virtualx-engine/servers/rendering/rendering_device_graph.h
Dario adabd14d08 Add support for enhanced barriers in D3D12.
Enables support for enhanced barriers if available.

Gets rid of the implementation of [CROSS_FAMILY_FALLBACK] in the D3D12 driver. The logic has been reimplemented at a higher level in RenderingDevice itself.

This fallback is only used if the RenderingDeviceDriver reports the API traits and the capability of sharing texture formats correctly. Aliases created in this way can only be used for sampling: never for writing. In most cases, the formats that do not support sharing do not support unordered access/storage writes in the first place.
2024-05-20 13:04:44 -03:00

702 lines
26 KiB
C++

/**************************************************************************/
/* rendering_device_graph.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDERING_DEVICE_GRAPH_H
#define RENDERING_DEVICE_GRAPH_H
#include "core/object/worker_thread_pool.h"
#include "rendering_device_commons.h"
#include "rendering_device_driver.h"
// Buffer barriers have not shown any significant improvement or shown to be
// even detrimental to performance. However, there are currently some known
// cases where using them can solve problems that using singular memory
// barriers does not, probably due to driver issues (see comment on PR #84976
// https://github.com/godotengine/godot/pull/84976#issuecomment-1878566830).
#define USE_BUFFER_BARRIERS 1
class RenderingDeviceGraph {
public:
struct ComputeListInstruction {
enum Type {
TYPE_NONE,
TYPE_BIND_PIPELINE,
TYPE_BIND_UNIFORM_SET,
TYPE_DISPATCH,
TYPE_DISPATCH_INDIRECT,
TYPE_SET_PUSH_CONSTANT,
TYPE_UNIFORM_SET_PREPARE_FOR_USE
};
Type type = TYPE_NONE;
};
struct DrawListInstruction {
enum Type {
TYPE_NONE,
TYPE_BIND_INDEX_BUFFER,
TYPE_BIND_PIPELINE,
TYPE_BIND_UNIFORM_SET,
TYPE_BIND_VERTEX_BUFFERS,
TYPE_CLEAR_ATTACHMENTS,
TYPE_DRAW,
TYPE_DRAW_INDEXED,
TYPE_EXECUTE_COMMANDS,
TYPE_NEXT_SUBPASS,
TYPE_SET_BLEND_CONSTANTS,
TYPE_SET_LINE_WIDTH,
TYPE_SET_PUSH_CONSTANT,
TYPE_SET_SCISSOR,
TYPE_SET_VIEWPORT,
TYPE_UNIFORM_SET_PREPARE_FOR_USE
};
Type type = TYPE_NONE;
};
struct RecordedCommand {
enum Type {
TYPE_NONE,
TYPE_BUFFER_CLEAR,
TYPE_BUFFER_COPY,
TYPE_BUFFER_GET_DATA,
TYPE_BUFFER_UPDATE,
TYPE_COMPUTE_LIST,
TYPE_DRAW_LIST,
TYPE_TEXTURE_CLEAR,
TYPE_TEXTURE_COPY,
TYPE_TEXTURE_GET_DATA,
TYPE_TEXTURE_RESOLVE,
TYPE_TEXTURE_UPDATE,
TYPE_CAPTURE_TIMESTAMP,
TYPE_MAX
};
Type type = TYPE_NONE;
int32_t adjacent_command_list_index = -1;
RDD::MemoryBarrier memory_barrier;
int32_t normalization_barrier_index = -1;
int normalization_barrier_count = 0;
int32_t transition_barrier_index = -1;
int32_t transition_barrier_count = 0;
#if USE_BUFFER_BARRIERS
int32_t buffer_barrier_index = -1;
int32_t buffer_barrier_count = 0;
#endif
int32_t label_index = -1;
BitField<RDD::PipelineStageBits> previous_stages;
BitField<RDD::PipelineStageBits> next_stages;
