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effects
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
environment
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
forward_clustered
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Merge pull request #89398 from clayjohn/visual-debugger-coverage
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2024-04-04 14:31:19 +02:00 |
forward_mobile
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Merge pull request #90191 from BastiaanOlij/fix_mobile_canvas_copy
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2024-04-06 13:06:37 +02:00 |
shaders
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
spirv-reflect
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storage_rd
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Merge pull request #89849 from EIREXE/cute_and_funny_decals
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2024-04-04 14:31:53 +02:00 |
cluster_builder_rd.cpp
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Fix missed light clusters when inside clipped lights
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2024-03-13 23:38:46 +01:00 |
cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
framebuffer_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
renderer_canvas_render_rd.h
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Add new Parallax2D node
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2024-03-03 15:46:40 -05:00 |
renderer_compositor_rd.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_compositor_rd.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_scene_render_rd.cpp
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Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
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2024-03-07 17:40:49 +01:00 |
renderer_scene_render_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
SCsub
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shader_rd.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
shader_rd.h
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uniform_set_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
uniform_set_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |