5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
924 lines
22 KiB
C++
924 lines
22 KiB
C++
/*************************************************************************/
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/* editor_data.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_data.h"
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#include "editor_node.h"
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#include "editor_settings.h"
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#include "global_config.h"
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#include "io/resource_loader.h"
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#include "os/dir_access.h"
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#include "os/file_access.h"
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#include "scene/resources/packed_scene.h"
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void EditorHistory::_cleanup_history() {
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for (int i = 0; i < history.size(); i++) {
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bool fail = false;
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for (int j = 0; j < history[i].path.size(); j++) {
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if (!history[i].path[j].ref.is_null())
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continue;
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if (ObjectDB::get_instance(history[i].path[j].object))
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continue; //has isntance, try next
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if (j <= history[i].level) {
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//before or equal level, complete fail
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fail = true;
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} else {
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//after level, clip
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history[i].path.resize(j);
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}
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break;
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}
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if (fail) {
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history.remove(i);
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i--;
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}
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}
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if (current >= history.size())
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current = history.size() - 1;
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}
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void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int p_level_change) {
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Object *obj = ObjectDB::get_instance(p_object);
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ERR_FAIL_COND(!obj);
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Reference *r = obj->cast_to<Reference>();
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Obj o;
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if (r)
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o.ref = REF(r);
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o.object = p_object;
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o.property = p_property;
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History h;
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bool has_prev = current >= 0 && current < history.size();
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if (has_prev) {
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history.resize(current + 1); //clip history to next
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}
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if (p_property != "" && has_prev) {
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//add a sub property
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History &pr = history[current];
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h = pr;
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h.path.resize(h.level + 1);
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h.path.push_back(o);
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h.level++;
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} else if (p_level_change != -1 && has_prev) {
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//add a sub property
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History &pr = history[current];
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h = pr;
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ERR_FAIL_INDEX(p_level_change, h.path.size());
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h.level = p_level_change;
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} else {
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//add a new node
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h.path.push_back(o);
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h.level = 0;
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}
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history.push_back(h);
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current++;
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}
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void EditorHistory::add_object(ObjectID p_object) {
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_add_object(p_object, "", -1);
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}
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void EditorHistory::add_object(ObjectID p_object, const String &p_subprop) {
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_add_object(p_object, p_subprop, -1);
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}
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void EditorHistory::add_object(ObjectID p_object, int p_relevel) {
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_add_object(p_object, "", p_relevel);
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}
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int EditorHistory::get_history_len() {
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return history.size();
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}
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int EditorHistory::get_history_pos() {
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return current;
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}
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ObjectID EditorHistory::get_history_obj(int p_obj) const {
