d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
139 lines
5.2 KiB
C++
139 lines
5.2 KiB
C++
/**************************************************************************/
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/* array.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ARRAY_H
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#define ARRAY_H
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#include "core/typedefs.h"
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#include <climits>
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class Variant;
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class ArrayPrivate;
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class Object;
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class StringName;
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class Callable;
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class Array {
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mutable ArrayPrivate *_p;
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void _ref(const Array &p_from) const;
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void _unref() const;
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protected:
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bool _assign(const Array &p_array);
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public:
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Variant &operator[](int p_idx);
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const Variant &operator[](int p_idx) const;
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void set(int p_idx, const Variant &p_value);
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const Variant &get(int p_idx) const;
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int size() const;
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bool is_empty() const;
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void clear();
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bool operator==(const Array &p_array) const;
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bool operator!=(const Array &p_array) const;
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bool recursive_equal(const Array &p_array, int recursion_count) const;
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uint32_t hash() const;
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uint32_t recursive_hash(int recursion_count) const;
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void operator=(const Array &p_array);
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void push_back(const Variant &p_value);
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_FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
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void append_array(const Array &p_array);
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Error resize(int p_new_size);
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Error insert(int p_pos, const Variant &p_value);
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void remove_at(int p_pos);
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void fill(const Variant &p_value);
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Variant front() const;
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Variant back() const;
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Variant pick_random() const;
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void sort();
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void sort_custom(const Callable &p_callable);
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void shuffle();
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int bsearch(const Variant &p_value, bool p_before = true);
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int bsearch_custom(const Variant &p_value, const Callable &p_callable, bool p_before = true);
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void reverse();
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int find(const Variant &p_value, int p_from = 0) const;
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int rfind(const Variant &p_value, int p_from = -1) const;
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int count(const Variant &p_value) const;
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bool has(const Variant &p_value) const;
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void erase(const Variant &p_value);
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void push_front(const Variant &p_value);
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Variant pop_back();
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Variant pop_front();
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Variant pop_at(int p_pos);
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Array duplicate(bool p_deep = false) const;
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Array recursive_duplicate(bool p_deep, int recursion_count) const;
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Array slice(int p_begin, int p_end = INT_MAX, int p_step = 1, bool p_deep = false) const;
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Array filter(const Callable &p_callable) const;
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Array map(const Callable &p_callable) const;
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Variant reduce(const Callable &p_callable, const Variant &p_accum) const;
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bool any(const Callable &p_callable) const;
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bool all(const Callable &p_callable) const;
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bool operator<(const Array &p_array) const;
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bool operator<=(const Array &p_array) const;
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bool operator>(const Array &p_array) const;
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bool operator>=(const Array &p_array) const;
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Variant min() const;
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Variant max() const;
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const void *id() const;
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bool typed_assign(const Array &p_other);
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void set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
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bool is_typed() const;
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uint32_t get_typed_builtin() const;
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StringName get_typed_class_name() const;
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Variant get_typed_script() const;
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void set_read_only(bool p_enable);
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bool is_read_only() const;
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Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
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Array(const Array &p_from);
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Array();
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~Array();
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};
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#endif // ARRAY_H
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