c87128fa06
See https://github.com/godotengine/godot-docs/issues/3670.
(cherry picked from commit f7e21d8e88
)
30 lines
1.5 KiB
XML
30 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="SpotLight" inherits="Light" version="3.2">
|
|
<brief_description>
|
|
A spotlight, such as a reflector spotlight or a lantern.
|
|
</brief_description>
|
|
<description>
|
|
A Spotlight is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
|
|
The spotlight's angle in degrees.
|
|
</member>
|
|
<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
|
|
The spotlight's angular attenuation curve.
|
|
</member>
|
|
<member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
|
|
The spotlight's light energy attenuation curve.
|
|
</member>
|
|
<member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
|
|
The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|