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ERR_FAIL_INDEX_V(p_obj, history.size(), 0);
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ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), 0);
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return history[p_obj].path[history[p_obj].level].object;
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}
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bool EditorHistory::is_at_begining() const {
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return current <= 0;
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}
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bool EditorHistory::is_at_end() const {
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return ((current + 1) >= history.size());
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}
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bool EditorHistory::next() {
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_cleanup_history();
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if ((current + 1) < history.size())
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current++;
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else
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return false;
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return true;
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}
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bool EditorHistory::previous() {
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_cleanup_history();
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if (current > 0)
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current--;
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else
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return false;
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return true;
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}
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ObjectID EditorHistory::get_current() {
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if (current < 0 || current >= history.size())
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return 0;
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History &h = history[current];
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Object *obj = ObjectDB::get_instance(h.path[h.level].object);
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if (!obj)
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return 0;
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return obj->get_instance_ID();
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}
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int EditorHistory::get_path_size() const {
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if (current < 0 || current >= history.size())
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return 0;
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const History &h = history[current];
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return h.path.size();
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}
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ObjectID EditorHistory::get_path_object(int p_index) const {
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if (current < 0 || current >= history.size())
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return 0;
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const History &h = history[current];
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ERR_FAIL_INDEX_V(p_index, h.path.size(), 0);
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Object *obj = ObjectDB::get_instance(h.path[p_index].object);
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if (!obj)
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return 0;
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return obj->get_instance_ID();
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}
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String EditorHistory::get_path_property(int p_index) const {
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if (current < 0 || current >= history.size())
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return "";
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const History &h = history[current];
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ERR_FAIL_INDEX_V(p_index, h.path.size(), "");
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return h.path[p_index].property;
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}
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void EditorHistory::clear() {
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history.clear();
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current = -1;
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}
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EditorHistory::EditorHistory() {
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current = -1;
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}
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EditorPlugin *EditorData::get_editor(Object *p_object) {
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for (int i = 0; i < editor_plugins.size(); i++) {
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if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
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return editor_plugins[i];
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}
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return NULL;
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}
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EditorPlugin *EditorData::get_subeditor(Object *p_object) {
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for (int i = 0; i < editor_plugins.size(); i++) {
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if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
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return editor_plugins[i];
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}
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return NULL;
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}
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Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) {
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Vector<EditorPlugin *> sub_plugins;
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for (int i = 0; i < editor_plugins.size(); i++) {
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if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
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sub_plugins.push_back(editor_plugins[i]);
