4f929a0fdf
recognize them.
237 lines
5.7 KiB
XML
237 lines
5.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_force">
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<return type="void">
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</return>
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<argument index="0" name="force" type="Vector3">
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</argument>
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<argument index="1" name="pos" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="apply_impulse">
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<return type="void">
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</return>
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<argument index="0" name="pos" type="Vector3">
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</argument>
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<argument index="1" name="j" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="apply_torqe_impulse">
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<return type="void">
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</return>
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<argument index="0" name="j" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_angular_velocity" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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</description>
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</method>
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<method name="get_center_of_mass" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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</description>
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</method>
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<method name="get_contact_collider" qualifiers="const">
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<return type="RID">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_contact_collider_id" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_contact_collider_object" qualifiers="const">
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<return type="Object">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_contact_collider_pos" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_contact_collider_shape" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_contact_collider_velocity_at_pos" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_contact_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_contact_local_normal" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_contact_local_pos" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_contact_local_shape" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="contact_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_inverse_inertia" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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</description>
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</method>
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<method name="get_inverse_mass" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_linear_velocity" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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</description>
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</method>
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<method name="get_principal_inertia_axes" qualifiers="const">
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<return type="Basis">
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</return>
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<description>
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</description>
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</method>
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<method name="get_space_state">
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<return type="PhysicsDirectSpaceState">
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</return>
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<description>
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</description>
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</method>
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<method name="get_step" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_total_angular_damp" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_total_gravity" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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</description>
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</method>
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<method name="get_total_linear_damp" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_transform" qualifiers="const">
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<return type="Transform">
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</return>
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<description>
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</description>
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</method>
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<method name="integrate_forces">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="is_sleeping" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_angular_velocity">
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<return type="void">
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</return>
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<argument index="0" name="velocity" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_linear_velocity">
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<return type="void">
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</return>
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<argument index="0" name="velocity" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_sleep_state">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_transform">
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<return type="void">
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</return>
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<argument index="0" name="transform" type="Transform">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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