virtualx-engine/scene/main/timer.cpp
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

222 lines
6.5 KiB
C++

/*************************************************************************/
/* timer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "timer.h"
void Timer::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_READY: {
if (autostart) {
#ifdef TOOLS_ENABLED
if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()==this || get_tree()->get_edited_scene_root()->is_a_parent_of(this)))
break;
#endif
start();
autostart=false;
}
} break;
case NOTIFICATION_PROCESS: {
if (timer_process_mode == TIMER_PROCESS_FIXED || !is_processing())
return;
time_left -= get_process_delta_time();
if (time_left<0) {
if (!one_shot)
//time_left=wait_time+time_left;
time_left = wait_time;
else
stop();
emit_signal("timeout");
}
} break;
case NOTIFICATION_FIXED_PROCESS: {
if (timer_process_mode == TIMER_PROCESS_IDLE || !is_fixed_processing())
return;
time_left -= get_fixed_process_delta_time();
if (time_left<0) {
if (!one_shot)
//time_left = wait_time + time_left;
time_left = wait_time;
else
stop();
emit_signal("timeout");
}
} break;
}
}
void Timer::set_wait_time(float p_time) {
ERR_EXPLAIN("time should be greater than zero.");
ERR_FAIL_COND(p_time<=0);
wait_time=p_time;
}
float Timer::get_wait_time() const {
return wait_time;
}
void Timer::set_one_shot(bool p_one_shot) {
one_shot=p_one_shot;
}
bool Timer::is_one_shot() const {
return one_shot;
}
void Timer::set_autostart(bool p_start) {
autostart=p_start;
}
bool Timer::has_autostart() const {
return autostart;
}
void Timer::start() {
time_left=wait_time;
_set_process(true);
}
void Timer::stop() {
time_left=-1;
_set_process(false);
autostart=false;
}
void Timer::set_active(bool p_active) {
if (active == p_active)
return;
active = p_active;
_set_process(processing);
}
bool Timer::is_active() const {
return active;
}
float Timer::get_time_left() const {
return time_left >0 ? time_left : 0;
}
void Timer::set_timer_process_mode(TimerProcessMode p_mode) {
if (timer_process_mode == p_mode)
return;
switch (timer_process_mode) {
case TIMER_PROCESS_FIXED:
if (is_fixed_processing()) {
set_fixed_process(false);
set_process(true);
}
break;
case TIMER_PROCESS_IDLE:
if (is_processing()) {
set_process(false);
set_fixed_process(true);
}
break;
}
timer_process_mode = p_mode;
}
Timer::TimerProcessMode Timer::get_timer_process_mode() const{
return timer_process_mode;
}
void Timer::_set_process(bool p_process, bool p_force)
{
switch (timer_process_mode) {
case TIMER_PROCESS_FIXED: set_fixed_process(p_process && active); break;
case TIMER_PROCESS_IDLE: set_process(p_process && active); break;
}
processing = p_process;
}
void Timer::_bind_methods() {
ClassDB::bind_method(_MD("set_wait_time","time_sec"),&Timer::set_wait_time);
ClassDB::bind_method(_MD("get_wait_time"),&Timer::get_wait_time);
ClassDB::bind_method(_MD("set_one_shot","enable"),&Timer::set_one_shot);
ClassDB::bind_method(_MD("is_one_shot"),&Timer::is_one_shot);
ClassDB::bind_method(_MD("set_autostart","enable"),&Timer::set_autostart);
ClassDB::bind_method(_MD("has_autostart"),&Timer::has_autostart);
ClassDB::bind_method(_MD("start"),&Timer::start);
ClassDB::bind_method(_MD("stop"),&Timer::stop);
ClassDB::bind_method(_MD("set_active", "active"), &Timer::set_active);
ClassDB::bind_method(_MD("is_active"), &Timer::is_active);
ClassDB::bind_method(_MD("get_time_left"),&Timer::get_time_left);
ClassDB::bind_method(_MD("set_timer_process_mode", "mode"), &Timer::set_timer_process_mode);
ClassDB::bind_method(_MD("get_timer_process_mode"), &Timer::get_timer_process_mode);
ADD_SIGNAL( MethodInfo("timeout") );
ADD_PROPERTY( PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_timer_process_mode"), _SCS("get_timer_process_mode") );
ADD_PROPERTY( PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01" ), _SCS("set_wait_time"), _SCS("get_wait_time") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "one_shot" ), _SCS("set_one_shot"), _SCS("is_one_shot") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "autostart" ), _SCS("set_autostart"), _SCS("has_autostart") );
BIND_CONSTANT( TIMER_PROCESS_FIXED );
BIND_CONSTANT( TIMER_PROCESS_IDLE );
}
Timer::Timer() {
timer_process_mode = TIMER_PROCESS_IDLE;
autostart=false;
wait_time=1;
one_shot=false;
time_left = -1;
processing = false;
active = true;
}