BitField<RDD::PipelineStageBits> self_stages;
};
struct RecordedBufferCopy {
RDD::BufferID source;
RDD::BufferCopyRegion region;
};
struct RecordedBufferToTextureCopy {
RDD::BufferID from_buffer;
RDD::BufferTextureCopyRegion region;
};
enum ResourceUsage {
RESOURCE_USAGE_NONE,
RESOURCE_USAGE_COPY_FROM,
RESOURCE_USAGE_COPY_TO,
RESOURCE_USAGE_RESOLVE_FROM,
RESOURCE_USAGE_RESOLVE_TO,
RESOURCE_USAGE_UNIFORM_BUFFER_READ,
RESOURCE_USAGE_INDIRECT_BUFFER_READ,
RESOURCE_USAGE_TEXTURE_BUFFER_READ,
RESOURCE_USAGE_TEXTURE_BUFFER_READ_WRITE,
RESOURCE_USAGE_STORAGE_BUFFER_READ,
RESOURCE_USAGE_STORAGE_BUFFER_READ_WRITE,
RESOURCE_USAGE_VERTEX_BUFFER_READ,
RESOURCE_USAGE_INDEX_BUFFER_READ,
RESOURCE_USAGE_TEXTURE_SAMPLE,
RESOURCE_USAGE_STORAGE_IMAGE_READ,
RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE,
RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE,
RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE
};
struct ResourceTracker {
uint32_t reference_count = 0;
int64_t command_frame = -1;
int32_t read_full_command_list_index = -1;
int32_t read_slice_command_list_index = -1;
int32_t write_command_or_list_index = -1;
int32_t draw_list_index = -1;
ResourceUsage draw_list_usage = RESOURCE_USAGE_NONE;
int32_t compute_list_index = -1;
ResourceUsage compute_list_usage = RESOURCE_USAGE_NONE;
ResourceUsage usage = RESOURCE_USAGE_NONE;
BitField<RDD::BarrierAccessBits> usage_access;
RDD::BufferID buffer_driver_id;
RDD::TextureID texture_driver_id;
RDD::TextureSubresourceRange texture_subresources;
uint32_t texture_usage = 0;
int32_t texture_slice_command_index = -1;
ResourceTracker *parent = nullptr;
ResourceTracker *dirty_shared_list = nullptr;
ResourceTracker *next_shared = nullptr;
Rect2i texture_slice_or_dirty_rect;
bool in_parent_dirty_list = false;
bool write_command_list_enabled = false;
_FORCE_INLINE_ void reset_if_outdated(int64_t new_command_frame) {
if (new_command_frame != command_frame) {
usage_access.clear();
command_frame = new_command_frame;
read_full_command_list_index = -1;
read_slice_command_list_index = -1;
write_command_or_list_index = -1;
draw_list_index = -1;
compute_list_index = -1;
texture_slice_command_index = -1;
write_command_list_enabled = false;
}
}
};
struct CommandBufferPool {
// Provided by RenderingDevice.
RDD::CommandPoolID pool;
// Created internally by RenderingDeviceGraph.
LocalVector<RDD::CommandBufferID> buffers;
LocalVector<RDD::SemaphoreID> semaphores;
uint32_t buffers_used = 0;
};
struct WorkaroundsState {
bool draw_list_found = false;
};
private:
struct InstructionList {
LocalVector<uint8_t> data;
LocalVector<ResourceTracker *> command_trackers;
LocalVector<ResourceUsage> command_tracker_usages;
BitField<RDD::PipelineStageBits> stages;
int32_t index = 0;
void clear() {
data.clear();
command_trackers.clear();
command_tracker_usages.clear();
stages.clear();
}
};
struct ComputeInstructionList : InstructionList {
// No extra contents.
