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area_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
area_2d_sw.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
area_pair_2d_sw.cpp
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Fix and clean disabled shapes handling in godot physics servers
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2021-06-22 16:48:24 -07:00 |
area_pair_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
body_2d_sw.cpp
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Ignore disabled shapes for mass property calculations
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2021-06-17 17:17:05 -07:00 |
body_2d_sw.h
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Added wakeup() call to velocity, force and impulse functions.
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2021-09-28 19:00:10 +13:00 |
body_pair_2d_sw.cpp
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Fix GodotPhysics solver with kinematic body set to report contacts
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2021-08-04 10:41:58 -07:00 |
body_pair_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
broad_phase_2d_basic.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
broad_phase_2d_basic.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
broad_phase_2d_bvh.cpp
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BVH - thread safety option
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2021-05-25 10:47:32 +01:00 |
broad_phase_2d_bvh.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
broad_phase_2d_hash_grid.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
broad_phase_2d_hash_grid.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
broad_phase_2d_sw.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
broad_phase_2d_sw.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
collision_object_2d_sw.cpp
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Fix and clean disabled shapes handling in godot physics servers
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2021-06-22 16:48:24 -07:00 |
collision_object_2d_sw.h
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Fix and clean disabled shapes handling in godot physics servers
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2021-06-22 16:48:24 -07:00 |
collision_solver_2d_sat.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
collision_solver_2d_sat.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
collision_solver_2d_sw.cpp
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Fix Rayshape recovery in test_body_ray_separation
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2021-10-05 18:24:30 -07:00 |
collision_solver_2d_sw.h
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Fix Rayshape recovery in test_body_ray_separation
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2021-10-05 18:24:30 -07:00 |
constraint_2d_sw.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
joints_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
joints_2d_sw.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
physics_2d_server_sw.cpp
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Fixing 2D moving platform logic
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2021-07-15 11:57:58 +02:00 |
physics_2d_server_sw.h
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Fixing 2D moving platform logic
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2021-07-15 11:57:58 +02:00 |
physics_2d_server_wrap_mt.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
physics_2d_server_wrap_mt.h
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Make body_test_motion thread safe for multi-threaded physics
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2021-10-06 16:06:03 -07:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shape_2d_sw.cpp
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Optimize area detection and intersect_shape queries with concave shapes
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2021-05-07 19:19:41 -07:00 |
shape_2d_sw.h
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Optimize area detection and intersect_shape queries with concave shapes
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2021-05-07 19:19:41 -07:00 |
space_2d_sw.cpp
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Merge pull request #53453 from nekomatata/fix-rayshape-snap-3.x
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2021-10-06 08:37:57 +02:00 |
space_2d_sw.h
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Improved logic for KinematicBody collision recovery depth
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2021-10-05 17:00:55 -07:00 |
step_2d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
step_2d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |