118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#ifndef MESH_INSTANCE_EDITOR_PLUGIN_H
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#define MESH_INSTANCE_EDITOR_PLUGIN_H
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/gui/spin_box.h"
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class MeshInstanceEditor : public Node {
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GDCLASS(MeshInstanceEditor, Node );
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enum Menu {
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MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
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MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
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MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
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MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
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MENU_OPTION_CREATE_NAVMESH,
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MENU_OPTION_CREATE_OUTLINE_MESH,
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};
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MeshInstance *node;
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MenuButton *options;
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ConfirmationDialog *outline_dialog;
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SpinBox *outline_size;
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AcceptDialog *err_dialog;
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void _menu_option(int p_option);
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void _create_outline_mesh();
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friend class MeshInstanceEditorPlugin;
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protected:
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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void edit(MeshInstance *p_mesh);
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MeshInstanceEditor();
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};
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class MeshInstanceEditorPlugin : public EditorPlugin {
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GDCLASS( MeshInstanceEditorPlugin, EditorPlugin );
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MeshInstanceEditor *mesh_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "MeshInstance"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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MeshInstanceEditorPlugin(EditorNode *p_node);
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~MeshInstanceEditorPlugin();
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};
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#endif // MESH_EDITOR_PLUGIN_H
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