ad214c0356
Issues fixed: - Updated assimp to latest and backported fixes into godot. - Fixed file scale being ignored from FBX file. - Fixed bone removal - Implemented proper armature binding - Fixed recursion not always going through the entire path - Implemented assimp global scaling system - Fixed assimp global scale process to support unit conversion - Implemented proper fbx scaling - Fixed asserts caused by missing faces in some models which could crash - Fixed valid bone removal - Fixed root node being overwriten by assimp which caused data loss - Fixed armature construction so that it works with multiple roots - Implemented basic support for FBX standard materials - Refactoring to improve code quality and improve function reuse. - Simplified node creation from assimp scene into subsections: create_light, create_mesh, create_bone. - Creating meshes is now done after hierarchy is created so that the skeleton is always available. - Added support to assimp to support file scale in all formats which call SetFileScale. - Many other fixes provided into assimp. Known issues: - FBX pivots from Maya do not currently work. (workaround: for now use blender import and export to remove pivot tracks) - Hierarchy creates an extra node for each mesh - this was done intentionally but we intended to do a pass to remove these as they're a required node. - When an animated mesh has not executed any animation the rest pose is wrong. Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> |
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.. | ||
FBXAnimation.cpp | ||
FBXBinaryTokenizer.cpp | ||
FBXCommon.h | ||
FBXCompileConfig.h | ||
FBXConverter.cpp | ||
FBXConverter.h | ||
FBXDeformer.cpp | ||
FBXDocument.cpp | ||
FBXDocument.h | ||
FBXDocumentUtil.cpp | ||
FBXDocumentUtil.h | ||
FBXExporter.cpp | ||
FBXExporter.h | ||
FBXExportNode.cpp | ||
FBXExportNode.h | ||
FBXExportProperty.cpp | ||
FBXExportProperty.h | ||
FBXImporter.cpp | ||
FBXImporter.h | ||
FBXImportSettings.h | ||
FBXMaterial.cpp | ||
FBXMeshGeometry.cpp | ||
FBXMeshGeometry.h | ||
FBXModel.cpp | ||
FBXNodeAttribute.cpp | ||
FBXParser.cpp | ||
FBXParser.h | ||
FBXProperties.cpp | ||
FBXProperties.h | ||
FBXTokenizer.cpp | ||
FBXTokenizer.h | ||
FBXUtil.cpp | ||
FBXUtil.h |