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}
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}
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return sub_plugins;
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}
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EditorPlugin *EditorData::get_editor(String p_name) {
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for (int i = 0; i < editor_plugins.size(); i++) {
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if (editor_plugins[i]->get_name() == p_name)
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return editor_plugins[i];
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}
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return NULL;
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}
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void EditorData::copy_object_params(Object *p_object) {
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clipboard.clear();
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List<PropertyInfo> pinfo;
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p_object->get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_EDITOR))
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continue;
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PropertyData pd;
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pd.name = E->get().name;
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pd.value = p_object->get(pd.name);
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clipboard.push_back(pd);
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}
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}
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void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) {
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for (int i = 0; i < editor_plugins.size(); i++) {
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editor_plugins[i]->get_breakpoints(p_breakpoints);
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}
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}
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Dictionary EditorData::get_editor_states() const {
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Dictionary metadata;
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for (int i = 0; i < editor_plugins.size(); i++) {
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Dictionary state = editor_plugins[i]->get_state();
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if (state.empty())
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continue;
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metadata[editor_plugins[i]->get_name()] = state;
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}
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return metadata;
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}
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Dictionary EditorData::get_scene_editor_states(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Dictionary());
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EditedScene es = edited_scene[p_idx];
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return es.editor_states;
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}
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void EditorData::set_editor_states(const Dictionary &p_states) {
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List<Variant> keys;
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p_states.get_key_list(&keys);
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List<Variant>::Element *E = keys.front();
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for (; E; E = E->next()) {
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String name = E->get();
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int idx = -1;
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for (int i = 0; i < editor_plugins.size(); i++) {
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if (editor_plugins[i]->get_name() == name) {
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idx = i;
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break;
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}
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}
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if (idx == -1)
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continue;
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editor_plugins[idx]->set_state(p_states[name]);
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}
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}
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void EditorData::notify_edited_scene_changed() {
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for (int i = 0; i < editor_plugins.size(); i++) {
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editor_plugins[i]->edited_scene_changed();
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}
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}
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void EditorData::clear_editor_states() {
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for (int i = 0; i < editor_plugins.size(); i++) {
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editor_plugins[i]->clear();
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}
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}
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void EditorData::save_editor_external_data() {
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for (int i = 0; i < editor_plugins.size(); i++) {
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editor_plugins[i]->save_external_data();
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}
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}
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void EditorData::apply_changes_in_editors() {
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for (int i = 0; i < editor_plugins.size(); i++) {
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editor_plugins[i]->apply_changes();
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}
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}
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void EditorData::save_editor_global_states() {
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for (int i = 0; i < editor_plugins.size(); i++) {
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editor_plugins[i]->save_global_state();
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}
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}
