virtualx-engine/demos/2d/kinematic_char/colworld.gd
Juan Linietsky 28c4afeb57 -Rewritten KinematicBody2D::move to MUCH more efficient code.
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00

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282 B
GDScript

extends Node2D
#member variables here, example:
#var a=2
#var b="textvar"
func _ready():
#Initalization here
pass
func _on_princess_body_enter( body ):
#the name of this editor-generated callback is unfortunate
if (body.get_name()=="player"):
get_node("youwin").show()