ba2bdc478b
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
91 lines
3.6 KiB
C++
91 lines
3.6 KiB
C++
/*************************************************************************/
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/* dir_access_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DIR_ACCESS_WINDOWS_H
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#define DIR_ACCESS_WINDOWS_H
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#ifdef WINDOWS_ENABLED
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#include "core/io/dir_access.h"
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struct DirAccessWindowsPrivate;
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class DirAccessWindows : public DirAccess {
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enum {
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MAX_DRIVES = 26
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};
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DirAccessWindowsPrivate *p = nullptr;
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/* Windows stuff */
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char drives[MAX_DRIVES] = { 0 }; // a-z:
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int drive_count = 0;
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String current_dir;
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bool _cisdir = false;
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bool _cishidden = false;
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public:
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virtual Error list_dir_begin(); ///< This starts dir listing
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virtual String get_next();
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virtual bool current_is_dir() const;
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virtual bool current_is_hidden() const;
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virtual void list_dir_end(); ///<
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virtual int get_drive_count();
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virtual String get_drive(int p_drive);
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virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
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virtual String get_current_dir(bool p_include_drive = true); ///< return current dir location
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virtual bool file_exists(String p_file);
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virtual bool dir_exists(String p_dir);
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virtual Error make_dir(String p_dir);
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virtual Error rename(String p_path, String p_new_path);
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virtual Error remove(String p_path);
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virtual bool is_link(String p_file) { return false; };
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virtual String read_link(String p_file) { return p_file; };
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virtual Error create_link(String p_source, String p_target) { return FAILED; };
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uint64_t get_space_left();
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virtual String get_filesystem_type() const;
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DirAccessWindows();
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~DirAccessWindows();
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};
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#endif // WINDOWS_ENABLED
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#endif // DIR_ACCESS_WINDOWS_H
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