virtualx-engine/scene/3d/baked_light_instance.cpp
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

169 lines
6.7 KiB
C++

/*************************************************************************/
/* baked_light_instance.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "baked_light_instance.h"
#include "scene/scene_string_names.h"
RID BakedLightInstance::get_baked_light_instance() const {
if (baked_light.is_null())
return RID();
else
return get_instance();
}
void BakedLightInstance::set_baked_light(const Ref<BakedLight> &p_baked_light) {
baked_light = p_baked_light;
RID base_rid;
if (baked_light.is_valid())
base_rid = baked_light->get_rid();
else
base_rid = RID();
set_base(base_rid);
if (is_inside_world()) {
emit_signal(SceneStringNames::get_singleton()->baked_light_changed);
// for (List<Node*>::Element *E=baked_geometry.front();E;E=E->next()) {
// VS::get_singleton()->instance_geometry_set_baked_light(E->get()->get_instance(),baked_light.is_valid()?get_instance():RID());
// }
}
update_configuration_warning();
}
Ref<BakedLight> BakedLightInstance::get_baked_light() const {
return baked_light;
}
AABB BakedLightInstance::get_aabb() const {
return AABB(Vector3(0, 0, 0), Vector3(1, 1, 1));
}
DVector<Face3> BakedLightInstance::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
String BakedLightInstance::get_configuration_warning() const {
if (get_baked_light().is_null()) {
return TTR("BakedLightInstance does not contain a BakedLight resource.");
}
return String();
}
void BakedLightInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_baked_light", "baked_light"), &BakedLightInstance::set_baked_light);
ObjectTypeDB::bind_method(_MD("get_baked_light"), &BakedLightInstance::get_baked_light);
ObjectTypeDB::bind_method(_MD("get_baked_light_instance"), &BakedLightInstance::get_baked_light_instance);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "baked_light", PROPERTY_HINT_RESOURCE_TYPE, "BakedLight"), _SCS("set_baked_light"), _SCS("get_baked_light"));
ADD_SIGNAL(MethodInfo("baked_light_changed"));
}
BakedLightInstance::BakedLightInstance() {
}
/////////////////////////
void BakedLightSampler::set_param(Param p_param, float p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params[p_param] = p_value;
VS::get_singleton()->baked_light_sampler_set_param(base, VS::BakedLightSamplerParam(p_param), p_value);
}
float BakedLightSampler::get_param(Param p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params[p_param];
}
void BakedLightSampler::set_resolution(int p_resolution) {
ERR_FAIL_COND(p_resolution < 4 || p_resolution > 32);
resolution = p_resolution;
VS::get_singleton()->baked_light_sampler_set_resolution(base, resolution);
}
int BakedLightSampler::get_resolution() const {
return resolution;
}
AABB BakedLightSampler::get_aabb() const {
float r = get_param(PARAM_RADIUS);
return AABB(Vector3(-r, -r, -r), Vector3(r * 2, r * 2, r * 2));
}
DVector<Face3> BakedLightSampler::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
void BakedLightSampler::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_param", "param", "value"), &BakedLightSampler::set_param);
ObjectTypeDB::bind_method(_MD("get_param", "param"), &BakedLightSampler::get_param);
ObjectTypeDB::bind_method(_MD("set_resolution", "resolution"), &BakedLightSampler::set_resolution);
ObjectTypeDB::bind_method(_MD("get_resolution"), &BakedLightSampler::get_resolution);
BIND_CONSTANT(PARAM_RADIUS);
BIND_CONSTANT(PARAM_STRENGTH);
BIND_CONSTANT(PARAM_ATTENUATION);
BIND_CONSTANT(PARAM_DETAIL_RATIO);
BIND_CONSTANT(PARAM_MAX);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_RADIUS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/strength", PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_STRENGTH);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/detail_ratio", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_DETAIL_RATIO);
// ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0,20,1"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "params/resolution", PROPERTY_HINT_RANGE, "4,32,1"), _SCS("set_resolution"), _SCS("get_resolution"));
}
BakedLightSampler::BakedLightSampler() {
base = VS::get_singleton()->baked_light_sampler_create();
set_base(base);
params[PARAM_RADIUS] = 1.0;
params[PARAM_STRENGTH] = 1.0;
params[PARAM_ATTENUATION] = 1.0;
params[PARAM_DETAIL_RATIO] = 0.1;
resolution = 16;
}
BakedLightSampler::~BakedLightSampler() {
VS::get_singleton()->free(base);
}