur.glsl
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
lens_distorted.glsl
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
particles.glsl
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Add GPUParticles to the OpenGL3 renderer.
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2022-11-14 23:28:25 -08:00 |
particles_copy.glsl
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Add GPUParticles to the OpenGL3 renderer.
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2022-11-14 23:28:25 -08:00 |
scene.glsl
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
SCsub
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Add Skeletons and Blend Shapes to the OpenGL renderer
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2022-11-29 09:45:03 -08:00 |
skeleton.glsl
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Add Skeletons and Blend Shapes to the OpenGL renderer
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2022-11-29 09:45:03 -08:00 |
sky.glsl
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Move debanding into internal sky shader code so that it is applied after everything else.
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2022-09-13 10:39:04 -07:00 |
stdlib_inc.glsl
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Exposure emulated *Unorm4x8 glsl functions in non-android builds
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2022-12-04 14:05:14 -08:00 |
tonemap.glsl
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Add multiview to the opengl3 driver
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2022-10-21 21:00:32 -05:00 |
tonemap_inc.glsl
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Add basic lighting to GLES3 renderer.
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2022-05-16 15:07:09 -07:00 |