};
struct DrawInstructionList : InstructionList {
RDD::RenderPassID render_pass;
RDD::FramebufferID framebuffer;
Rect2i region;
LocalVector<RDD::RenderPassClearValue> clear_values;
};
struct RecordedCommandSort {
uint32_t level = 0;
uint32_t priority = 0;
int32_t index = -1;
RecordedCommandSort() = default;
bool operator<(const RecordedCommandSort &p_other) const {
if (level < p_other.level) {
return true;
} else if (level > p_other.level) {
return false;
}
if (priority < p_other.priority) {
return true;
} else if (priority > p_other.priority) {
return false;
}
return index < p_other.index;
}
};
struct RecordedCommandListNode {
int32_t command_index = -1;
int32_t next_list_index = -1;
};
struct RecordedSliceListNode {
int32_t command_index = -1;
int32_t next_list_index = -1;
Rect2i subresources;
};
struct RecordedBufferClearCommand : RecordedCommand {
RDD::BufferID buffer;
uint32_t offset = 0;
uint32_t size = 0;
};
struct RecordedBufferCopyCommand : RecordedCommand {
RDD::BufferID source;
RDD::BufferID destination;
RDD::BufferCopyRegion region;
};
struct RecordedBufferGetDataCommand : RecordedCommand {
RDD::BufferID source;
RDD::BufferID destination;
RDD::BufferCopyRegion region;
};
struct RecordedBufferUpdateCommand : RecordedCommand {
RDD::BufferID destination;
uint32_t buffer_copies_count = 0;
_FORCE_INLINE_ RecordedBufferCopy *buffer_copies() {
return reinterpret_cast<RecordedBufferCopy *>(&this[1]);
}
_FORCE_INLINE_ const RecordedBufferCopy *buffer_copies() const {
return reinterpret_cast<const RecordedBufferCopy *>(&this[1]);
}
};
struct RecordedComputeListCommand : RecordedCommand {
uint32_t instruction_data_size = 0;
_FORCE_INLINE_ uint8_t *instruction_data() {
return reinterpret_cast<uint8_t *>(&this[1]);
}
_FORCE_INLINE_ const uint8_t *instruction_data() const {
return reinterpret_cast<const uint8_t *>(&this[1]);
}
};
struct RecordedDrawListCommand : RecordedCommand {
uint32_t instruction_data_size = 0;
RDD::RenderPassID render_pass;
RDD::FramebufferID framebuffer;
RDD::CommandBufferType command_buffer_type;
Rect2i region;
uint32_t clear_values_count = 0;
_FORCE_INLINE_ RDD::RenderPassClearValue *clear_values() {
return reinterpret_cast<RDD::RenderPassClearValue *>(&this[1]);
}
_FORCE_INLINE_ const RDD::RenderPassClearValue *clear_values() const {
return reinterpret_cast<const RDD::RenderPassClearValue *>(&this[1]);
}
_FORCE_INLINE_ uint8_t *instruction_data() {
return reinterpret_cast<uint8_t *>(&clear_values()[clear_values_count]);
}
_FORCE_INLINE_ const uint8_t *instruction_data() const {
return reinterpret_cast<const uint8_t *>(&clear_values()[clear_values_count]);
}
};
struct RecordedTextureClearCommand : RecordedCommand {
RDD::TextureID texture;
RDD::TextureSubresourceRange range;
Color color;
};
struct RecordedTextureCopyCommand : RecordedCommand {
RDD::TextureID from_texture;
RDD::TextureID to_texture;
uint32_t texture_copy_regions_count = 0;
_FORCE_INLINE_ RDD::TextureCopyRegion *texture_copy_regions() {
return reinterpret_cast<RDD::TextureCopyRegion *>(&this[1]);
}
_FORCE_INLINE_ const RDD::TextureCopyRegion *texture_copy_regions() const {
return reinterpret_cast<const RDD::TextureCopyRegion *>(&this[1]);
}
};
struct RecordedTextureGetDataCommand : RecordedCommand {
