95b27fe8c7
This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well. |
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.. | ||
doc_classes | ||
export | ||
crash_handler_macos.h | ||
crash_handler_macos.mm | ||
detect.py | ||
dir_access_macos.h | ||
dir_access_macos.mm | ||
display_server_macos.h | ||
display_server_macos.mm | ||
gl_manager_macos_angle.h | ||
gl_manager_macos_angle.mm | ||
gl_manager_macos_legacy.h | ||
gl_manager_macos_legacy.mm | ||
godot_application.h | ||
godot_application.mm | ||
godot_application_delegate.h | ||
godot_application_delegate.mm | ||
godot_button_view.h | ||
godot_button_view.mm | ||
godot_content_view.h | ||
godot_content_view.mm | ||
godot_main_macos.mm | ||
godot_menu_delegate.h | ||
godot_menu_delegate.mm | ||
godot_menu_item.h | ||
godot_menu_item.mm | ||
godot_window.h | ||
godot_window.mm | ||
godot_window_delegate.h | ||
godot_window_delegate.mm | ||
joypad_macos.cpp | ||
joypad_macos.h | ||
key_mapping_macos.h | ||
key_mapping_macos.mm | ||
macos_terminal_logger.h | ||
macos_terminal_logger.mm | ||
os_macos.h | ||
os_macos.mm | ||
platform_config.h | ||
platform_gl.h | ||
platform_macos_builders.py | ||
README.md | ||
SCsub | ||
tts_macos.h | ||
tts_macos.mm | ||
vulkan_context_macos.h | ||
vulkan_context_macos.mm |
macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.
See also misc/dist/macos
folder for additional files used
by this platform. misc/dist/macos_tools.app
is
an .app
bundle template used for packaging the macOS editor, while
misc/dist/macos_template.app
is used for
packaging macOS export templates.
Documentation
- Compiling for macOS
- Instructions on building this platform port from source.
- Exporting for macOS
- Instructions on using the compiled export templates to export a project.
- Running Godot apps on macOS
- Instructions on running Godot projects on macOS.