virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Joan Fons 1270b542bb Fix depth pre-pass on all face cull modes
The default shadow material was used for depth rendering disregarding the cull mode of the original material. This commit adds a check so the default shadow material is only used when the original material has back-face culling.
2022-04-13 17:37:28 +02:00
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render_forward_clustered.cpp Fix depth pre-pass on all face cull modes 2022-04-13 17:37:28 +02:00
render_forward_clustered.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_shader_forward_clustered.cpp Fix depth pre-pass on all face cull modes 2022-04-13 17:37:28 +02:00
scene_shader_forward_clustered.h Fix depth pre-pass on all face cull modes 2022-04-13 17:37:28 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00