RDD::TextureID from_texture;
RDD::BufferID to_buffer;
uint32_t buffer_texture_copy_regions_count = 0;
_FORCE_INLINE_ RDD::BufferTextureCopyRegion *buffer_texture_copy_regions() {
return reinterpret_cast<RDD::BufferTextureCopyRegion *>(&this[1]);
}
_FORCE_INLINE_ const RDD::BufferTextureCopyRegion *buffer_texture_copy_regions() const {
return reinterpret_cast<const RDD::BufferTextureCopyRegion *>(&this[1]);
}
};
struct RecordedTextureResolveCommand : RecordedCommand {
RDD::TextureID from_texture;
RDD::TextureID to_texture;
uint32_t src_layer = 0;
uint32_t src_mipmap = 0;
uint32_t dst_layer = 0;
uint32_t dst_mipmap = 0;
};
struct RecordedTextureUpdateCommand : RecordedCommand {
RDD::TextureID to_texture;
uint32_t buffer_to_texture_copies_count = 0;
_FORCE_INLINE_ RecordedBufferToTextureCopy *buffer_to_texture_copies() {
return reinterpret_cast<RecordedBufferToTextureCopy *>(&this[1]);
}
_FORCE_INLINE_ const RecordedBufferToTextureCopy *buffer_to_texture_copies() const {
return reinterpret_cast<const RecordedBufferToTextureCopy *>(&this[1]);
}
};
struct RecordedCaptureTimestampCommand : RecordedCommand {
RDD::QueryPoolID pool;
uint32_t index = 0;
};
struct DrawListBindIndexBufferInstruction : DrawListInstruction {
RDD::BufferID buffer;
RenderingDeviceCommons::IndexBufferFormat format;
uint32_t offset = 0;
};
struct DrawListBindPipelineInstruction : DrawListInstruction {
RDD::PipelineID pipeline;
};
struct DrawListBindUniformSetInstruction : DrawListInstruction {
RDD::UniformSetID uniform_set;
RDD::ShaderID shader;
uint32_t set_index = 0;
};
struct DrawListBindVertexBuffersInstruction : DrawListInstruction {
uint32_t vertex_buffers_count = 0;
_FORCE_INLINE_ RDD::BufferID *vertex_buffers() {
return reinterpret_cast<RDD::BufferID *>(&this[1]);
}
_FORCE_INLINE_ const RDD::BufferID *vertex_buffers() const {
return reinterpret_cast<const RDD::BufferID *>(&this[1]);
}
_FORCE_INLINE_ uint64_t *vertex_buffer_offsets() {
return reinterpret_cast<uint64_t *>(&vertex_buffers()[vertex_buffers_count]);
}
_FORCE_INLINE_ const uint64_t *vertex_buffer_offsets() const {
return reinterpret_cast<const uint64_t *>(&vertex_buffers()[vertex_buffers_count]);
}
};
struct DrawListClearAttachmentsInstruction : DrawListInstruction {
uint32_t attachments_clear_count = 0;
uint32_t attachments_clear_rect_count = 0;
_FORCE_INLINE_ RDD::AttachmentClear *attachments_clear() {
return reinterpret_cast<RDD::AttachmentClear *>(&this[1]);
}
_FORCE_INLINE_ const RDD::AttachmentClear *attachments_clear() const {
return reinterpret_cast<const RDD::AttachmentClear *>(&this[1]);
}
_FORCE_INLINE_ Rect2i *attachments_clear_rect() {
return reinterpret_cast<Rect2i *>(&attachments_clear()[attachments_clear_count]);
}
_FORCE_INLINE_ const Rect2i *attachments_clear_rect() const {
return reinterpret_cast<const Rect2i *>(&attachments_clear()[attachments_clear_count]);
}
};
struct DrawListDrawInstruction : DrawListInstruction {
uint32_t vertex_count = 0;
uint32_t instance_count = 0;
};
struct DrawListDrawIndexedInstruction : DrawListInstruction {
uint32_t index_count = 0;
uint32_t instance_count = 0;
uint32_t first_index = 0;
};
struct DrawListEndRenderPassInstruction : DrawListInstruction {
// No contents.
