virtualx-engine/platform/linuxbsd/wayland
Riteo 120936f78c Wayland: Setup next cursor frame callback only if animated
Before, the cursor kept updating for no good reason really.

It's also a bit neater and it ever-so-slightly makes `WAYLAND_DEBUG`
logs easier to read, although they're still spammed by the window's
frame logic (which is needed).
2024-03-09 20:32:54 +01:00
..
dynwrappers
detect_prime_egl.cpp
detect_prime_egl.h
display_server_wayland.cpp Merge pull request #87452 from bruvzg/native_menu 2024-03-06 13:16:52 +01:00
display_server_wayland.h Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
egl_manager_wayland.cpp
egl_manager_wayland.h
key_mapping_xkb.cpp
key_mapping_xkb.h
rendering_context_driver_vulkan_wayland.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_wayland.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
SCsub Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
wayland_thread.cpp Wayland: Setup next cursor frame callback only if animated 2024-03-09 20:32:54 +01:00
wayland_thread.h [Wayland] Fix tilt handling 2024-03-03 20:45:07 +01:00