virtualx-engine/scene
PouleyKetchoupp 11bee25de4 Update body transforms on joint2D setup
Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.

Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.

3D physics is not affected by this issue.
2020-12-23 20:04:22 -07:00
..
2d Update body transforms on joint2D setup 2020-12-23 20:04:22 -07:00
3d Rename XRPositionalTracker methods 2020-12-21 06:32:53 +00:00
animation Add animation reset track feature 2020-12-20 12:45:08 +01:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Merge pull request #44328 from gongpha/tabs-label-incorrect 2020-12-21 00:26:08 +01:00
main Merge pull request #44300 from KoBeWi/🧹🧹 2020-12-21 00:24:36 +01:00
resources Add animation reset track feature 2020-12-20 12:45:08 +01:00
register_scene_types.cpp Rename the TextureProgress node to TextureProgressBar 2020-12-14 21:35:13 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
scene_string_names.h Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00