};
struct DrawListExecuteCommandsInstruction : DrawListInstruction {
RDD::CommandBufferID command_buffer;
};
struct DrawListSetPushConstantInstruction : DrawListInstruction {
uint32_t size = 0;
RDD::ShaderID shader;
_FORCE_INLINE_ uint8_t *data() {
return reinterpret_cast<uint8_t *>(&this[1]);
}
_FORCE_INLINE_ const uint8_t *data() const {
return reinterpret_cast<const uint8_t *>(&this[1]);
}
};
struct DrawListNextSubpassInstruction : DrawListInstruction {
RDD::CommandBufferType command_buffer_type;
};
struct DrawListSetBlendConstantsInstruction : DrawListInstruction {
Color color;
};
struct DrawListSetLineWidthInstruction : DrawListInstruction {
float width;
};
struct DrawListSetScissorInstruction : DrawListInstruction {
Rect2i rect;
};
struct DrawListSetViewportInstruction : DrawListInstruction {
Rect2i rect;
};
struct DrawListUniformSetPrepareForUseInstruction : DrawListInstruction {
RDD::UniformSetID uniform_set;
RDD::ShaderID shader;
uint32_t set_index = 0;
};
struct ComputeListBindPipelineInstruction : ComputeListInstruction {
RDD::PipelineID pipeline;
};
struct ComputeListBindUniformSetInstruction : ComputeListInstruction {
RDD::UniformSetID uniform_set;
RDD::ShaderID shader;
uint32_t set_index = 0;
};
struct ComputeListDispatchInstruction : ComputeListInstruction {
uint32_t x_groups = 0;
uint32_t y_groups = 0;
uint32_t z_groups = 0;
};
struct ComputeListDispatchIndirectInstruction : ComputeListInstruction {
RDD::BufferID buffer;
uint32_t offset = 0;
};
struct ComputeListSetPushConstantInstruction : ComputeListInstruction {
uint32_t size = 0;
RDD::ShaderID shader;
_FORCE_INLINE_ uint8_t *data() {
return reinterpret_cast<uint8_t *>(&this[1]);
}
_FORCE_INLINE_ const uint8_t *data() const {
return reinterpret_cast<const uint8_t *>(&this[1]);
}
};
struct ComputeListUniformSetPrepareForUseInstruction : ComputeListInstruction {
RDD::UniformSetID uniform_set;
RDD::ShaderID shader;
uint32_t set_index = 0;
};
struct BarrierGroup {
BitField<RDD::PipelineStageBits> src_stages;
BitField<RDD::PipelineStageBits> dst_stages;
RDD::MemoryBarrier memory_barrier;
LocalVector<RDD::TextureBarrier> normalization_barriers;
LocalVector<RDD::TextureBarrier> transition_barriers;
#if USE_BUFFER_BARRIERS
LocalVector<RDD::BufferBarrier> buffer_barriers;
#endif
void clear() {
src_stages.clear();
dst_stages.clear();
memory_barrier.src_access.clear();
memory_barrier.dst_access.clear();
normalization_barriers.clear();
transition_barriers.clear();
#if USE_BUFFER_BARRIERS
buffer_barriers.clear();
#endif
}
};
struct SecondaryCommandBuffer {
LocalVector<uint8_t> instruction_data;
RDD::CommandBufferID command_buffer;
RDD::CommandPoolID command_pool;
RDD::RenderPassID render_pass;
RDD::FramebufferID framebuffer;
WorkerThreadPool::TaskID task;
};
struct Frame {
TightLocalVector<SecondaryCommandBuffer> secondary_command_buffers;
uint32_t secondary_command_buffers_used = 0;
};
RDD *driver = nullptr;
RenderingContextDriver::Device device;
int64_t tracking_frame = 0;
LocalVector<uint8_t> command_data;
LocalVector<uint32_t> command_data_offsets;
LocalVector<RDD::TextureBarrier> command_normalization_barriers;
LocalVector<RDD::TextureBarrier> command_transition_barriers;
LocalVector<RDD::BufferBarrier> command_buffer_barriers;
LocalVector<char> command_label_chars;
LocalVector<Color> command_label_colors;
LocalVector<uint32_t> command_label_offsets;
int32_t command_label_index = -1;
DrawInstructionList draw_instruction_list;
ComputeInstructionList compute_instruction_list;
uint32_t command_count = 0;
uint32_t command_label_count = 0;
LocalVector<RecordedCommandListNode> command_list_nodes;
LocalVector<RecordedSliceListNode> read_slice_list_nodes;
LocalVector<RecordedSliceListNode> write_slice_list_nodes;
int32_t command_timestamp_index = -1;
int32_t command_synchronization_index = -1;
bool command_synchronization_pending = false;
BarrierGroup barrier_group;
bool driver_honors_barriers : 1;
bool driver_clears_with_copy_engine : 1;
WorkaroundsState workarounds_state;