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void EditorData::restore_editor_global_states() {
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for (int i = 0; i < editor_plugins.size(); i++) {
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editor_plugins[i]->restore_global_state();
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}
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}
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void EditorData::paste_object_params(Object *p_object) {
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for (List<PropertyData>::Element *E = clipboard.front(); E; E = E->next()) {
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p_object->set(E->get().name, E->get().value);
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}
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}
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UndoRedo &EditorData::get_undo_redo() {
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return undo_redo;
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}
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void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
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p_plugin->undo_redo = NULL;
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editor_plugins.erase(p_plugin);
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}
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void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
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p_plugin->undo_redo = &undo_redo;
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editor_plugins.push_back(p_plugin);
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}
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int EditorData::get_editor_plugin_count() const {
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return editor_plugins.size();
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}
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EditorPlugin *EditorData::get_editor_plugin(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, editor_plugins.size(), NULL);
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return editor_plugins[p_idx];
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}
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void EditorData::add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture> &p_icon) {
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ERR_FAIL_COND(p_script.is_null());
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CustomType ct;
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ct.name = p_type;
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ct.icon = p_icon;
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ct.script = p_script;
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if (!custom_types.has(p_inherits)) {
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custom_types[p_inherits] = Vector<CustomType>();
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}
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custom_types[p_inherits].push_back(ct);
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}
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void EditorData::remove_custom_type(const String &p_type) {
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for (Map<String, Vector<CustomType> >::Element *E = custom_types.front(); E; E = E->next()) {
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for (int i = 0; i < E->get().size(); i++) {
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if (E->get()[i].name == p_type) {
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E->get().remove(i);
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if (E->get().empty()) {
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custom_types.erase(E->key());
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}
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return;
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}
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}
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}
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}
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int EditorData::add_edited_scene(int p_at_pos) {
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if (p_at_pos < 0)
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p_at_pos = edited_scene.size();
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EditedScene es;
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es.root = NULL;
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es.history_current = -1;
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es.version = 0;
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es.live_edit_root = NodePath(String("/root"));
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if (p_at_pos == edited_scene.size())
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edited_scene.push_back(es);
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else
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edited_scene.insert(p_at_pos, es);
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if (current_edited_scene < 0)
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current_edited_scene = 0;
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return p_at_pos;
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}
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void EditorData::move_edited_scene_index(int p_idx, int p_to_idx) {
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ERR_FAIL_INDEX(p_idx, edited_scene.size());
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ERR_FAIL_INDEX(p_to_idx, edited_scene.size());
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SWAP(edited_scene[p_idx], edited_scene[p_to_idx]);
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}
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void EditorData::remove_scene(int p_idx) {
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ERR_FAIL_INDEX(p_idx, edited_scene.size());
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if (edited_scene[p_idx].root)
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memdelete(edited_scene[p_idx].root);
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if (current_edited_scene > p_idx)
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current_edited_scene--;
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else if (current_edited_scene == p_idx && current_edited_scene > 0) {
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current_edited_scene--;
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}
