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rasterizer_rd
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Reorganize rendering server.
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2020-12-03 19:01:01 -03:00 |
rasterizer.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
rasterizer.h
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Merge pull request #42761 from fire/color-grading-3d
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2020-11-28 23:07:52 +01:00 |
rendering_device.cpp
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Refactor MethodBind to use variadic templates
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2020-10-18 12:28:44 +02:00 |
rendering_device.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
rendering_device_binds.cpp
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Fix spelling & grammar in comments, docs, and messages
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2020-07-21 15:17:23 -04:00 |
rendering_device_binds.h
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Fix spelling of a var, a struct, and message output
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2020-07-17 12:02:06 -04:00 |
rendering_server_canvas.cpp
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Reorganize rendering server.
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2020-12-03 19:01:01 -03:00 |
rendering_server_canvas.h
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Restored antialiased lines by emulation using triangle strips
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2020-11-27 20:45:59 +03:00 |
rendering_server_default.cpp
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Reorganize rendering server.
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2020-12-03 19:01:01 -03:00 |
rendering_server_default.h
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Reorganize rendering server.
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2020-12-03 19:01:01 -03:00 |
rendering_server_globals.cpp
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Reorganize rendering server.
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2020-12-03 19:01:01 -03:00 |
rendering_server_globals.h
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Reorganize rendering server.
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2020-12-03 19:01:01 -03:00 |
rendering_server_scene.cpp
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Reorganize rendering server.
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2020-12-03 19:01:01 -03:00 |
rendering_server_scene.h
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Reorganize rendering server.
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2020-12-03 19:01:01 -03:00 |
rendering_server_scene_raster.cpp
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Reorganize rendering server.
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2020-12-03 19:01:01 -03:00 |
rendering_server_scene_raster.h
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Reorganize rendering server.
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2020-12-03 19:01:01 -03:00 |
rendering_server_viewport.cpp
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Reorganize rendering server.
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2020-12-03 19:01:01 -03:00 |
rendering_server_viewport.h
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Implement signed distance fields for 2D shaders
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2020-11-26 10:49:50 -03:00 |
rendering_server_wrap_mt.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
rendering_server_wrap_mt.h
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Merge pull request #42761 from fire/color-grading-3d
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2020-11-28 23:07:52 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shader_language.cpp
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Rename TYPE_REAL to TYPE_FLOAT
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2020-12-04 09:47:26 -03:00 |
shader_language.h
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Rename TYPE_REAL to TYPE_FLOAT
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2020-12-04 09:47:26 -03:00 |
shader_types.cpp
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Refactored Mesh internals and formats.
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2020-12-02 13:07:59 -03:00 |
shader_types.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |