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shaders
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Custom material support seems complete.
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2019-12-12 12:54:09 +01:00 |
effects_rd.cpp
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Vulkan/RD rasterizer now does clean exit.
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2019-12-12 17:05:11 +01:00 |
effects_rd.h
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Custom material support seems complete.
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2019-12-12 12:54:09 +01:00 |
rasterizer_canvas_rd.cpp
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Vulkan/RD rasterizer now does clean exit.
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2019-12-12 17:05:11 +01:00 |
rasterizer_canvas_rd.h
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Merge pull request #29993 from bruvzg/vulkan
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2019-12-12 17:04:53 +01:00 |
rasterizer_rd.cpp
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Merge pull request #29993 from bruvzg/vulkan
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2019-12-12 17:04:53 +01:00 |
rasterizer_rd.h
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Merge pull request #29993 from bruvzg/vulkan
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2019-12-12 17:04:53 +01:00 |
rasterizer_scene_forward_rd.cpp
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Add static Vulkan loader.
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2019-12-12 13:19:45 +01:00 |
rasterizer_scene_forward_rd.h
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Add static Vulkan loader.
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2019-12-12 13:19:45 +01:00 |
rasterizer_storage_rd.cpp
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Vulkan/RD rasterizer now does clean exit.
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2019-12-12 17:05:11 +01:00 |
rasterizer_storage_rd.h
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Merge pull request #29993 from bruvzg/vulkan
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2019-12-12 17:04:53 +01:00 |
render_pipeline_vertex_format_cache_rd.cpp
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Add static Vulkan loader.
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2019-12-12 13:19:45 +01:00 |
render_pipeline_vertex_format_cache_rd.h
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Add static Vulkan loader.
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2019-12-12 13:19:45 +01:00 |
SCsub
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Custom material support seems complete.
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2019-12-12 12:54:09 +01:00 |
shader_compiler_rd.cpp
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Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.
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2019-12-12 13:01:23 +01:00 |
shader_compiler_rd.h
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Custom material support seems complete.
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2019-12-12 12:54:09 +01:00 |
shader_rd.cpp
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Added a spinlock template as well as a thread work pool class.
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2019-12-12 13:05:27 +01:00 |
shader_rd.h
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Added a spinlock template as well as a thread work pool class.
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2019-12-12 13:05:27 +01:00 |