virtualx-engine/drivers/gles3/shaders
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
..
blend_shape.glsl
canvas.glsl Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
canvas_shadow.glsl
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
particles.glsl WIP particle system 2017-01-01 22:16:52 -03:00
resolve.glsl
scene.glsl Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
screen_space_reflection.glsl
SCsub begin work on new particle system 2016-12-30 08:35:54 -03:00
ssao.glsl
ssao_blur.glsl Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
ssao_minify.glsl
subsurf_scattering.glsl WIP particle system 2017-01-01 22:16:52 -03:00
tonemap.glsl DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00