TightLocalVector<Frame> frames;
uint32_t frame = 0;
#ifdef DEV_ENABLED
RBMap<ResourceTracker *, uint32_t> write_dependency_counters;
#endif
static bool _is_write_usage(ResourceUsage p_usage);
static RDD::TextureLayout _usage_to_image_layout(ResourceUsage p_usage);
static RDD::BarrierAccessBits _usage_to_access_bits(ResourceUsage p_usage);
int32_t _add_to_command_list(int32_t p_command_index, int32_t p_list_index);
void _add_adjacent_command(int32_t p_previous_command_index, int32_t p_command_index, RecordedCommand *r_command);
int32_t _add_to_slice_read_list(int32_t p_command_index, Rect2i p_subresources, int32_t p_list_index);
int32_t _add_to_write_list(int32_t p_command_index, Rect2i p_subresources, int32_t p_list_index);
RecordedCommand *_allocate_command(uint32_t p_command_size, int32_t &r_command_index);
DrawListInstruction *_allocate_draw_list_instruction(uint32_t p_instruction_size);
ComputeListInstruction *_allocate_compute_list_instruction(uint32_t p_instruction_size);
void _add_command_to_graph(ResourceTracker **p_resource_trackers, ResourceUsage *p_resource_usages, uint32_t p_resource_count, int32_t p_command_index, RecordedCommand *r_command);
void _add_texture_barrier_to_command(RDD::TextureID p_texture_id, BitField<RDD::BarrierAccessBits> p_src_access, BitField<RDD::BarrierAccessBits> p_dst_access, ResourceUsage p_prev_usage, ResourceUsage p_next_usage, RDD::TextureSubresourceRange p_subresources, LocalVector<RDD::TextureBarrier> &r_barrier_vector, int32_t &r_barrier_index, int32_t &r_barrier_count);
#if USE_BUFFER_BARRIERS
void _add_buffer_barrier_to_command(RDD::BufferID p_buffer_id, BitField<RDD::BarrierAccessBits> p_src_access, BitField<RDD::BarrierAccessBits> p_dst_access, int32_t &r_barrier_index, int32_t &r_barrier_count);
#endif
void _run_compute_list_command(RDD::CommandBufferID p_command_buffer, const uint8_t *p_instruction_data, uint32_t p_instruction_data_size);
void _run_draw_list_command(RDD::CommandBufferID p_command_buffer, const uint8_t *p_instruction_data, uint32_t p_instruction_data_size);
void _run_secondary_command_buffer_task(const SecondaryCommandBuffer *p_secondary);
void _wait_for_secondary_command_buffer_tasks();
void _run_render_commands(int32_t p_level, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, RDD::CommandBufferID &r_command_buffer, CommandBufferPool &r_command_buffer_pool, int32_t &r_current_label_index, int32_t &r_current_label_level);
void _run_label_command_change(RDD::CommandBufferID p_command_buffer, int32_t p_new_label_index, int32_t p_new_level, bool p_ignore_previous_value, bool p_use_label_for_empty, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, int32_t &r_current_label_index, int32_t &r_current_label_level);
void _boost_priority_for_render_commands(RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, uint32_t &r_boosted_priority);
void _group_barriers_for_render_commands(RDD::CommandBufferID p_command_buffer, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, bool p_full_memory_barrier);
void _print_render_commands(const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count);
void _print_draw_list(const uint8_t *p_instruction_data, uint32_t p_instruction_data_size);
void _print_compute_list(const uint8_t *p_instruction_data, uint32_t p_instruction_data_size);
public:
RenderingDeviceGraph();
~RenderingDeviceGraph();
void initialize(RDD *p_driver, RenderingContextDriver::Device p_device, uint32_t p_frame_count, RDD::CommandQueueFamilyID p_secondary_command_queue_family, uint32_t p_secondary_command_buffers_per_frame);
void finalize();
void begin();
void add_buffer_clear(RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, uint32_t p_offset, uint32_t p_size);
void add_buffer_copy(RDD::BufferID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, RDD::BufferCopyRegion p_region);
void add_buffer_get_data(RDD::BufferID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, RDD::BufferCopyRegion p_region);
void add_buffer_update(RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, VectorView<RecordedBufferCopy> p_buffer_copies);
void add_compute_list_begin();
void add_compute_list_bind_pipeline(RDD::PipelineID p_pipeline);
void add_compute_list_bind_uniform_set(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index);
void add_compute_list_dispatch(uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups);
void add_compute_list_dispatch_indirect(RDD::BufferID p_buffer, uint32_t p_offset);
void add_compute_list_set_push_constant(RDD::ShaderID p_shader, const void *p_data, uint32_t p_data_size);
void add_compute_list_uniform_set_prepare_for_use(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index);
void add_compute_list_usage(ResourceTracker *p_tracker, ResourceUsage p_usage);
void add_compute_list_usages(VectorView<ResourceTracker *> p_trackers, VectorView<ResourceUsage> p_usages);
void add_compute_list_end();
void add_draw_list_begin(RDD::RenderPassID p_render_pass, RDD::FramebufferID p_framebuffer, Rect2i p_region, VectorView<RDD::RenderPassClearValue> p_clear_values, bool p_uses_color, bool p_uses_depth);
void add_draw_list_bind_index_buffer(RDD::BufferID p_buffer, RDD::IndexBufferFormat p_format, uint32_t p_offset);
void add_draw_list_bind_pipeline(RDD::PipelineID p_pipeline, BitField<RDD::PipelineStageBits> p_pipeline_stage_bits);
void add_draw_list_bind_uniform_set(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index);
void add_draw_list_bind_vertex_buffers(VectorView<RDD::BufferID> p_vertex_buffers, VectorView<uint64_t> p_vertex_buffer_offsets);
void add_draw_list_clear_attachments(VectorView<RDD::AttachmentClear> p_attachments_clear, VectorView<Rect2i> p_attachments_clear_rect);
void add_draw_list_draw(uint32_t p_vertex_count, uint32_t p_instance_count);
void add_draw_list_draw_indexed(uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index);
void add_draw_list_execute_commands(RDD::CommandBufferID p_command_buffer);
void add_draw_list_next_subpass(RDD::CommandBufferType p_command_buffer_type);
void add_draw_list_set_blend_constants(const Color &p_color);
void add_draw_list_set_line_width(float p_width);
void add_draw_list_set_push_constant(RDD::ShaderID p_shader, const void *p_data, uint32_t p_data_size);
void add_draw_list_set_scissor(Rect2i p_rect);
void add_draw_list_set_viewport(Rect2i p_rect);
void add_draw_list_uniform_set_prepare_for_use(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index);
void add_draw_list_usage(ResourceTracker *p_tracker, ResourceUsage p_usage);
void add_draw_list_usages(VectorView<ResourceTracker *> p_trackers, VectorView<ResourceUsage> p_usages);
void add_draw_list_end();
void add_texture_clear(RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, const Color &p_color, const RDD::TextureSubresourceRange &p_range);
void add_texture_copy(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, VectorView<RDD::TextureCopyRegion> p_texture_copy_regions);
void add_texture_get_data(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, VectorView<RDD::BufferTextureCopyRegion> p_buffer_texture_copy_regions, ResourceTracker *p_dst_tracker = nullptr);
void add_texture_resolve(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, uint32_t p_src_layer, uint32_t p_src_mipmap, uint32_t p_dst_layer, uint32_t p_dst_mipmap);
void add_texture_update(RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, VectorView<RecordedBufferToTextureCopy> p_buffer_copies, VectorView<ResourceTracker *> p_buffer_trackers = VectorView<ResourceTracker *>());
void add_capture_timestamp(RDD::QueryPoolID p_query_pool, uint32_t p_index);
void add_synchronization();
void begin_label(const String &p_label_name, const Color &p_color);
void end_label();
void end(bool p_reorder_commands, bool p_full_barriers, RDD::CommandBufferID &r_command_buffer, CommandBufferPool &r_command_buffer_pool);
static ResourceTracker *resource_tracker_create();
static void resource_tracker_free(ResourceTracker *tracker);
};
using RDG = RenderingDeviceGraph;
#endif // RENDERING_DEVICE_GRAPH_H