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edited_scene.remove(p_idx);
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}
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bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, Set<String> &checked_paths) {
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/*
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if (p_root!=p_node && p_node->get_owner()!=p_root && !p_root->is_editable_instance(p_node->get_owner()))
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return false;
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*/
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Ref<SceneState> ss;
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if (p_node == p_root) {
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ss = p_node->get_scene_inherited_state();
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} else if (p_node->get_filename() != String()) {
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ss = p_node->get_scene_instance_state();
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}
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if (ss.is_valid()) {
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String path = ss->get_path();
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if (!checked_paths.has(path)) {
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uint64_t modified_time = FileAccess::get_modified_time(path);
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if (modified_time != ss->get_last_modified_time()) {
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return true; //external scene changed
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}
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checked_paths.insert(path);
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}
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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bool found = _find_updated_instances(p_root, p_node->get_child(i), checked_paths);
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if (found)
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return true;
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}
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return false;
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}
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bool EditorData::check_and_update_scene(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
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if (!edited_scene[p_idx].root)
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return false;
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Set<String> checked_scenes;
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bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes);
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print_line("MUST RELOAD? " + itos(must_reload));
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if (must_reload) {
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Ref<PackedScene> pscene;
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pscene.instance();
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EditorProgress ep("update_scene", TTR("Updating Scene"), 2);
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ep.step(TTR("Storing local changes.."), 0);
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//pack first, so it stores diffs to previous version of saved scene
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Error err = pscene->pack(edited_scene[p_idx].root);
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ERR_FAIL_COND_V(err != OK, false);
|
|
ep.step(TTR("Updating scene.."), 1);
|
|
Node *new_scene = pscene->instance(PackedScene::GEN_EDIT_STATE_MAIN);
|
|
ERR_FAIL_COND_V(!new_scene, false);
|
|
|
|
//transfer selection
|
|
List<Node *> new_selection;
|
|
for (List<Node *>::Element *E = edited_scene[p_idx].selection.front(); E; E = E->next()) {
|
|
NodePath p = edited_scene[p_idx].root->get_path_to(E->get());
|
|
Node *new_node = new_scene->get_node(p);
|
|
if (new_node)
|
|
new_selection.push_back(new_node);
|
|
}
|
|
|
|
new_scene->set_filename(edited_scene[p_idx].root->get_filename());
|
|
|
|
memdelete(edited_scene[p_idx].root);
|
|
edited_scene[p_idx].root = new_scene;
|
|
edited_scene[p_idx].selection = new_selection;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int EditorData::get_edited_scene() const {
|
|
|
|
return current_edited_scene;
|
|
}
|
|
void EditorData::set_edited_scene(int p_idx) {
|
|
|
|
ERR_FAIL_INDEX(p_idx, edited_scene.size());
|
|
current_edited_scene = p_idx;
|
|
//swap
|
|
}
|
|
Node *EditorData::get_edited_scene_root(int p_idx) {
|
|
if (p_idx < 0) {
|
|
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), NULL);
|
|
return edited_scene[current_edited_scene].root;
|
|
} else {
|
|
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), NULL);
|
|
return edited_scene[p_idx].root;
|
|
}
|
|
}
|
|
void EditorData::set_edited_scene_root(Node *p_root) {
|
|
|
|
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
|
|
edited_scene[current_edited_scene].root = p_root;
|
|
}
|
|
|
|
int EditorData::get_edited_scene_count() const {
|
|
|
|
return edited_scene.size();
|
|
}
|
|
|
|
void EditorData::set_edited_scene_version(uint64_t version, int scene_idx) {
|
|
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
|
|
if (scene_idx < 0) {
|
|
edited_scene[current_edited_scene].version = version;
|
|
} else {
|
|
ERR_FAIL_INDEX(scene_idx, edited_scene.size());
|
|
edited_scene[scene_idx].version = version;
|
|
}
|
|
}
|
|
|
|
uint64_t EditorData::get_edited_scene_version() const {
|
|
|
|
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), 0);
|
|
return edited_scene[current_edited_scene].version;
|
|
}
|
|
uint64_t EditorData::get_scene_version(int p_idx) const {
|
|
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
|
|
return edited_scene[p_idx].version;
|
|
}
|
|
|
|
String EditorData::get_scene_type(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
|
|
if (!edited_scene[p_idx].root)
|
|
return "";
|
|
return edited_scene[p_idx].root->get_class();
|
|
}
|
|
void EditorData::move_edited_scene_to_index(int p_idx) {
|
|
|
|
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
|
|
ERR_FAIL_INDEX(p_idx, edited_scene.size());
|
|
|
|
EditedScene es = edited_scene[current_edited_scene];
|
|
edited_scene.remove(current_edited_scene);
|
|
edited_scene.insert(p_idx, es);
|
|
current_edited_scene = p_idx;
|
|
}
|
|
|
|
Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Ref<Script>());
|
|
if (!edited_scene[p_idx].root)
|
|
return Ref<Script>();
|
|
Ref<Script> s = edited_scene[p_idx].root->get_script();
|
|
