9ff6d55822
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
#ifndef POLYGON_2D_H
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#define POLYGON_2D_H
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#include "scene/2d/node_2d.h"
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class Polygon2D : public Node2D {
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OBJ_TYPE(Polygon2D,Node2D);
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DVector<Vector2> polygon;
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DVector<Vector2> uv;
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Color color;
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Ref<Texture> texture;
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Vector2 tex_scale;
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Vector2 tex_ofs;
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bool tex_tile;
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float tex_rot;
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bool invert;
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float invert_border;
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Vector2 offset;
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mutable bool rect_cache_dirty;
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mutable Rect2 item_rect;
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void _set_texture_rotationd(float p_rot);
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float _get_texture_rotationd() const;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_polygon(const DVector<Vector2>& p_polygon);
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DVector<Vector2> get_polygon() const;
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void set_uv(const DVector<Vector2>& p_uv);
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DVector<Vector2> get_uv() const;
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void set_color(const Color& p_color);
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Color get_color() const;
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void set_texture(const Ref<Texture>& p_texture);
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Ref<Texture> get_texture() const;
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void set_texture_offset(const Vector2& p_offset);
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Vector2 get_texture_offset() const;
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void set_texture_rotation(float p_rot);
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float get_texture_rotation() const;
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void set_texture_scale(const Vector2& p_scale);
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Vector2 get_texture_scale() const;
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void set_texture_repeat(bool p_rot);
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bool get_texture_repeat() const;
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void set_invert(bool p_rot);
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bool get_invert() const;
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void set_invert_border(float p_border);
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float get_invert_border() const;
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void set_offset(const Vector2& p_offset);
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Vector2 get_offset() const;
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//editor stuff
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virtual void edit_set_pivot(const Point2& p_pivot);
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virtual Point2 edit_get_pivot() const;
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virtual bool edit_has_pivot() const;
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virtual Rect2 get_item_rect() const;
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Polygon2D();
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};
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#endif // POLYGON_2D_H
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