virtualx-engine/platform
PouleyKetchoupp 1043576ff3 Fix errors when creating windows on Windows
Detecting the case where WM_SIZE is received during the window creation.
There's no need to call window_resize on the Vulkan context.

Also creating a WindowData entry early enough to avoid storing a
separate WindowData wrongly associated to INVALID_WINDOW_ID.

Fixes #39199
2020-06-27 18:26:34 +02:00
..
android Enable the ability to use Godot as a subview within an Android app 2020-06-25 19:52:40 -07:00
iphone Merge pull request #39779 from naithar/feature/ios-modules-master 2020-06-24 22:49:39 +02:00
javascript Immediately run first iteration after JS FS sync. 2020-06-14 16:04:45 +02:00
linuxbsd Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11), remove latin variant function. 2020-06-13 11:02:00 +03:00
osx macOS, prevent multiple CGDisplayHideCursor calls unpaired with CGDisplayShowCursor. 2020-06-22 11:38:43 +03:00
server Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
uwp Export: Rename 'Windows Universal' to 'UWP' 2020-06-19 16:31:28 +02:00
windows Fix errors when creating windows on Windows 2020-06-27 18:26:34 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00