28 lines
983 B
GDScript
28 lines
983 B
GDScript
extends Node
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var current_scene = null
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func goto_scene(scene):
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#load new scene
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var s = ResourceLoader.load(scene)
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#queue erasing old (don't use free because that scene is calling this method)
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current_scene.queue_free()
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# Remove the scene before loading the previous one.
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# The node is removed when deleted anyway, but this will fix issues that
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# might arise if both have a root node with the same name,
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# as adding both together will cause the second to be renamed. (not usually a problem, but you might be wanting to look for the node later and not find it)
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get_scene().get_root().remove(current_scene)
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#instance the new scene
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current_scene = s.instance()
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#add it to the active scene, as child of root
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get_scene().get_root().add_child(current_scene)
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func _ready():
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# get the current scene
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# it is always the last child of root,
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# after the autoloaded nodes
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var root = get_scene().get_root()
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current_scene = root.get_child( root.get_child_count() -1 )
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