118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
109 lines
4 KiB
C++
109 lines
4 KiB
C++
/*************************************************************************/
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/* capsule_shape_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "capsule_shape_2d.h"
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#include "servers/physics_2d_server.h"
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#include "servers/visual_server.h"
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void CapsuleShape2D::_update_shape() {
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Physics2DServer::get_singleton()->shape_set_data(get_rid(),Vector2(radius,height));
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emit_changed();
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}
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void CapsuleShape2D::set_radius(real_t p_radius) {
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radius=p_radius;
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_update_shape();
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}
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real_t CapsuleShape2D::get_radius() const {
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return radius;
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}
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void CapsuleShape2D::set_height(real_t p_height) {
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height=p_height;
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_update_shape();
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}
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real_t CapsuleShape2D::get_height() const {
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return height;
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}
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void CapsuleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
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Vector<Vector2> points;
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for(int i=0;i<24;i++) {
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Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -get_height()*0.5 : get_height()*0.5);
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points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() + ofs);
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if (i==6 || i==18)
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points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() - ofs);
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}
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Vector<Color> col;
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col.push_back(p_color);
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VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
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}
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Rect2 CapsuleShape2D::get_rect() const {
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Vector2 he=Point2(get_radius(),get_radius()+get_height()*0.5);
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Rect2 rect;
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rect.pos=-he;
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rect.size=he*2.0;
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return rect;
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}
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void CapsuleShape2D::_bind_methods() {
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ClassDB::bind_method(_MD("set_radius","radius"),&CapsuleShape2D::set_radius);
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ClassDB::bind_method(_MD("get_radius"),&CapsuleShape2D::get_radius);
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ClassDB::bind_method(_MD("set_height","height"),&CapsuleShape2D::set_height);
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ClassDB::bind_method(_MD("get_height"),&CapsuleShape2D::get_height);
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius"),_SCS("set_radius"),_SCS("get_radius") );
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height") );
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}
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CapsuleShape2D::CapsuleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CAPSULE)) {
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radius=10;
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height=20;
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_update_shape();
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}
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