virtualx-engine/servers/visual
lawnjelly 115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00
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portals Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
rasterizer.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer.h Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
shader_language.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_language.h [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_types.cpp Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for 2021-05-05 16:22:03 +10:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_canvas.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_globals.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
visual_server_raster.h Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
visual_server_scene.cpp Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
visual_server_scene.h Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
visual_server_viewport.cpp Merge pull request #50397 from JestemStefan/41756_issue_fix 2021-08-12 20:30:52 +02:00
visual_server_viewport.h Add support for contrast-adaptive sharpening in 3D (GLES3 only) 2021-06-21 15:37:31 +02:00
visual_server_wrap_mt.cpp Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
visual_server_wrap_mt.h Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00