if (!s.is_valid() && edited_scene[p_idx].root->get_child_count()) {
|
|
Node *n = edited_scene[p_idx].root->get_child(0);
|
|
while (!s.is_valid() && n && n->get_filename() == String()) {
|
|
s = n->get_script();
|
|
n = n->get_parent();
|
|
}
|
|
}
|
|
return s;
|
|
}
|
|
|
|
String EditorData::get_scene_title(int p_idx) const {
|
|
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
|
|
if (!edited_scene[p_idx].root)
|
|
return "[empty]";
|
|
if (edited_scene[p_idx].root->get_filename() == "")
|
|
return "[unsaved]";
|
|
return edited_scene[p_idx].root->get_filename().get_file();
|
|
}
|
|
|
|
String EditorData::get_scene_path(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
|
|
|
|
if (!edited_scene[p_idx].root)
|
|
return "";
|
|
return edited_scene[p_idx].root->get_filename();
|
|
}
|
|
|
|
void EditorData::set_edited_scene_live_edit_root(const NodePath &p_root) {
|
|
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
|
|
|
|
edited_scene[current_edited_scene].live_edit_root = p_root;
|
|
}
|
|
NodePath EditorData::get_edited_scene_live_edit_root() {
|
|
|
|
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), String());
|
|
|
|
return edited_scene[current_edited_scene].live_edit_root;
|
|
}
|
|
|
|
void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history, const Dictionary &p_custom) {
|
|
|
|
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
|
|
|
|
EditedScene &es = edited_scene[current_edited_scene];
|
|
es.selection = p_selection->get_selected_node_list();
|
|
es.history_current = p_history->current;
|
|
es.history_stored = p_history->history;
|
|
es.editor_states = get_editor_states();
|
|
es.custom_state = p_custom;
|
|
}
|
|
|
|
Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history) {
|
|
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), Dictionary());
|
|
|
|
EditedScene &es = edited_scene[current_edited_scene];
|
|
|
|
p_history->current = es.history_current;
|
|
p_history->history = es.history_stored;
|
|
|
|
p_selection->clear();
|
|
for (List<Node *>::Element *E = es.selection.front(); E; E = E->next()) {
|
|
p_selection->add_node(E->get());
|
|
}
|
|
set_editor_states(es.editor_states);
|
|
|
|
return es.custom_state;
|
|
}
|
|
|
|
void EditorData::clear_edited_scenes() {
|
|
|
|
for (int i = 0; i < edited_scene.size(); i++) {
|
|
if (edited_scene[i].root) {
|
|
memdelete(edited_scene[i].root);
|
|
}
|
|
}
|
|
edited_scene.clear();
|
|
}
|
|
|
|
void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) {
|
|
for (int i = 0; i < editor_plugins.size(); i++) {
|
|
editor_plugins[i]->set_window_layout(p_layout);
|
|
}
|
|
}
|
|
|
|
void EditorData::get_plugin_window_layout(Ref<ConfigFile> p_layout) {
|
|
for (int i = 0; i < editor_plugins.size(); i++) {
|
|
editor_plugins[i]->get_window_layout(p_layout);
|
|
}
|
|
}
|
|
|
|
EditorData::EditorData() {
|
|
|
|
current_edited_scene = -1;
|
|
|
|
//load_imported_scenes_from_globals();
|
|
}
|
|
|
|
///////////
|
|
void EditorSelection::_node_removed(Node *p_node) {
|
|
|
|
if (!selection.has(p_node))
|
|
return;
|
|
|
|
Object *meta = selection[p_node];
|
|
if (meta)
|
|
memdelete(meta);
|
|
selection.erase(p_node);
|
|
changed = true;
|
|
nl_changed = true;
|
|
}
|
|
|
|
void EditorSelection::add_node(Node *p_node) {
|
|
|
|
ERR_FAIL_NULL(p_node);
|
|
ERR_FAIL_COND(!p_node->is_inside_tree());
|
|
if (selection.has(p_node))
|
|
return;
|
|
|
|
changed = true;
|
|
nl_changed = true;
|
|
Object *meta = NULL;
|
|
for (List<Object *>::Element *E = editor_plugins.front(); E; E = E->next()) {
|
|
|
|
meta = E->get()->call("_get_editor_data", p_node);
|
|
if (meta) {
|
|
break;
|
|
}
|
|
}
|
|
selection[p_node] = meta;
|
|
|
|
p_node->connect("tree_exited", this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
|
|
|
|
//emit_signal("selection_changed");
|
|
}
|
|
|
|
void EditorSelection::remove_node(Node *p_node) {
|
|
|
|
ERR_FAIL_NULL(p_node);
|
|
|
|
if (!selection.has(p_node))
|
|
return;
|
|
|
|
changed = true;
|
|
nl_changed = true;
|
|
Object *meta = selection[p_node];
|
|
if (meta)
|
|
memdelete(meta);
|
|
selection.erase(p_node);
|
|
p_node->disconnect("tree_exited", this, "_node_removed");
|
|
//emit_signal("selection_changed");
|
|
}
|
|
bool EditorSelection::is_selected(Node *p_node) const {
|
|
|
|
return selection.has(p_node);
|
|
}
|
|
|
|
Array EditorSelection::_get_transformable_selected_nodes() {
|
|
|
|
Array ret;
|
|
|
|
for (List<Node *>::Element *E = selected_node_list.front(); E; E = E->next()) {
|
|
|
|
ret.push_back(E->get());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Array EditorSelection::_get_selected_nodes() {
|
|
|
|
Array ret;
|
|
|
|
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
|
|
|
|
ret.push_back(E->key());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void EditorSelection::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("_node_removed"), &EditorSelection::_node_removed);
|
|
ClassDB::bind_method(D_METHOD("clear"), &EditorSelection::clear);
|
|
ClassDB::bind_method(D_METHOD("add_node", "node:Node"), &EditorSelection::add_node);
|
|
ClassDB::bind_method(D_METHOD("remove_node", "node:Node"), &EditorSelection::remove_node);
|
|
ClassDB::bind_method(D_METHOD("get_selected_nodes"), &EditorSelection::_get_selected_nodes);
|
|
ClassDB::bind_method(D_METHOD("get_transformable_selected_nodes"), &EditorSelection::_get_transformable_selected_nodes);
|
|
ADD_SIGNAL(MethodInfo("selection_changed"));
|
|
}
|
|
|
|
void EditorSelection::add_editor_plugin(Object *p_object) {
|
|
|
|
editor_plugins.push_back(p_object);
|
|
}
|
|
|
|
void EditorSelection::_update_nl() {
|
|
|
|
if (!nl_changed)
|
|
return;
|
|
|
|
selected_node_list.clear();
|
|
|
|
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
|
|
|
|
Node *parent = E->key();
|
|
parent = parent->get_parent();
|
|
bool skip = false;
|
|
while (parent) {
|
|
if (selection.has(parent)) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
parent = parent->get_parent();
|
|
}
|
|
|
|
if (skip)
|
|
continue;
|
|
selected_node_list.push_back(E->key());
|
|
}
|
|
|
|
nl_changed = true;
|
|
}
|
|
|
|
void EditorSelection::update() {
|
|
|
|
_update_nl();
|
|
|
|
if (!changed)
|
|
return;
|
|
emit_signal("selection_changed");
|
|
changed = false;
|
|
}
|
|
|
|
List<Node *> &EditorSelection::get_selected_node_list() {
|
|
|
|
if (changed)
|
|
update();
|
|
else
|
|
_update_nl();
|
|
return selected_node_list;
|
|
}
|
|
|
|
void EditorSelection::clear() {
|
|
|
|
while (!selection.empty()) {
|
|
|
|
remove_node(selection.front()->key());
|
|
}
|
|
|
|
changed = true;
|
|
nl_changed = true;
|
|
}
|
|
EditorSelection::EditorSelection() {
|
|
|
|
changed = false;
|
|
nl_changed = false;
|
|
}
|
|
|
|
EditorSelection::~EditorSelection() {
|
|
|
|
clear();
|
|
}
|