virtualx-engine/servers/rendering/renderer_rd/shaders
Yuri Sizov 0fa808ba5e Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-07-12 21:02:25 +02:00
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effects Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
environment Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
forward_clustered Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
forward_mobile Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
blit.glsl
canvas.glsl Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
particles.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
particles_copy.glsl Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
samplers_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_data_inc.glsl Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_forward_lights_inc.glsl Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
SCsub Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00